
In a world bound by truths: connect. In Falsus is a mesmerizing rhythm game tied to an intricate card system brought together through a layered narrative. Taking place in a near-future world, traverse an atmospheric soundscape through the eyes of 5 interconnected protagonists.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best MX #30, worst PL #89 · 11 markets collected
About

Tying music gameplay to a tale of lies and truth, 'In Falsus' guides players through seamless progression from flow to mastery, welcoming those new and experienced to surmount challenges and rise higher with each and every encounter.
Follow the separate perspectives of 5 girls making their way through high school in a near-future world, whose lives take a sharp turn one day as they are bid to join a strange government program, and soon are forced to face an undiscovered side of their reality.

Progression: With a signature control system of mouse and keyboard, In Falsus brings challenges across 4 difficulties, rising in intensity of incoming notes and a sweeping aerial Field.
Encounters: Every step forward brings a greater trial. Throughout their ordeals, the protagonists encounter characters who they must contend with or assist, with these key moments each tied to unique songs.
Songs: Produced by composers at the forefront of Japan's independent music scene as well as international artists, In Falsus features over 70 songs, over 40 of which are original, represented across a multitude of genres and styles.

Crafting: Overcome challenges to collect materials, craft unique Cards, and gain new advantages and approaches during song gameplay.
Blueprints: Integrate Cards by slotting earned materials into Blueprints, grids with a wide variety of choices in stat boosts and bonuses. Every Card crafted is different, and every Blueprint is a puzzle. How you choose to arrange materials within Blueprints shapes unique possibilities in solutions and effects.
Cards: Featuring artwork of characters met and unfolding narrative moments witnessed, illustrated by a range of skilled and renowned artists, equip up to 5 Cards to vary your approach when challenging the songs you come across.

Narrative: Through visual novel-styled narrative design, switch between the individual perspectives of 5 protagonists—all of whom are interconnected.
Immersion: Become drawn into a new world through expressive characters, captivating environments, and full Japanese voice acting.
Experience: Narrative is at the heart of In Falsus, with music gameplay, sound design, and themes reflecting and directly linked to the events of the game.
Engagement
Reviews
Themes across 405 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
nice
左手沉默微笑右手donk是什么游戏
1.五指六k的来了 2.两边的侧键不太突出 经常都没看到就漏了 3.希望能至少绑个鼠标左右键吧 压力全给左手 打个十级曲手要抽了 4.暂时鉴定为新人类的游戏
Media

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| $1.1M | 1.7K | 91% | $24.99 | |
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| $1.1M | 2.2K | 89% | $12.99 | |
| $1.1M | 3.5K | 57% | $19.99 | |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $1.4M | 5.5K | 92% | $11.99 | |
| $106.8K | 219 | 99% | $19.99 | |
| — | 0 | — | — | |
| $7.3M | 18.5K | 92% | $19.99 | |
| $2.4M | 4.3K | 91% | $16.99 | |
| $247.4K | 546 | 90% | $14.99 |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese*, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 406 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
个人感觉616这次搬上来的作品虽然还没把故事讲完,但是音游加剧情加合卡给人的感觉简直是天生绝配,这一点做得真挺好的(还不快说声吐司哥辛苦了!?:)),而且妮雅真的超级可爱,我们in falsus也有自己的小笨狗
Really cool genre-blending mix! Visual novel with rhythm gameplay and card-crafting puzzle mechanics. The premise is quite interesting, and uses the format well to drop you into the middle of a world the characters know well and still be able to keep up with minimal required exposition. The writing is a touch polarising? It's the sort of story where you can expect just about every prominent character to be queer and neurodivergent (though it thankfully isn't heavy-handed about it), and you're likely to have a sense from that alone of whether you're going to love or hate it. If it's the latter, well, there's a fast-forward button. You only have to go through it once. Once the story's over, you have a fully-unlocked rhythm game to enjoy! Lower-level charts are *really* well designed so you'll have a good time even if you're new to this. The gameplay features six lanes on one hand (not all at once except on high difficulty) while your mouse simultaneously does its own thing in the sky. Technically quite challenging, which means they could design the charts less about raw mechanical skill and more about being able to parse and process what you have to do. Intimidating at first, but it's been super satisfying to learn and improve. The song lineup is incredible! Pretty much every prominent rhythm game artist has a song here, and they just don't miss. Frankly worth the price for that alone. The puzzle game elements are a challenging optimisation puzzle where it's easy to find "good enough" but very very difficult to find "perfect". There are some more traditional pass/fail style tasks along the way that get you used to the techniques you'll need, and then you can optimise fully in postgame if that suits your style. If it doesn't, you can also turn the entire system off and forget it exists (just don't expect to get 100% achievements that way if you care about that). It's an oddball overall, but it's very well-polished and easy to fall in love with if you give it a chance. Great to see lowiro finally on PC.
藝術品 畫面演出驚豔、音樂有接觸過Arcaea就無須多言了 相信616 玩法就音遊+劇情+拼豆組卡(想直接看劇情可選輔助模式) 不過操作真的要習慣一下,學習成本挺高的qq 後續劇情趕緊端上來吧 歐餒該
音ゲー部分めちゃおもしろいんだけど、なぜか一定条件下で音ズレして脳トレ始まる
出了这么好的作品,允许guy哥喜提劳斯莱斯(
上手难度很高,IIDX玩家上手会快一点,从13开始挑战人类极限,好在官方按键没有无理。 剧情可以,杂食党狂喜 满分10分我打七分
世界观有点意思,背景介绍不放开头反而放结尾,没有上来就铺设定而是让玩家在角色们的对话、行动中逐渐发现端倪,自己推导出背景设定,还挺有新意。 曲子数量和质量这一块没得说,没砸Arcaea的招牌。 [strike] 妮雅和梅!我们需要更多妮雅和梅的甜蜜互动![/strike]
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Active players
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Players by region
Where this game's players are, estimated from review languages.
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