
Immortals of Aveum is a single-player first person magic shooter that tells the story of Jak as he joins an elite order of battlemages to save a world on the edge of abyss.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Sep 14 → 1.14/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99−80% | 3.3Kreviews | 70% | — | $762.8K |
| $69.99 | 13Kratings | 69% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 837 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
very good.Not too easy to finish.
Really enjoyed this game! Love the magical shooter idea - Often on the hunt for a magic-focussed game in which you feel powerful: this is it! The story is okay and some rendering/visual challenges but overall super fun to play!
7,2/10. It's not enough. Recent 6,2 - it's damn shame! Protagonist is not very bright young guy. Supporting characters are... ok. Story is sometimes 5/10, some times it's captivates - 10/10. You see, looks that I'am saying that this game is just decent, ordianary. No. it's not. Ferocious arena fights, great boss fights, last secret boss is really ROCKS (go play hard)! Lot's of "guns". Fights are really fluid. They are just great, though not on par with Doom Eternal (yeah, I'am comparing this game to king of FPS) or even Doom 2016. Yeah, EVEN. Graphics, level design is just brilliant... I can say lots of praises. Just go and try this great game. Shame on EA, they really botched up marketing campaign and advertisment. Shame because this game is 9/10. One of the best FPS of decade. P.S. Still I would gladly thank EA for such great releases as this stunning marvel along with Jedi Survivor, Dead Space.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 30: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Jul 30 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America, Traditional Chinese*languages with full audio support
| $69.99 |
| 3.9Kratings |
| 66% |
| — |
| not modelled |
| $59.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 838 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Game is jaw-dropping, but crashes constantly :(
Bisher macht Immortals of Aveum richtig Spaß! Die Story ist spannend und gut inszeniert, mit interessanten Charakteren und einer coolen Welt, die Lust macht, mehr zu entdecken. Auch das Magie-basierte Kampfsystem fühlt sich frisch und dynamisch an – mal was anderes als der typische Shooter-Alltag. Grafisch sieht das Spiel richtig stark aus: tolle Effekte, stimmungsvolle Umgebungen und insgesamt eine sehr hochwertige Präsentation. Wer auf Action, Magie und eine gute Story steht, sollte dem Spiel definitiv eine Chance geben. Ich bin gespannt, wie es weitergeht! 👍 Empfehlenswert!
Ok. This game isn't a 10/10. But I'm surprised how long it managed to elude me and I'm happy I played it. The story is pretty good. Early on it does a trope and I was like "I swear to God if this is what we're doing", but, even the game seemed to know what I was thinking and commented on it, so it did not actually do the trope and treated that story element in a clever way. The story also lets things unfold to the end. The details make you think back and consider and reconsider what you already knew. Never a in a way where it's like "oh come on", more in the "well. Damn." way. The game very much respects your time. The story moves at almost a breakneck pace. I'd say it could have slowed down a bit, heck, even "waste my time" with a delivery mission to let me interact with characters more, give me a chance to process things, and give me a chance to cool off from the combat. It honestly gets a bit stressful. It's like "here's a deep dark secret. Anyways don't dawdle, get out there right now and get surrounded by 15 dudes, 4 of which can instantly break your shield, toodles!" Don't get me wrong, I can handle energy, I love Bayonetta which is just go go go, but it's different here. The story progresses in a logical way, not a predictable way. I had no clue where the story was going basically at any point. Breadcrumbs of what was to come were scattered throughout and characters having their viewpoints changed and seeming alliance shifts, but for logical and sometimes surprising reasons (except maybe the "trope" characters motivation, still iffy on that one). Most of the characters are likeable enough. No one is going on my top characters of all-time list, but there also wasn't anyone I wanted to hit. I've seen some reviews say the characters don't take things seriously enough, getting to quippy, but I don't see that, when things were serious, the characters were serious. I also like how for some big story fights the game will have another character fight alongside you. I'm a sucker for the power of friendship. Visually the game is amazing. I do mean the graphics, but what I really mean is the locations and use of color. It's all so vibrant with a huge variety of areas and scenery, from hot lava reds, to purple gems, to beautiful blue skies. This game has it all, there were times I would just stop and enjoy the view. I could just go on and on with this, but you really just need to enjoy it for yourself. I do have a pretty serious gripe about the saving and teleport system. Some areas trigger battles as soon as you teleport to them, which is really bad if there is no escape because it locks the doors until you beat everything. So, say, for instance, you teleport to an area with no health crystals, you're toast (be careful teleporting to the lava area, learn from my mistake). There is an option to restart from the beginning of the chapter. Which FULLY brings you back when you started the most recent story segment, including losing side area progress. Which is particularly painful if, like me, you had spent 2 hours doing just side stuff. So I lost all of that progress, which really stunk. As for side stuff, it never felt super relevant. I can't think of a time where I left thinking "oh baby! What a reward! So worth it." You'll be doing it more for completion and pride (and extra health if you're lucky). I will appreciate that the game does not baby you. I played on medium and it makes you fight for your life and use everything at your disposal to survive. And the stuff at your disposal, your fingers better be READY. There are 3 types/colors of weapon. Blue is for distance and breaking shields and cranking out those headshot. Red is close range and breaks a different type of shield (the red shield, imagine that), I didn't like red, I personally had a hard time telling what it would or wouldn't hit. Then green that shoots continuously and fast and homes in on enemies a bit. Each color has different weapon types, like the blue that turns the blue laser into a javelin, you charge one up then throw. Try that once then throw that weapon onto your pile of stuff, because having to charge up a javelin while getting riddled with little magic bullets, no thanks. But generally, the weapon variety within the colors is a bit samey, but that didn't bother me, they have you balancing plenty other things. You get a short dash, which is nice and can be upgraded so that using it gives you a defense boost. A shield (love my shield) that you can shoot through, it is a cool blue color, when it shatters time slows so you can dash or get a few shots in. Then 5 mana required spells, right bumper plus a button. A rage mode that charges up so you release a beam of death for a few seconds while invincible. Then your left hand: blobs that slow enemies, a beam to break some shields and interrupt attacks, and a whip to that let's you pull small enemies to you, pull yourself to large enemies, or pull yourself to some spots on the map. I could feel the game really wanting me to be zipping around using the whip since many battle areas are littered with grab spots. However, you can only have the blob, laser, or whip on hand (easy d pad to switch), but even if it's easy it can be tricky to make it work while also staying alone and putting out damage. But what really hurts the utility is the grab has a delay for some unknown reason. You need to hold the grab button to keep pulling yourself to get to the grab spot. In theory, that means you can jump off early and kick some butt. What happens in practice is you grab and let go because you thought you missed, now the grab point and your whip is on cooldown. So you're standing there, like an idiot, as the enemies throw rocks at the back of your head. And I'd argue the worst part is there is a little delay between when you can use your whip, so if you're going to quickly go from grab spot to grab spot (which the game makes you do), you have to just fall for a second praying you can keep the next intended grab spot locked on before you plummet into the abyss. A lot of "OH COME ON" moments with that. I've seen people complain the enemy variety is insufficient, but I disagree. There was a nice mix and for the length of the game it wasn't so samey to get bored. I will complain a bit on how bullet spongey some of the enemies become, makes it feel like I'm trying to kill them by shooting my hopes and dreams at them. Archons are the WORST, they have a boatload of health and are naturally shielded. Gimmick is once you do enough damage, they drop to their knees and expose their inner crystal which takes more damage. They charge for a second then shoot a beam that lasts about 2 seconds, way longer to wait than it sounds. You can probably get a couple shots in before they roast you, but the beam hits HARD. So I just ended up playing peekaboo hitting them for pitiful damage then jumping out when they drop. Best I came up with was safely charge your beam attack, once it's charged pop it right as the archon is charging it's beam and use your invincibility to tank its beam, which usually puts it down, keep your laser focused on it. Repeated until it's dead. Overall, I had fun plaything the game and I have no regrets. I would say if you can catch it on sale, it is worth it.
loved the demo so much i bought the full version
schickes RPG mit interessanten Charakteren und recht amüsanten Sprüchen, habs mir im Sale für einen 10er gekauft und wurde nicht enttäuscht
Что можно сказать про эту игру? Она у меня спустя два года вызывает двойственное впечатление. С одной стороны, это крутой оригинальный магический шутер от первого лица / с другой стороны - это плохо проработанный продукт с кривой оптимизацией и душным геймплеем. Первый раз я её проходил в день релиза в зеленом магазине, и спустя год я снова вспомнил про неё, увидел скидку в Стиме - и все же решился взять. В Immortals Of Aveum очень проработанный детализированный мир, а также насыщенная и богатая история о бессмертных магах и о вечной войне за господство над миром. Клише? Возможно, но как здесь это подано - мне понравилось. Есть придирки к повестке, которая здесь лезет изо всех щелей (я ничего против повестки не имею, мне параллельно, но как-то слишком много здесь "нетакихкаквсе" персонажей, будто бы это сделано было в угоду трендам). Чего стоит история про угнетённый народ эйлори, прямо явная отсылка. Кто понял, тот понял. Музыкальное оформление игры меня тоже порадовало, эпические темы прямо реально ЭПИЧЕСКИЕ, но и внезапно меняющийся эмбиент с примесью...клауд рэпа без текста? Тоже зашло, звучит по-современному, я не ощутил что они как-то вразрез с игрой идут. Графика супер-реалистичная и красочная. Этим меня, наверное, и зацепила эта игра, что я вернулся в неё во второй раз. Все эти переливающиеся красочные заклинания, общий антураж локаций, дизайн персонажей/врагов/уровней, проработка каждой детали - мощно. Сюжет здесь тяжелый для понимания, но почти всё разжевывают по ходу игры. Я бы не сказал, что он прямо здесь такой нужный, но он раскрывает основные аспекты всего, что здесь происходит. По геймплею (поначалу) и механиками мне эта игра очень сильно напоминала DOOM Eternal, еще возможно потому, что они почти в одно время вышли. Здесь есть и двойные прыжки, и аналог крюка-кошки, небольшие арены, где враги спавнятся со всех сторон, и арены сделаны так, что по ним можно прыгать, летать и перемещаться для более бодрого устранения врагов. С дизайном врагов, конечно, тут подкачали, ибо они все на одно лицо, и иногда сливаются с окружающим фоном. А теперь по минусам: - Оптимизация здесь просто плохая. На релизе конечно, всё было еще хуже, сейчас что-то подправили, и хотя бы играть можно на высоких, но повторюсь. Это тяжелая игра, даже моя RTX 3070 задыхается от этой игры, выдавая в среднем 60-90фпс в зависимости от того, что происходит на экране (при очень нагруженной картинке может падать и до 40, и тут даже понижение настроек графики вообще ничего не меняет). - Некоторые враги ОЧЕНЬ ТОЛСТЫЕ. Особенно, когда у них щит. Я проходил на средней сложности, и ко второй половине игры я задушился, потому что если против тебя крупный враг, и у него есть щит - ты будешь долбить этот щит минут 5, потом чуток снимешь ему здоровья, а потом он этот щит восстановит, и опять по новой. Это ладно, когда он один. А их может быть таких и двое, и трое, а под конец игры даже и пятеро на одной арене...очень душит и утомляет. Ты просто стоишь со своим щитом, впитывая урон, пытаясь сломать щит врагу, не очень веселое занятие в такой динамичной игре. - Дизайн врагов как по мне слабоват. Здесь есть некоторые враги, которых надо бить определенным цветом магии, но из-за того что они все блекло выглядят среди окружающего фона - трудно разобрать сразу в этой разноцветной мишуре какого цвета враг. - Механики передвижения и прыжков довольно топорные и сумбурные. Если в DOOM Eternal все ныли, что передвигаться тяжело - то тут еще тяжелее. Как-будто у Джека за спиной 50кг рюкзак, и он еле с ним идёт и передвигается, ощущается очень реально. Ну и под конец, это даже не минус, а скорее придирка. Некоторые катсцены с диалогами вовсе порой не нужны, и никак не вписываются в общий лор игры. Я считаю, что некоторые события можно было бы сократить, чтобы не растягивать действо на 18 глав. 15ти вполне достаточно было бы, я думаю. Ну а в целом, это отличный магический шутер от первого лица с интересным сюжетом и красивой картинкой, и довольно оригинальной концепцией. Жаль, что игра провалилась, ибо всё, что попадает в руки ЕА - просирается безбожно. Это уже база. 8 из 10.
Plötzlich stellte sich heraus, dass es für mich ein Geheimtipp ist. Wegen schlechter Rezensionen habe ich es lange Zeit vermieden und das war ein großer Fehler. Man muss immer selbst ausprobieren, bevor man Schlussfolgerungen zieht. Das klingt seltsam aber das Spiel erinnert mich an Doom, nur ohne Blut und Gedärme, dafür mit Magie. Es gibt nur einen Nachteil - Devin. Zu ärgerliche Person. Im Allgemeinen ist es schade, dass die Fortsetzung nicht geplant ist.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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