
Immortals Fenyx Rising brings grand mythological adventure to life. Play as Fenyx on a quest to save the Greek gods.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.99−90% | 4.5Kreviews | 73% | — | $296.5K |
| $59.99 | 11.9Kratings | 85% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 851 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Entretenido en lo jugable, el combate esta divertido y tiene todo lo necesario; esquivas, contrataque, super ataques, combos..., el mundo es grande y denso, siempre hay algo que hacer por la zona que estés. Completarlo al 100% parece que va a llevar tiempo (calculo 60h), la historia ni fu ni fa xD puede llegar a ser un poco repetitivo al haber tanto contenido por hacer. Cuando ya tienes al personaje OverPower el juego pierde un poco la gracia..
秘境太恶心了
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 1: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Simplified Chinese*, Traditional Chinese, Korean, Japanese*, Dutch, Polish +3 more
Hours played at review time, across 854 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Juegazo infravalorado. No vendio nada bien por lo que se, y es una pena, por que se le pide a Ubi que cambie sus formulas, y cuando lo hace los juegos no venden nada de nada, mandando el mensaje claro de que no deben de salir de los farcry y los AC... Es un Zelda wannabe con su propia personalidad, el lore mitologico es bastante simpatico y el mundo muy completo y entretenido. Los puzzles son muy divertidos y no dejan de introducir nuevas mecanica o diferentes usos para elementos ya existentes. Muy recomendado
Absolutely amazing game! I loved it so much and I think the game is so creative. I most love how you have the storyline to complete but you don't have to do it and you can just go do whatever you want.
狗策划一定以为大家很喜欢他们设计的秘境
I can see why some people think this is a hidden gem. Then again, I also see why many people do not think that. Immortals Fenyx Rising is a hard one to review because in individual playthroughs I found a lot to like about the game, but in total it's so padded that the good things about it come too infrequently. The open world is nice but IMO not as nice as Assassin's Creed Odyssey which this is kindof a splinter off from. It's very cartoony and bright but lacks the realistic wow factor of AC Odyssey. In typical Ubisoft fashion the game is a big open world map with hundreds of icons scattered around denoting various activities and chests to collect. Each individual activity can be cool and include interesting narration from Zues and Prometheus on various greek myths. The puzzles can be quite fun and the combat for the battle chests is serviceable. So why is it not an instant recommendation? Well for every unique puzzle you get (like a dungeon that is basically just 3 progressively more difficult pinball games) you get a lot of repeated "push block on pad" puzzles. Every activity, from the puzzles to the chests you need to kill monsters to open, feels like it repeats a bit too often to keep fresh. If you play like 30-60 minutes a day you probably won't notice but for big sessions you quickly start to feel the repetition. The padding also compounds an issue with the skill system: the combat can feel very basic until you manage to unlock several abilities. So the combat isn't at its peak until near the end of the game, which is normal, but you spend so much time getting there you have an uncomfortably long time where the combat feels terrible. Near the end of the game is where it actually starts to shine. Difficult enemies are balanced out by the player having stronger abilities and the fights get way more epic in scale. On a random dungeon you can suddenly be faced with legendary monsters which make the fights more satisfying since you're not just exploding generic thugs. I like the characters and writing but, again, because of the padding it feels like we get a relatively light sprinkling of both. I think you could cut out an entire 1/4 of the main island and be better off. So overall I think I can recommend it when it's on sale for open world game fans who don't mind a bit of padding. It's not so much a diamond in the rough as a diamond lost in the couch cushions.
Pretty decent, never great. Truth be told, I picked up this game because I wanted to play Breath of the Wild but don't own a Switch. I quite enjoy the "you can climb anything as long as you have stamina"-mechanic and the cell-shaded environments. The characters, story and dialogue however failed to rope me in. The characterizations and voice acting are very on-the-nose and can be quite off-putting. The humour is pretty hit or miss, but at times manages to be charming. I personally didn't mind the dual, bickering narrators, but I can see it being grating. Near the end I found myself suddenly really enjoying the game because the objective was just to "find a way to the top of the mountain" without quest markers or interruption by hamfisted dialogue scenes. Where Immortals really shines for me is its puzzle design. The object manipulation/physics puzzles are many but they're always clever, just the right kind of difficult without being frustrating and just enough to break up the gameplay. I was positively suprrised at how satisfying it feels. Early on I worried that the combat was gonna be kind of a slog all game long but especially towards the end I had a good collection of abilities I relied upon and it felt impactful. Notably the combat animations are much better done than any dialogue animations, most of which feel like stock engine animations. So Immortals has some good ingredients but feels undercooked and sadly this isn't helped by the classic Ubisoft bloat. Did I enjoy playing it? Yes. Would I recommend it? Unfortunately no, because action RPGs like this are a dime a dozen and there's better ones to play for your dime, even if that means missing out on some really enjoyable puzzles.
Having tons of fun. It's a poorer version of Zelda BotW, but you can't expect much from generic Ubisoft. An improved sequel would be very cool, but Ubisoft died by her own hands, so...
Immortals Fenyx Rising zerado Ubisoft a maior da europa mesmo, não te jeito, aventura incrivel e a exploração do mapa é uma delicia, esse jogo foi uma surpresa não esperava nada, extremamente divertido Ter a nossa campanha narrada e discutida entre Prometeus e Zeus é muito foda kkkkk, o humor e o drama dos dialogos dos dois é muito legal, fora a aventura em si que é muito top #36 jogo zerado em 2025
Caveat emptor. Does not launch on Windows 11. No amount of trouble shooting or rebooting in safe mode makes a difference. Launching in Steam just opens the Ubisoft Connect app and nothing else happens for hours. Game itself never loads, never shows up in the process list on Task Manager. Works on Steam Deck, occasional bugs and hard crashes but mostly playable.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $296.5K | 472 | 68% | $24.99 | |
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| $296.4K | 899 | 89% | $19.99 | |
| $296.4K | 1K | 91% | $14.99 | |
| $296.7K | 511 | 92% | $39.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $344.7M | 373.5K | 90% | $59.99 | |
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| $438.4K | 810 | 80% | $24.99 | |
| $82.4K | 123 | 73% | $19.99 | |
| $756 | 3 | 67% | $9.99 | |
| — | 0 | — | — |