
Immortals of Aveum is a single-player first person magic shooter that tells the story of Jak as he joins an elite order of battlemages to save a world on the edge of abyss.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Sep 14 → 1.14/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99−80% | 3.3Kreviews | 70% | — | $762.8K |
| $69.99 | 13Kratings | 69% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 837 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
було ожиданіє таке коли купив шо ігруха норм а оказалося такоє Авно шо ше поіскать таке треба. ці історії часами дивишся шоб начать наверно шоб бабки не вертали кароче як я сказав шо Авно повноє. совет такий іди на роботу а не грай в всяку уйню...
An overall fine enough game but a fairly uninteresting world, repetitive gameplay, and horrible performance make this more of a chore than it should have been. Story is meh but some of the voice actors have their moments. It's very Marvelesque dialogue so be aware of that. The mocap really helps the scenes feel like actual people talking but I can't say most of the world lore was all that appealing. Its fine enough but you probably won't remember this in 2 days. Gameplay is smooth but overly repetitive. 3 colors of magic - shoot enemy that is that color - repeat. Exploration is very GOW with semi open zones, limited fast travel, and collectables/puzzles. I was so over this formula by the end and I can't imagine how annoying it would be to get all 120 gold chests. Most low tier enemies look distinct but are functionally the same in how you approach them. Bosses range from completely stupid to god tier aim bot making some of the fights require some cheese on the harder difficulties. They also tend to have HP/DMG bloat instead of any unique moves/tactics to make them harder, a true sign of lazy difficulty balancing. It started out fine but as more enemy spam was present it started feeling too stiff because you constantly feel like you are being cornered in hallway but your blink dodge kinda sucks compared to what you would expect. I finished it on Immortal and regret not just B-lining it on apprentice. Visually it looks good on the surface but the art direction is a bit of a mess. It feels more like a collection of assets crammed together rather than a cohesive believable place. Game has some horrendous chromatic aberration enabled by default and you can't turn it off without putting post-processing to low but that removes some other effects and makes the game look a bit weird, so you'll have to add some lines to engine.ini to fix it. Game runs like absolute ♥♥♥♥. It stats off smooth enough but you'll quickly find your game stuttering like crazy after a bit of play. Maybe it's some kind of memory leak or just usual unreal engine trash optimization. This was on a high end pc and even on the lowest settings it was hitching. A fine enough game and if you can get it on sale for the $5 or whatever it was then sure, give it a try but if I had paid the launch price, I'd feel like I wasted my money.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 30: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Jul 30 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America, Traditional Chinese*languages with full audio support
| $69.99 |
| 3.9Kratings |
| 66% |
| — |
| not modelled |
| $59.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 838 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
ok
Story is not perfect, but the world they built is great. Art direction is top notch. If the trailers are doing it for you, it's worth it. I almost never want to 100% games, but I found myself wanting to explore the world after the main story which is usuallg a good sign.
mediocre design,tedious playthrough,you don't reallly need this chore to be part of your life
UPDATE: This game has a memory leak which means it will always crash within about an hour or 2 of starting the game It runs like ♥♥♥♥, everything is blurry, I can barely see enemies at mid range. This game could have been good but the aggressive blurring from post-processing stuff like motion blurring makes it impossible to enjoy the gameplay. Also, the story feels like it was written then randomly had chunks removed everywhere in the story. I'm at the point of not paying attention at all because the story makes no sense. Game stutters a ton too, any time you come to a new area (usually the case) so even though I really want to like the game, I can't
晕3d者慎入,10分钟就要把我晕吐了别的同视角游戏玩一个晚上才可能有点晕这个我是真受不了
I liked it. Better than expected.
good game
Great world, gameplay, ideas, sounds and combat. Yes, if only it were longer, decent game length though not a huge monster. Dialogue is good but could have been better and more emotive. If like someone else complained in a review here you are not able to open a chest without looking at it directly, go and play tiddlywinks if you can't do something that simple!!
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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