
Immortals Fenyx Rising brings grand mythological adventure to life. Play as Fenyx on a quest to save the Greek gods.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.99−90% | 4.5Kreviews | 73% | — | $296.5K |
| $59.99 | 11.9Kratings | 85% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 851 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Do not take this game seriously — it’s not the vibe. You will have a blast. The story and characters are amazing, but the gameplay and tasks lose their essence early on. It feels like they plastered so much into it just so the player has something to do, instead of making it fun. It felt like a chore. Now, this could be a good and bad thing depending on your mindset. (It is a Ubisoft game, and they’re great at just putting things there for the sake of doing something.) Puzzles were simple for me. In the end, I recommend it if you want to chill and not take it seriously. I also liked the story and characters. I don’t recommend it if you want complicated puzzles and more essence to the gameplay. This would have been a positive if it didn’t feel like a chore.
Carrega caixa, arremessa bolota, e tira sarro da mitologia grega. Muito divertido, e ainda por cima, dublado! Masterpiece!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 1: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Simplified Chinese*, Traditional Chinese, Korean, Japanese*, Dutch, Polish +3 more
Hours played at review time, across 854 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Game will not launch, it requires 3rd-party software installed. (Uplay) Store page only warns about 3rd-party account, not spyware. False advertising.
Immortals Fenyx Rising is a vibrant open-world action-adventure game that expertly blends mythological storytelling with engaging gameplay mechanics. Set in a beautifully stylized interpretation of Greek mythology, the game places players in the role of Fenyx, a customizable hero tasked with saving the gods and humanity from the curse of the Titan Typhon. The world is expansive and visually striking, filled with colorful landscapes, mythical creatures, and cleverly designed puzzles that invite exploration and creativity. One of the game’s standout features is its combat system, which feels fluid and dynamic. Players have access to a variety of weapons, including swords, bows, and heavy weapons, each offering different attack styles and combos. The game encourages tactical thinking by integrating stamina management and dodge mechanics, making battles with harpies, cyclopes, and other monsters both challenging and satisfying. Boss fights are particularly memorable, often requiring players to use their environment and abilities strategically rather than just brute force. Exploration plays a significant role, with numerous shrines, vaults, and side quests scattered throughout the island. These locations frequently involve physics-based puzzles that are rewarding to solve and add variety to the gameplay. The game smartly balances puzzle-solving with combat and traversal, keeping the experience fresh. Fenyx’s growing arsenal of abilities, unlocked through a skill tree, enhances mobility and combat options, providing a strong sense of progression and customization. Narratively, Immortals Fenyx Rising takes a lighthearted and humorous approach to Greek mythology. The dialogue between the gods Hermes and Prometheus serves as a charming narrative framing device, filled with witty banter and self-aware humor that pokes fun at traditional myths while respecting their essence. This tone makes the story approachable and engaging for a wide audience, blending epic moments with comedic relief seamlessly. The world design supports varied gameplay styles, offering both open environments for free exploration and cleverly designed areas for platforming and combat challenges. Side quests often involve helping villagers, solving local problems, or hunting specific monsters, which add depth and texture to the world. Additionally, the game’s art style, with its bright palette and cartoonish character models, complements the mythological theme and adds a distinct personality that stands out among other open-world titles. From a technical perspective, Immortals Fenyx Rising runs smoothly on most platforms, with minimal loading times and stable frame rates. The sound design deserves praise for its epic orchestral score, immersive environmental sounds, and solid voice acting that bring the characters and world to life. While some repetitive elements in combat and exploration exist, they rarely detract from the overall enjoyment thanks to the game's pacing and variety. In conclusion, Immortals Fenyx Rising is a refreshing take on the open-world genre that combines engaging combat, clever puzzles, and a humorous narrative set against the rich backdrop of Greek mythology. Its accessible yet deep gameplay mechanics, charming story, and beautiful world design make it a compelling experience for both casual players and fans of action-adventure games. Whether you’re battling legendary beasts or unraveling ancient mysteries, the game provides countless hours of fun wrapped in a vivid and enchanting package. Rating: 8/10
狗策划一定以为大家很喜欢他们设计的秘境
秘境太恶心了
Entretenido en lo jugable, el combate esta divertido y tiene todo lo necesario; esquivas, contrataque, super ataques, combos..., el mundo es grande y denso, siempre hay algo que hacer por la zona que estés. Completarlo al 100% parece que va a llevar tiempo (calculo 60h), la historia ni fu ni fa xD puede llegar a ser un poco repetitivo al haber tanto contenido por hacer. Cuando ya tienes al personaje OverPower el juego pierde un poco la gracia..
Absolutely amazing game! I loved it so much and I think the game is so creative. I most love how you have the storyline to complete but you don't have to do it and you can just go do whatever you want.
붉은 사막을 재미 있게 플레이서 해서 다시 한번 그 감동을 느껴보고자 하였지만 오픈월드에서의 그 감동과 재미는 이모탈 피닉스에서는 느껴 보진 못함...그렇다고 해서 재미 없지는 않음... 스토리: 신화속 피닉스가 성장하는 스토리이지만, 몰입이 안됨...중반부터는 스킵... 그래픽: 붉사 하고 와서 그런지 역체감이 많이 느껴짐...유일한 장점은 최적화가 잘됨... 사운드: 나름 준수함... 조작감 및 타격감: 전투는 처음부터 끝까지 재미가 없음ㅠㅠ 특히 붉은 사막도 그랬지만 이모탈도 조작감이 쓰레기임... 타격감도 좋다고 할 수 없음... 총평: 오픈월드라고 하지만 80프로 이상이 퍼즐로 이루어 졌으며 자세한 튜토리얼도 없기에 퍼즐 싫어하면 과감히 구매 하지 않기를...그래도 젤다 보다는 괜찮은 게임이라고 생각함... 도전과제: 본편 기준 70여시간 걸리며 특별히 어려운 도과는 없었음.. 도과 49개인가 그럼 DLC 1: 도전과제 7개...상당히 짜증나는 DLC임...모든 플레이가 퍼즐임..24개 던전을 돌지만 그 던전안에서도 여러개의 퍼즐이 존재함...세계관 확장이지만 퍼즐의 난이도 자체가 짜증 유발임...올 도과 목표 아닌 이상에는 추천 안함... DLC 2: 도전과제 6개...그리스 신화가 아닌 아시아 신화를 그린 짧은 DLC...플레이 타임 10시간 정도...본편의 6분의 1 수준의 스토리이지만 그냥 본편 반복이라고 생각함...도과는 쉬운편임... DLC 3: 도전과제 6개...탑뷰 형식의 로그라이크 형식으로 만든 것 같으나 조작감이 쓰레기임...빨리 달리기 자체가 스킬이며 후반에 얻을 수 있는 거 자체가 답이 없음..날개도 중반이후에 얻을 수 있음...도과는 쉬운 편이나 전투가 짜증남... 수시로 전투 걸리기에...재미있지는 않음... 전체적으로 유비식 젤다 이모탈을 경험 하고픈 분들은 본편만 경험 하시길~~~
I can see why some people think this is a hidden gem. Then again, I also see why many people do not think that. Immortals Fenyx Rising is a hard one to review because in individual playthroughs I found a lot to like about the game, but in total it's so padded that the good things about it come too infrequently. The open world is nice but IMO not as nice as Assassin's Creed Odyssey which this is kindof a splinter off from. It's very cartoony and bright but lacks the realistic wow factor of AC Odyssey. In typical Ubisoft fashion the game is a big open world map with hundreds of icons scattered around denoting various activities and chests to collect. Each individual activity can be cool and include interesting narration from Zues and Prometheus on various greek myths. The puzzles can be quite fun and the combat for the battle chests is serviceable. So why is it not an instant recommendation? Well for every unique puzzle you get (like a dungeon that is basically just 3 progressively more difficult pinball games) you get a lot of repeated "push block on pad" puzzles. Every activity, from the puzzles to the chests you need to kill monsters to open, feels like it repeats a bit too often to keep fresh. If you play like 30-60 minutes a day you probably won't notice but for big sessions you quickly start to feel the repetition. The padding also compounds an issue with the skill system: the combat can feel very basic until you manage to unlock several abilities. So the combat isn't at its peak until near the end of the game, which is normal, but you spend so much time getting there you have an uncomfortably long time where the combat feels terrible. Near the end of the game is where it actually starts to shine. Difficult enemies are balanced out by the player having stronger abilities and the fights get way more epic in scale. On a random dungeon you can suddenly be faced with legendary monsters which make the fights more satisfying since you're not just exploding generic thugs. I like the characters and writing but, again, because of the padding it feels like we get a relatively light sprinkling of both. I think you could cut out an entire 1/4 of the main island and be better off. So overall I think I can recommend it when it's on sale for open world game fans who don't mind a bit of padding. It's not so much a diamond in the rough as a diamond lost in the couch cushions.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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