
Destroy enemies and harvest blood, bones, and marrow to grow stronger, unlock forbidden skills, and wipe out the Ignoble tyrants who dare threaten your master.
Modeled estimate, not a reported figure. How we estimate →
About

Unlock powerful abilities and reap the rewards from devastating combos
Harvest resources and unlock devastating abilities from an ever expanding skill tree
Equip powerful ability cards, create your deck and make the perfect build to punish the IGNOBLE
Awaken rare and forbidden powers in service of your master.
Race against the clock to harvest everything before time runs out.
Features:
Enemies exist to be harvested for blood and bones
Upgrade devastating attacks and adapt to relentless Ignoble threats
Farm marrow to unlock forbidden powers and brutal combos
Push the timer, maximize the haul, survive what comes next
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 295 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
把游戏设置选项做详细点貌似是个非常有技术力的事啊,每次进游戏必须重新选一遍语言,分辨率调不了,屏幕全屏不全屏也没个说明。整个游戏设置和24小时无人售货机卖的跳蛋一个水平。
玩到后面卡的要死,这个体量的小游戏优化做的这么差,我真是没招了,咱说这游戏打击感也不错,游戏性也挺好玩的,结果卡的几乎玩不了。
Very fun if you're a fan of run-based incremental games.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English*, French, German, Spanish - Spain, Portuguese - Brazil, Russian, Ukrainian, Japanese, Korean, Simplified Chinese, Traditional Chinese, Thai*languages with full audio support
Hours played at review time, across 296 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
pretty ass, low diffed by free armor games flash games from 2009
Weird thing is, you can finish the game even without having your skill tree to completely max out (like just 60-70% max).. what is the point of such "incremental" then?
C'est bon la bagarre! :D
越打越不爽,进入下一关收益越来越少还不允许回退的增量游戏是第一次见
挺好玩的,打击感很好,可以爽玩几个晚上。解锁新招式之后,也会相应的解锁新的敌人,后期不至于数值崩坏而导致无聊
**IGNOBLE absolutely slaps** I went into IGNOBLE not really knowing what to expect, and somehow it ended up eating way more of my time than I’d like to admit. The combat feels punchy as hell, the progression is super satisfying, and there’s always that *“okay, just one more run”* feeling. Every upgrade makes you want to push a little further, try a different build, or just become ridiculously OP and delete everything on screen. What I really like is that the game doesn’t waste your time. You get in, smash stuff, get stronger, die, come back better, repeat. Simple loop, but insanely addictive when it’s done this well. The whole dark, grimy vibe fits the game perfectly too. It has personality, it feels polished, and most importantly — it’s just genuinely fun to play. I’ve played a ton of roguelites and indie games where I lose interest after an hour or two, but IGNOBLE hooked me almost immediately. If the devs keep building on what’s already here, this could easily become one of those hidden gems people randomly discover and then wonder why nobody is talking about it. Seriously, give it a shot. **10/10, would get absolutely wrecked and immediately queue another run.**
Played on my laptop. Fun active incremental. Was able to 100% it in about 10 hours. Requires active play and is not an idle game. The look and graphics adds to the charm of this blood soaked game. If you want a mindless active incremental game. I highly encourage you to pick it up.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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