
Set foot on a magical island and explore a whimsical small open world as ILA, a spirited young witch-in-training searching for her lost kitty, Coco. With your trusty skatebroom, find secret places, collectables, and improve your magic and flying abilities as you reach the summit.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 14 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

ILA’s beloved kitty, Coco, has mysteriously disappeared, and she’s determined to bring him back home! Explore a whimsical small open world as ILA, a spirited young witch-in-training flying on a magic Skatebroom. Uncover hidden stories, collect valuable items, and improve your magical flying abilities.

Have you ever dreamed of flying on a skateboard? Feel the wind as you glide effortlessly through the crisp mountain air on Ila’s magical skatebroom as you explore the enchanting island. The core mechanic focuses on the pure joy of movement. Master and upgrade your flying skills, soar to new heights and tackle thrilling platforming challenges along the way.

Dive into the rich lore of the island as you uncover ancient secrets and forgotten stories. Piece together the history of the land and its connection to Ila’s past, revealing surprising ties between her dreams and the mysteries of this enchanted place.

Explore ILA’s magical island at your own pace and relax. Find hidden nooks and uncovered treasures flying on your skatebroom. But also endulge yourself pausing and enjoying the view from high vantage points. Savor the serene beauty and tranquil freedom of the snow-covered landscape on your magical skatebroom.

Express your creativity by personalizing ILA’s appearance! Find special items around the island or collect coins to use at the magic shop. Choose from a variety of outfits, hats, capes and skatebrooms to create a unique look that reflects your own style.
Feel the magic of ILA’s world and enjoy the captivating original soundtrack composed by Joaquim Scandurra (Sku). Each track evolves with ILA’s adventure inviting you to relax and grows alongside your journey to guide you toward Coco’s clues with every note.
Sums Steam only; Xbox, Epic, PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 173reviews | 97% | — | $61.8K |
| $19.99 | 12ratings | 80% | — | not modelled | |
Engagement
Reviews
Themes across 58 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
really fun and addictive game I do however wish you could see what collecables you are missing from each area
A pesar que no es mi estilo, es un lindo juego y se ve completo y entretiene
I went into Ila: A Frosty Glide expecting a cozy time, and while I got exactly that, I also got so much more. This voxel-based 3D platformer hooked me completely on PC, though I have to admit the Steam Deck controls never quite clicked for me. The premise is deceptively simple: you're a witch searching for her lost familiar, starting with a single pathetic jump that gradually evolves into a magnificent six-jump combo. Watching previously unreachable ledges and hidden nooks become accessible as you unlock each new jump felt like slowly assembling a key to the entire world. Every upgrade opened up the map in ways that made me want to immediately backtrack and explore. Everything about this game radiates charm. The art style is adorable without being cloying, and the lack of timers or combat made exploration genuinely relaxing. That said, the jump mechanics threw me off initially. Unlike most 3D platformers where your double-jump consumes your resource, here your first jump counts as resource number one. I know that sounds pedantic, but it created this awkward learning curve where my platformer muscle memory kept sabotaging me. Once I finally internalized it—especially after unlocking the absolutely glorious broom upgrade—the movement became second nature and incredibly satisfying. What really caught me off guard was the tonal shift partway through. Without spoiling anything, this game gets surprisingly dark. Not grimdark or edgy, just... unexpectedly emotional in a way that elevated the whole experience beyond "cute witch game." Ila: A Frosty Glide turned out to be a delightful little gem—short, sweet, and genuinely fun. My only real complaint is the lack of a collectible tracker, because there are treasures everywhere, and my completionist brain was screaming. I'll probably come back for that 100% run eventually, but for now, I'm content with the magical journey I had.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese
| $19.99 |
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| $19.99 | — | — | — | not modelled |
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 58 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
操作手感很差,视觉也很差,总体流程就2小时左右,从高处掉落到最底层得重新爬上去
I’d give this game a 3.5/5. I’m somewhere in between liking it and not liking it. It definitely has some pros. I like collectathon games, and there are so many things to collect. The art is cute, and although the story is extremely simple, it is still short and charming. As for the cons: 1) First of all, this is a free-camera game, but there are so many scenes where the camera is locked. I think it makes sense to lock the camera briefly when I first enter a scene as a hint, to show the player what to pay attention to, but keeping it locked in so many scenes made me almost miserable because I had to constantly fight with the angle I wanted. This was especially bad during the racing parts. I got lost easily because I often could not tell why the camera was pointing the way it was. 2) I do like multi-layered maps. Overall, the world is small, but because it has so many layers, I got lost very easily without a map. It became really frustrating near the end when I was trying to collect everything, because I had to keep running in useless circles and going back to the same places after losing track of where I was. Although, to be fair, that might just be because I’m bad with directions. Overall, I’d say this game is worth trying if you do not care about collecting everything. It is cute, like I said. But if you are like me and want to collect everything and get all the achievements, then good luck. I’m still stuck with 2 fish bones left, and I cannot find them at all. It would be nice if the kitty could give me hints about where the remaining items are. That would be really helpful.
Pretty cozy. Collectible hunt would be rough without map, but added radar is lovely. Also, don't listen to the sign that says "don't mix elements" - hit all the elemental switches you find; it'll save you time and suffering. :p
几元入库是墙裂推荐的,几元入库还要啥自行车捏,何况人家还是摩托车。 202605,steam,steam掉卡掉物抵扣,它处自定义包入的本体约15元。爱人如己,目前就这,看以后追评。
I would recommend this with some caveats. If you have not played A Short Hike, then I would recommend playing that first. Then, if you want more of the same type of experience, you can play Ila. I think it is unfortunate that this game is so close in its design to A Short Hike, as it makes it really hard to talk about this game or recommend it without first telling you to play A Short Hike. Nevertheless, as someone who really loved A Short Hike, I will say that Ila did give me similar vibes. Flying around was fun, collecting items was fun. I felt that the level design was not as easy to navigate and mentally map out, the mechanics and camera are not as crisp, and the story was not as interesting. Furthermore, I think Ila suffers in that it doesn't have as many NPCs to talk to, which makes the space feel less lived-in and more hollow. In addition, some of the worldbuilding just feels off; why are we talking about watchtowers and soldiers etc, in a cozy game about flying/skating on a broom? At times it felt like they had a writer who only knew 40k before this, and was tasked with sitting down and writing a cozy world, and just kind of improvised. I stopped paying attention to the lore bits after an hour or so, so maybe it got better later on, it just kind of took me out of it so I instead focused on the main story. Which, at least, was a bit more heartwarming.
cozy little platform with open world,very simple, clunky camera movement, 4 hour long , reccomended for the witch and winter lover and in sale
Excellent jeu de plateforme 3D avec des mécaniques de déplacement très cool ! Une petite aventure touchante avec des jolis biomes et musiques ! Il se finit assez vite (3h environ), mais le 100% était assez chill à faire.
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Players by region
Where this game's players are, estimated from review languages.
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