
In the waning years of the Northern Wei Dynasty, a rumor circulates about a stone statue that bestows blessings in the mortal realm. Lured by the rumor, Anu and Chu Qingqing, a Xianbei General and her Han captive, are led to Dunhuang to face their fates.
Modeled estimate, not a reported figure. How we estimate →
About
Under normal circumstances, the game will automatically set to English based on the system language. However, if the interface displays in Chinese when you enter, please click the third button "系统设定" to change the language to English.
If you find any bugs with the game, please email us.
"Once upon a time, there were ten suns in the sky...
Story Overview
In the waning years of the Northern Wei Dynasty, in the town of Dunhuang, a rumor circulates about a stone statue that bestows blessings in the mortal realm. Lured by the rumours, Anu, the Royal General of the Northern Wei, accompanied by her Han captive Chu Qingqing, is led to Dunhuang, only to discover that the merchant holding the stone statue has already met his demise. A mysterious murder, a hidden thief among the crowds, and the sudden manifestation of the stone statue… What does the spirit within the statue seek, and what does it have to offer? In the darkness, the two are forced to reminisce about their past, choosing once again the paths that lead them to the present and the next moment.
The Strange Case in Luoyang
Chu Qingqing, the son of a wealthy merchant, grew up with his younger sister and his cousin. The three were inseparable, until his sister married their cousin, and a hidden desire began to stir within Chu Qingqing. Lost in confusion, he returned to the old mansion of his childhood, where a secret awaited him behind the plum tree in the garden...
"You must feel that you love her, otherwise you'll become a joke."
Turmoil in the Garrison
In the sixteenth year of Taihe (AD 492), Anu, daughter of the Tuoba family, followed her sister-in-law, a nomad shaman, to Wuchuan to partake in her first war. Yet, soon after, her sister-in-law died unexpectedly, the capital relocated to the south, and a decade flew by… Six years after the death of Emperor Xiaowen, Anu returned to the turbulent town of Wuchuan. There, she saw the garrison ravaged by plague, a Deerhead shaman walked through fire. What answers would the spirits provide to the truths Anu once sought? In the woman’s green eyes, burgeoning ambitions began to shine…
"I am no longer your pet... I am a hunter now, just like you."
Game Introduction
This game is a fantasy family drama set in the Northern Wei Dynasty, with a choice-driven visual novel AVG format.
The game features about 100,000 words of text, with two main storylines and six endings. After completing the first playthrough, players can choose another storyline for the second playthrough. The total playtime for the entire story is approximately 2 to 5 hours.
The story includes non-traditional intimate relationship plots, including LGBTQ+ content and polyamorous relationships.
Content warning
This game contains depictions of violence, sexual innuendo, unethical and criminal behavior. The viewpoints of characters do not necessarily reflect those of the author. If you feel uncomfortable, please close the game promptly.
This story is purely fictional and has no connection to any real individuals, events, groups, or organizations.
Production Team
Producer: Guai'an
Copywriting: Guai'an, Zhanqintai, Ze
Art: Guai'an, Rink, Zhideng
PV Production: Zeixique, Zhideng
UI: Zeixique, Zhideng
Programming: Guai'an
Historical Advisor: Zheng Xiaoshuang
Music: Canniles, Darwin Bai Lu, RSxingmouyu, Luoyang, Qianmengying @ Low Battery Studio
Production Tool: Ren'Py"
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
[h1]总评[/h1] [b]+历史奇幻悬疑AVG[/b] [b]+多结局分歧选择主导[/b] [b]+独特的CG立绘和音乐[/b] [b]+贵圈真乱[/b] [b]+对父权制的解构[/b] [b]±大量隐喻和意识流象征[/b] [h1]关于游戏[/h1] 也是耳闻已久且评价呈两级分化的一款文字冒险游戏,实际玩过之后感觉还是不负盛名的。个人认为之所以显得如此电波(挑受众)原因是游戏中运用了大量隐喻和比拟,如果没看懂就会觉得矫情和无病呻吟。但其实贵圈真乱的表象和伦理背德的噱头底下是对父权制的批判、对生育政治的反思和对女性困境的探讨,从这点来说制作组相当敢想敢做敢于尝试了,这是值得夸奖的。 游戏分为褚青青线和阿奴线,以倒叙方式展开,分别讲述了男主和女主这两个同性中的异类的故事。顺便虽然叫男主和女主,但其实两人除了前期短暂的共通线交集外毫无关系,在各自的故事线里经历的也都是些男男女女的纠葛,嗯,男男、女女。 虽然知道制作组想讲什么而且确实做得不错,生动展现了父权制对人的压迫和异化,无论男女。但故事本身的调性我其实并不太喜欢,或者说磁场不合?尤其是褚青青那条线,一路皱眉打完毫无波澜。阿奴线的观感好很多,阿奴作为反常规女主角的塑造很不错,真结局也蛮出彩的。 这里推荐一个b站上的深入分析视频,[i]【洞石火】的性别寓言与父权幻象[/i]。就用视频里的这段话结尾吧: [h1]爱若脱离了对平等和主体性的尊重,而沦为了父权制度下的占有与繁衍工具,它就不再是纯粹的爱,而是一场权力的角逐和牺牲的神话。[/h1]
先玩的褚盛的线感觉很窝火,能感受到制作组想尽力展现这个人物的复杂性和多面性,但给我最大的感受就是这个人真是个人如其名的() 还有很多不知所云的意识流情节,在阿奴线这个问题就更明显了(没有说褚盛线写的就很好的意思),为了塑造出玄秘的气氛而极大削弱了故事叙述的连贯性,一些本可以着重笔墨去描写的内容又被轻拿轻放带过了,导致前后的故事衔接过渡很突兀,女主的心理变化和成长也没能展现出来,大部分时间都神神叨叨的不知道在做什么,阿奴这个角色也很脸谱化,能感觉出来制作组很想突出她的疯狂,就差把疯批美人这个tag贴到她脸上了,但却不肯用笔墨去多塑造她的侧面性格,就导致她在故事里表现出来的行动只会让人觉得荒唐,关于爱的阐释也让人觉得很莫名其妙,不过这点可能是我的问题所以不多赘述了 再加上故事里恋母、同性恋、LGBQ等等各种流行元素都被糅杂在了一起,按理来说篇幅这么短的情况下能写好其中一点就谢天谢地了,但很显然制作组的笔力并没有支撑起来本身的野心 画风很漂亮,文笔也能看出来制作组功底,故事不能说没有让人读下去的兴趣,但跟我预期里的水平相距甚远,所以从个人观点来看还是给个差评吧Orz
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Hours played at review time, across 114 reviews with recorded playtime.
瑰丽绮绝的文风。果然足够的文笔面前,那些平常对我来说难以下咽的设定混杂在一起也不觉得突兀和暴雷,反而变成了一道风味截然不同的美味佳肴。
文游的感受太私人了,所有内容看完最像人是小丰。是因为她太小吗?小丰的成就很好。丰是灵的名字,小丰是谁呢? 一般不打差评,觉得不行会略过,但颈椎病出来后有人吹洞石火好。请谨慎吧不要闭眼购入,文字感受千人千样最好不要抱有特定期待去玩。我玩完仿佛吃了巧克力的狗,也许它是好的,但是不适合我。确实扭曲,有一种用力过猛的恶意。也许是错觉吧。 小阿奴立绘可爱!褚青青线轻飘飘黏糊糊悬浮在雾里,鱼卵是很好的代表物;阿奴线像引火用的干草,短暂燃烧成灰留下热烈的错觉。
珠丸之珍,雀不祈弹。金鼎之贵,鱼不求烹。称之为爱的感情和以为是爱的人怀揣着无处安放的欲望向神明求助,只要可以获得爱,我就能知道我是谁。可是你所说的爱,不过是一场旷日持久的幻觉。直到被爱的引力撕扯碎,游玩体验让我感觉像生活中的一些瞬间,等红绿灯时想冲进车流,站在高处想跳下去,人怎么能拒绝跳入洞中?于是世界线就像是不小心踩到了肥皂一样滑向一个未知又失控的结局。总的来看是很绮丽的故事,低道德感的人物其实正是一切会发生的原因,最后,要是褚春可以最终获得幸福就好了。
男主线打得我犯恶心,完全是在为猎奇而猎奇。我说就一定要搞燃冬吗? 只是燃冬那也好了,只是男主想给自己妹夫生孩子那也好了,问题在于他为了给他妹夫一个孩子还献祭了九个孕妇啊?!
能实现人愿望的石头,是只实现欲望还是扩大欲望呢? 想变成女人的男人,向往嫂嫂的孩子,爱的是那个真实的人还是他们的理想中的幻象呢? 大家为了想要的东西所做的努力,何来好坏善恶之分呢。他们所有语言的形容都是巧言令色的粉饰罢了。 助纣为虐的第一个人死了,下一个人会递上一把刀,下一个人死了,再下一个人会倒一碗毒酒,如此往复。
两位主角一位像植物,一位像野兽,互为表里。褚青青始终扎根于家庭、母亲与依恋,把存在意义建立在他人的认可之上;阿奴则不断向外撕咬世界,把力量当作活着的证明。一个向内生长,一个向外掠夺。而他们追逐的都只是自己深信不疑的那个幻影。 相比之下,褚青青线的前半部分完成度更高。很多人会把它理解成一部跨性别故事,但个人觉得真正支撑整条线的,其实是爱的匮乏。褚青青羡慕的不是女性身份,而是他理解中的"母亲"——能够孕育生命、被孩子需要、拥有不会离开的爱。他几乎所有的欲望都能追溯到童年的家庭创伤,因此人物成长的逻辑非常完整。尤其前半段对家庭关系、依恋投射以及自我厌恶的描写,一层层递进,几乎是整部作品最扎实的部分。 可惜这条线最大的缺点,也恰恰出现在人物塑造最关键的地方。[spoiler] 从害怕杀人,到决定献祭九名孕妇 [/spoiler],中间几乎只用了很短的一段心理描写就完成了过渡。前半段花费大量篇幅建立起来的心理真实,在这里突然被寓言和神话逻辑接管,显得有些突兀。如果能够补充更多挣扎和自我说服,这条人物弧线会完整得多。 阿奴则完全是另一种写法。相比褚青青线,阿奴线第一次通关时带给我的更多是困惑。 如果说褚青青写的是"爱",阿奴写的就是"力量"。 她真正[spoiler] 爱的不是阿鹿桓氏,而是阿鹿桓氏身上那种能够决定别人命运的强大。 [/spoiler] 她从小相信,只要不断赢下去,就能获得认可,因此理解世界的方式始终是征服、暴力和胜负,而不是情感。也因此,她和褚青青几乎走向了两个极端:一个不断依附他人寻找意义,一个不断试图通过征服证明自己。 但阿奴线的问题也更加明显。随着剧情推进,作者不断加入新的意象和概念:石头、王权、战争……几乎每一段都在扩展主题。它们都围绕着"权力"展开,却没有像褚青青线里的"母亲""鱼""孩子"那样形成稳定而清晰的象征体系。能理解作者想讨论什么,却很难再像男主线那样,最终落回人物本身。 尤其到了最后,关于权力的讨论开始压过人物本身。剧情越来越像围绕观念展开,而不是围绕角色展开,阿奴反而逐渐成为表达观点的载体。再加上她此前成为将军、在TE里一步步走向历史舞台,在人物设定上多少显得有些理想化,也削弱了前半段建立起来的现实感。 游戏真正精彩的地方,不只在于讨论了多少宏大的议题,也在于前半段始终牢牢抓住了人物。遗憾的是,两条线最后都没有完全收住。 褚青青从现实一步跨进寓言故事,心理转折略显仓促;阿奴则从人物故事逐渐走向观念表达,象征越来越多,人物却越来越远。 两位主角都谈不上讨喜,却都是塑造得相当鲜明的人物。作者也没有给出关于爱、性别或权力的标准答案,而是让两个同样困在幻影中的人,以完全不同的方式走向各自的终点。 比起那些宏大的命题,我更喜欢它描写人物的方式,私以为才是整部作品最值得回味的地方。 [strike] 何况才八块钱要什么自行车? [/strike]
挺好玩的但是又没那么好玩,感觉世界是一个巨大的原生家庭创伤这话进入了主创的心灵,然后有一阵狂热的恋母情结亟待散发,虽然阿奴是跟嫂子吧,本质上依旧对嫂子如老母,但我还是挺喜欢阿奴这条线的,很有欲求的女孩。两条线主角开智的部分都让人心生疑窦,到底开智开在哪了,好困惑。美术风格确实很美很特别,喜欢,总体是个6分游戏,哎对文游的评价总是不高。
画风真的不错,剧情两条线后面交汇得很好,音乐也不错,可以‘‘无脑’’玩
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