
Immortals of Aveum is a single-player first person magic shooter that tells the story of Jak as he joins an elite order of battlemages to save a world on the edge of abyss.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Sep 14 → 0.4/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99−80% | 3.3Kreviews | 70% | — | $761.4K |
| $69.99 | 13Kratings | 69% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 831 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fun magic system, fun combat. If that's all you care about, then I'd recommend it. But if you want anything deeper, like a story that makes you think, this isn't it. It's a pretty ok story but it doesn't really say anything important or useful, or even particularly interesting. It's kind of just mainstream appeal with a touch of anti-communism.
I am surprised that this game did not do better, which stinks because I would for sure buy a sequel if this studio made one. Words cannot express how extremely tired and bored I am with every studio thinking a game needs a massive open world where 75% of your game time involves meaningless fetch quests and pointless side missions. Immortals of Aveum has is a perfectly timed, linear story line that is increasingly interesting as the game progresses. The dialogue starts out a little "wooden," but definitely improves as the story gets into it's groove. The combat system is unique and fun. It rewards you for paying attention to synergies between gear and skills/talents. The bosses are well balanced and you need to pay attention if you want to get past the more "difficult" ones. Difficult is in quotes because the difficulty is relative to your gear/talent synergies and environmental awareness. In other words, you don't need to be a competitive gamer or serious theory crafter to be successful...but you will not progress if you are just mindlessly button mashing and taking a willy-nilly approach to using your skill points. That said, there is no single best way to win fights, beyond some basic combat system ideas, even for the more difficult fights. this means it allows you to build around what you find fun to play rather than locking you into an idea of "best" builds. You can also reset your skills as often as you want, so can change builds whenever you want/need. After the credits, you can wrap up unfinished exploration/challenges. If you finish certain things, you will get a secret cut scene. There is also a NG+ option. Not only do you keep your collectibles and gear, but everything becomes upgradeable beyond what was possible in the original play-through. The enemy AI also evolves to "smarter" behavior and mechanics to adjust for your gear upgrades and additional talent points. A bonus is that it skips the prologue chapter, so you don't have to do that part again (although it would have been nice to have the option to do it, if someone wanted to). The only con for me was that the puzzles were sometimes a little more frustrating than they needed to be. If puzzles, patience, and ADHD medication are not your thing, then Google is your friend. The good news is that the more difficult puzzles can be skipped if you don't care about completing the optional content. But if you like to 100% and/or want the secret ending, you will need to beat these puzzles (again, Google will save you some rage quitting). Overall, I was very happy with this game and would absolutely love to see other games from this studio!
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 30: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Jul 30 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America, Traditional Chinese*languages with full audio support
| $69.99 |
| 4Kratings |
| 66% |
| — |
| not modelled |
| $59.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 832 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Better than expected. 8/10...totally worth it with the crazy discounts this is often on. Graphics looked great at 4k but I can see getting it there taking a lot of power so be warned.
게임 재미있습니다. 평가가 복합적이라 사놓고 안하고 있었는데 할 거 없어서 한 번 설치해봤다가 정신없이 달려서 엔딩까지 봤네요. 평가 글이 다 맞는 말이예요. 게임이 재미 없진 않은데, 단조롭고 상호작용 적고, 거기에 가장 큰 문제가 최적화 맞아요. 일단 최적화부터 까고 본다면, 25년 10월 현재 최적화 여전히 별로입니다. 최적화 개판인긴 한데... 이게 웃긴게요, 처음부터 최적화 때문에 게임을 못 돌리냐, 그건 또 아니예요. 5080으로 4K 120 Hz 수준으로 모든 옵션 울트라로 설정하고 해도 처음엔 잘 돌아가요. 그런데 이게 문제가, 한참 게임을 하다 보면 점점 느려지는 시점이 있어요. 특히나 빠른 이동하고 맵 지역이 달라지면 그때부턴 거의 높은 확률로 얼마 안가 프레임이 확 떨어집니다. 약간 느낌이, 게임에서 사용하던 리소스를 해제하지 않아서 그대로 그게 계속 쌓이는 것 같은? 특히나 지역 이동하고 조금만 돌아다니다보면, 그 전까진 100 - 120 Hz 수준에서 적당히 돌아가던게, 40 - 50 Hz 수준까지도 팍팍 떨어지네요. 개인마다 다르겠지만, 제 경우 보통 서너 시간 게임 하다보면 확 체감되는 정도입니다. 그 정도 되면 게임 나갔다가 다시 켜서 하면 또 잘 돌아가요. 그래서 그림자나 몇 가지 사양 많이 타는 옵션만 울트라 말고 그 아래 수준 정도로 맞춰주고 게임 돌리고 있어요. 결론은, 최적화 때문에 신경 쓰이고 불편해서 문제긴 한데, 최적화 때문에 게임을 아예 못 돌린다? 그렇진 않다는 의견입니다. 다음은 단조롭고 상호작용이 적고 자유도가 떨어진다는 얘기가 있습니다. 이 게임은 자유도 넘치는 RPG 게임이 아닙니다. 이 게임을 할게 넘쳐나는, 어디든 가서 무엇이든 할 수 있는 스카이림과 유사한 게임으로 생각하시면 안됩니다. 아니면 스킬 트리를 다양한 조합으로 빡쎄게 맞춰서 육성하는 디아블로 같은 게임으로 생각하셔도 안되세요. 그런 게임을 기대하고 이 게임을 시작하시면 대부분 실망하실겁니다. 이 게임은 액션 어드밴처 정도로 이해하시는게 좋아요. 비슷한 느낌으로, 순한 맛 바이오쇼크 시리즈를 생각하시면 됩니다. 바이오쇼크 보다는 가벼운, 액션이 가미된 액션 어드벤처 게임으로 이해하고, 그런 류의 게임을 좋아하신다면 만족하실 것 같습니다. 퍼즐이 좀 있는데, 메인 스토리 퍼즐은 어렵지 않아요. 그냥 색깔 맞추기 정도 수준이라 부담 없습니다. 그런데 업적 작이라도 하려면 그땐 좀 머리 아퍼요. 손 피지컬도 필요하고, 머리도 좀 써야 하고요. 나이 들어 게임 하려니 손이 꼬여서 애 먹었네요. 그래도 피지컬 많이 딸리는데도 어찌 어찌 하다보니 퍼즐이나 어려운 보스 관련 업적을 다 달성하게 됐네요. 의도하고 시작한 건 아니지만 하다보니 업적을 거의 다 채워버려서 나머지 업적 채우자고 뉴게임+로 다시 시작했습니다. 난이도를 최고로 높이니 또 나름대로 할 맛이 나긴 해요. 회차 더해봐야 무기가 새로 나오는 것도 아니고 선택지가 분기하는 것도 아니지만 그래도 전투가 재밌어서 그냥 하게 되네요. 난이도 낮을 땐 무기 종류 그다지 생각 안하고 막 갈기기만 하면 돼서 단순 아케이드 게임 아니냐 할 수도 있긴 한데요, 난이도를 좀 높이면, 조건에 안맞으면 딜도 안들어가고 한 대 맞는 순간 체력 순삭이라 순간 순간 상황에 맞게 무기 종류 바꿔가며 정신 없이 플레이할 수 있습니다. 최적화만 좀 잘 했으면 이 정도까지 까일 게임은 아닙니다. 재미있게 플레이하고 추천 소감 남깁니다. 즐거운 게임 생활 되세요!
Задумка посредственная. Геймплей посредственный. Локации посредственные. Выглядит как та самая повесточная игра, но ничего такого не чувствуется. Только за это +1. До конца не осилил. Возвращаться не планирую. 6/10
Відсутня офіційна підтримка української локалізації. Українізатора, на жаль, також немає. З плюсів: дуже приємна графіка, цікава деконструкція жанру (бо це не RPG, а магічний шутер), а ще тут максимально легкий сюжет, в якому прям відчувається рука майстрів Call of Duty, де він наче і є, але головна задача тут стріляти в усе, що рухається. На додачу, попри все, в мене не виникло жодних проблем з оптимізацією, гра легко тримає 50-70 ФПС на ультрах. З мінусів (окрім відсутності української мови): цей жуйковий сюжет вирішили розбавити типу простенькими головоломками з розряду встигни правильно розтавити літаючі платформи, але в тебе є 5 секунд, щоб на них запригнути. Типу, впоратися із ними не важко, але вони й до біса тут не потрібні, здебільшого дратують і руїнять увесь вайб. Як то кажуть, я сюди приперся щоб нормально пострілять, чекав нормальної перестрілки з нормальними мужиками. Я ЙШОВ НА ПЕРЕСТРІЛКУ! Але, в цілому, за бажання, можна пройти. У мене бажання зникло на шостій главі. Думай-те.
meh.
Fun but the autosave system is awful. It saved and locked content away from me and I couldnt reload earlier so I just uninstalled. Game ruined by one stupid feature.
I've never played a game with so much motion blur that it triggered motion sickness before this game. That's usually not a deal breaker, but there's no way that I can find to turn it off, just set it to "low", which still turns everything into a smudgy oil painting when moving your mouse. I really wanted to give this game a try, but honestly, I've never had this problem with a game before either.
I have to write negative reviews for every newer game, and it's sad because the game doesn't look bad. If only they gave it a little time and improved it. This is what they want as minimim : AMD Radeon RX 580 (8GB) NVIDIA GeForce GTX 1070 (8GB) I have a much better PC and does not work well. They have closed locations and more linear maps. If it were a large open world, I wouldn't say it's difficult to optimize. The settings only have Low, High, and Ultra. Where is medium? Why isn't it there? The game doesn't look that great, so why would it need 8GB of VRAM on LOW settings? Why do today's games require NASA-level PCs to run? I don't like things in games that annoy me, and this game is like that all over the place, with constant technical issues. There are places where it runs well and places where it doesn't run well even on low settings. And on top of that, if you switch it to low settings, you have to restart the whole game. Nope thank you
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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