
Blast. Collect. Upgrade. Repeat. Void Miner is a retro-inspired roguelite asteroid shooter where you pilot a space ship and manage an automated tower to destroy endless fields of chaos. Dodge, blast, and harvest your way through waves of asteroids in a fast-paced loop of destruction and progression.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 28 → 3.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Void Miner is a incremental roguelite bullet hell that is about mining asteroids, collecting resources and upgrading your ship to blast through waves of asteroid belts. WISHLIST AND PLAY NOW
Start with a simple ship, picking off as many asteroids as you can.
Explore the upgrade tree.
Lay waste to the entire asteroid belt.
Genres
Engagement
Reviews
Themes across 124 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Doesn't work on Steam Deck despite being verified. Right stick doesn't work.
The idea is good, but unfortunately just feels like a highschool game that never got polished
Unfortunately this is one of the few incremental games I didn’t enjoy. The ship was extremely clunky to control and hard to see since it felt like it was on the same visual layer as the background and enemies. The incremental progress was pretty boring and mostly revolved around a useless mothership you could completely ignore. Go play space rock breaker instead, that game is cheaper and is a much better time.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, Spanish - Spain*, Portuguese - Brazil*, Portuguese - Portugal*, Russian*, Simplified Chinese*, Spanish - Latin America*, French*, Japanese*, Korean*, Polish* +18 more
Hours played at review time, across 124 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Played a lot "Skill-Tree Games" but this one isn't even worth the money. After the first rounds you only wait till your oxygen is running out. Dont event move or anything. Just sitting and grinding $$$
Весьма годный шмап-роуглайт. Довольно медитативно проходится - сначала ты медленный и дохлый, но благодаря обширному дереву прокачки уже буквально через несколько забегов/вылетов, начинаешь ощущать, как крепнет твоя мощь! Из нюансов - игра ОЧЕНЬ короткая и за первое прохождение вы выбьете все ачивки. По сути, всё происходит на одном экране (это современный, но пиксельный клон Asteroids), только фоны меняются. Классная музыка в игре еще, вот! Разработчику респект с надеждой, что в будущем он найдет в себе силы и мотивацию выпустить сиквел (может быть даже с сюжеткой)!
Awful incremental game. Feels very sloppy: every asset is badly generated and incoherent, in an empty, unpolished game. Everything here is cheap. Controls are awful, it handles more like a boat on water than a shmup ship. Upgrade icons don't even match the upgrade they're on. Upgrades themselves are generic and uninspired: don't expect anything that changes how you play, you're just adding a few % of something each run. Every run is exactly the same. Same steps, same enemies. Every enemy has the same pattern; a few values are tweaked, like fire rate or speed, but they all share the same behavior. Even for free it wouldn't be worth your time. TL;DR: made in one afternoon with Claude, and sold for 6€ without even being tested.
Honestly, I finished this game in about 5ish hours and I have to say it was pretty fun! As an incremental game, I really enjoyed the asteroids theme roguelite aspect as that made it pretty different to most other incremental games. Also, this is the devs first ever game? Crazy work! My *only* piece of advice is you should add some further customization for the cursor size as on my screen it was very hard to keep track of the cursor. Maybe add a slider to increase/decrease the cursor's size by a factor of 2x each time someone moves the slider? (^. .^)
if this game is a roguelite, so is the original legend of zelda. mechanically identical regarding maintaining powerups after death. and the original legend of zelda is not a roguelite. false advertising.
The game is pretty fun but the upgrade interface mouse controls were horrible, my mouse slid all over the place like it was on ice, this behavior didn't appear during normal gameplay however.
I am sorry but I can't recommend this game to anyone. I've played a lot of free games that were leaps and bounds better than this one. I understand that this is a game made by one person, but it is clunky, graphics is not the best, sound effects could be better, it is just not very good overall. It feels like a student project. Maybe I am just spoiled, I don't know.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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