
Immortals of Aveum is a single-player first person magic shooter that tells the story of Jak as he joins an elite order of battlemages to save a world on the edge of abyss.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Sep 14 → 1.14/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99−80% | 3.3Kreviews | 70% | — | $762.8K |
| $69.99 | 13Kratings | 69% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 837 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A medium-length magic shooter with good story and decent gameplay. Very well-made and kind of amazing honestly. I really liked the worldbuilding, main character, most of the characters really (Zendara, you go girl!). The game makes you know everyone bit by bit, but not too slowly. The talent tree is fantastic, I had a lot of fun with it, maxing out green magic. The magic systems and three types of weapons for each are really cool. And the fact you can create your own insult? Amazing. The graphics are on the upper side. Doing parkour was my favourite pastime. There are some caveats, though. First, 90 fov is a choice I do not respect. Giving us 100 fov wouldn't kill the game, but reduce nausea considerably. Second, the unskippable cutscenes really have to go. Sometimes you don't have the time. Sometimes you can't be bothered. And someday the devs will understand that if I want to see credits, I will find them on my own. Those names I couldn't skip that you showed me at the start of the game? I forgot every single one of them. And there are so many of the damn cutscenes... Sometimes the gameplay between them is shorter. Some gameplay things also irked me. The refract puzzles were so random and half of them - not enjoyable. The javelin bug (can't shoot with this type of weapon) is really underwhelming. Oremic closed door was a nasty bug too - it's a door before the final Leyline. It's shown as closed on the map yet it does not even exist in the game. Lack of frequent autosaves or ability to make manual saves ruined about twenty minutes of my life over the whole playthrough. Why can't we save? The Hand is so annoying and I wish the story would allow us to make different choices. This amount of "taking it" felt unacceptable at the time. Overall - a very good game with minor inconveniencies. An 8/10.
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Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $762.4K | 2.6K | 87% | $9.99 | |
| $762.3K | 758 | 74% | $24.99 | |
| $761.9K | 4.8K | 92% | $5.99 | |
| $764.3K | 613 | 46% | $34.99 | |
| $761.3K | 706 | 87% | $22.49 | |
| $764.5K | 1K | 88% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $18.7M | 88.4K | 98% | $9.99 | |
| $11M | 13.9K | 85% | $29.99 | |
| $10.7M | 15.9K | 78% | $16.49 | |
| $1.4M | 2.3K | 88% | $16.49 | |
| $1.3M | 5K | 91% | $9.99 | |
| $622.4K | 6.7K | 54% | $3.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 30: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Jul 30 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America, Traditional Chinese*languages with full audio support
| $69.99 |
| 3.9Kratings |
| 66% |
| — |
| not modelled |
| $59.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 838 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Смесь ГОВа 18 года и Гоствариор Токио, которая отказывается работать и вылетает при телепорте/катсцене/меню с талантами. Унылое серое фэнтэзи с RGB эффектами вся сложность которой найти файт-арену длительностью более 2х минут. Разрабы решили, что если оставить коридор с парочкой драк, а остальные 80% пространства это ребусы на будущее будет геймдизайном высочайшего уровня. И надеюсь, когда у команды родятся дети, они также в первые 30 мин вручат им ящик с инструментами и дадут задачу перебрать автомобиль, при том, что среди огромного количества инвентаря им все равно будет не хватать нужного для продвижения вперед.
esse infelizmente não roda no meu notebook, mas consegui pegar o do meu irmão emprestado e zerei rapidinho focando na história (ainda sim explorei muito kkkk queria platinar, mas tinha que devolver o pc). Eu não esperava me divertir tanto nesse jogo, durante a gameplay deu vontade de ir atrás de todas as armas, testar builds e combos diferentes, ir atrás de todo tipo de artefato e upar ao máximo, principalmente os lendários. A historia, apesar de clichê é bem legal, uma interação ou outra que é bem esquisita, mas no geral é legal, tirando a parte da IMPOTÊNCIA QUE TU SENTE VENDO ESSE ANIMAL DO PROTAGONISTA TOMAR AS DECISÕES SEM PODER FAZER NADA... olha, o tanto que isso me irritou... eu queria que tivesse a opção de xingar aquela Kirkan todinha, mandar se lascar e ir fazer as coisas sozinho, esses semvergoin nem ajudava em nada mesmo, só sabia desmerecer, o protagonista fazendo tudo sozinho e eles desmerecendo, fora a hora que ele não matou logo o pirigoso aí... enfim. O jogo é muito bom, é bonito, é divertido de jogar e eu vou platinar um dia. Primeiro jogo que vou platinar quando montar meu pc mais potente. Recomendo demais (em promoção né, pq 319 é foda, injustificável esse preço) mas o selo EA Originals tá me surpreendendo, só jogo bom até agora. Jogão.
没法跳过剧情
Super fun
I do plan on playing more, and at -90% discount, I'd say it's worth a play if you're skeptical. Voice acting is cringe, some of the animations are really bad, and I'm not sure if I like the game yet. First hour is extremely slow and dull. I'd give this a mixed review if I could. Will probably update once I've played more of it.
gutes spiel für unter 20 €, keine 60€ wert viele kleine Rätsel, paar herausfordernde Kämpfe, Erkundungsfreundlich und Story ist auch ok.
Ich bewerte hier ausschließlich das erlebte Spiel. Nicht den Publisher und auch nicht die Hardwareanforderungen - mit meinen lief es btw auf max Grafik dauerhaft problemlos. IoA würde ich als solides bis gutes Spiel einstufen. Ich hatte definitiv schon schlechtere, aber auch bessere. Stark ist auf jeden Fall die Optik. Es gibt viele verschiedene Zonen, welche alle unterschiedlich sind und grafisch ist jedes Gebiet ein Genuss. Selbiges gilt für die Zwischensequenzen und die Synchro. Die Zauber sind vielfältig und lassen sich teilweise zu stärkeren Effekten kombinieren - was einem das Spiel zwar nicht verrät, was aber sehr geil sein kann. Die Story ist gut. Die Charaktere entwickeln sich im Laufe des Spiels, es gibt keine groben Logikfehler, dafür aber Wendungen und Überraschungen. Allerdings lässt die Story letztlich auch viel liegen. Es gibt enormes Potential für weitere Teile und einige Aspekte werden zu sehr verkürzt. Auch die Tatsache, dass man hin und wieder Antworten entscheiden muss, aber in den wichtigen Momenten nur zuschauen kann, stört etwas. Und auch den Endfight hätte man sicherlich epischer gestalten können. Nichtsdestotrotz konnte ich die Story aber genießen, das Spiel war erfrischend und die perfekte Story gibt es sowieso nie. Negativ auffallen tun viele Sachen, die man bei einem AAA Titel anders erwarten würde. Die Vielfalt der Gegner ist gering, dadurch sind Kämpfe sehr repetitiv. Das Spiel versucht dies auszugleichen, indem es teilweise Tonnen an Gegner auf dich wirft. Masse statt Klasse. Einem AAA Titel nicht würdig. Festhalten oder Hochziehen oder schwimmen ist nicht, scheinbar sind wir dafür zu dumm. Dafür bekommen wir keinen Fallschaden was sich auch seltsam anfühlt. Keine Minimap, keine Ortung von Schätzen o.ä. und weder eine Erklärung zu den fliegenden "Magiekugeln" noch eine Möglichkeit sie zu orten oder zu verlangsamen. Teils wirklich zermürbend sie zu treffen... Was mich aber wirklich sehr gestört hat, ist die Lootverteilung. Selten nur gab es für einen starken Gegner auch entsprechenden Loot oder für ein aufwendiges Rätsel eine entsprechende Belohnung. Viel zu oft ist der Loot gefühlt völlig random und fehl am Platz. Im letzten Gebiet mit Full-Legendär Ausrüstung als Belohnung einer goldenen Kiste eine epische Waffe? Ja ne danke. So sucht man die Kisten nur um genug Erfahrung und Gold zu bekommen zum aufwerten. Und eine rein persönliche Sache: Warum können andere Magi so viel bessere Magie nutzen und wir versuchen nichtmal es zu lernen? Unsere Freundin kann fliegen und wir nehmen das einfach als gegeben, dass wir nur schweben können?! Fazit: Kein AAA Titel m.M.n. Aber auch kein Spiel das so verrissen gehört, wie es viele getan haben. Im Sale absolut worth it. Zum vollen Preis würd ich es aber nicht kaufen. Dafür sind die negativen Punkte für mich zu stark.
Doom с магией! Это круто и точка!
good
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.