
Grapple, clamber and fall thousands of meters down into a dark and ancient place in this first-person horror climbing game. You are being hunted.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.86/day in the week to Aug 7 → 13.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Descend thousands of meters into a dark and ancient place.
You are being hunted.
First-person physics-based climbing system with a grappling hook
Hunted by a huge monster in an ancient mega-structure
Unlockable difficulty modes including additional content
Atmospheric visuals and audio
Approximately 20-40 minutes to complete on Normal
Genres
Engagement
Reviews
Themes across 566 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
impress your dead wife and mog the chudipede with sick ass swings
For a 3 dollar game, this game is unbelievably good. As of writing this review, I just completed all of the challenges. I loved my experience; the hook and rope mechanics feel smooth and allow for a lot of different playstyles, the visuals are gorgeous, and my deaths never felt like they came from anything out of my control. Highly reccomend
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 567 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
i just wanna find my dead wife but the giant worm wont let me!!!!!!
Very fun horror experience
spooky centipide
when i start playing this game i thought it was just gonna be another game id played but as i played and saw the centipede and nearly crap my pants because i didn't know i was being followed, but i liked the how terrified i was while running from the the centipede but i really liked this game and would def recommended this game to anyone who like a little horror
Увидел геймплей в TikTok и решил попробовать. В целом игра понравилась. Она не страшная сама по себе, но у меня энтомофобия, поэтому звуки сороконожек реально заставляли напрягаться. Из-за этого атмосфера ощущалась гораздо сильнее.
RU: Idols of Ash (7/10) подкупает отличной атмосферой и густой, давящей обстановкой. В игре довольно занимательный геймплей, который удерживает интерес. Проект полностью оправдывает свою цену и стоит покупки. EN: Idols of Ash (7/10) wins you over with its excellent atmosphere and thick, oppressive setting. The gameplay is quite engaging and keeps you hooked. The project is fully worth its price and is well buying.
я хуею
To be perfectly honest I don't usually write game reviews but I am both astonished at how much content this game offers for the price and at how quickly the difficulty ramps up with subsequent challenges. The standard run is a great way for new players to learn the necessary mechanics to survive. That and how to throw the grappling hook during a free fall so that they don't become a meat pancake. Nightmare mode turns things up a notch, the centipede that is normally pretty easy to avoid is still fairly easy to avoid but it is faster and smarter. It means you have to know your route, otherwise the centipede will come and very politely starts mulching you to death. Still, nightmare mode is quite manageable. Before I get on with first kiln mode I will state that I have not attempted an inverted run yet, 1. for my sanity and 2. because I wanted to see what each run had to offer before I attempted any of the silly stuff. With that stated that now brings me to the first kiln run, which I have yet to beat. I have made it quite far and I think more than anything I just have to learn the terrain with subsequent runs but I digress. First kiln mode addresses one of my gripes with nightmare mode, which is that nightmare mode felt decently easy. That said for first kiln mode the dev went, "eh the terrain was too easy, let's make that harder", and then proceeded to take every form of drug known to man and thought "wouldn't it be funny if there were more centipedes, and like, what if there were overdosing on crack?" and "oh yeah let's add dead ends to the terrain so you're forced to climb upwards if you ♥♥♥♥ the bed". I have not been able to do a full count of all the centipedes but practically every hole you climb through produces a view of at least 1-3 centipedes that are either crawling upwards towards you or climbing down after you. ANd when I say the centipedes are on crack I mean it, while nightmare mode introduces slightly faster and slightly smarter centipedes first kiln mode introduces a linebacker with a mathematicians brain. They are so much faster and they actively target your grappling hook, meaning that if they get the opportunity to drop you a few hundred feet they will absolutely do so. Beyond the centipedes, the dead ends that I have died in have offered a truly unique experience. I'll paint the scene I was presented with on one of my first kiln runs; you fell into a dead end, and after failing to grapple twice you finally get your hook set, however, there are two centipedes that are coming directly towards you like the usain bolt of crawling. That's fine you think to yourself, you have just enough time to start climbing, that is you would have enough time, if it weren't for the crack in the wall you noticed upon falling into this dead end. This crack was not big enough for you a human being to fit through, however these centipedes apparently have santa clause physics cause ♥♥♥♥♥♥♥♥♥ THERE IS A CENTIPEDE COMING THROUGH THE CRACK AND YOU CANNOT CLIMB FAST ENOUGH and now you are dead. If I'm being perfectly honest what makes first kiln feel like an appropriate challenge after the first two runs, and why I'm looking forward to playing it until I beat it, is that it utilizes a skillset you should have already leraned from the first two runs. You can move very quickly in this game and while the centipedes in first kiln mode are very fast they are also very avoidable. The speed with which you can decend is far greater than the speed with which they crawl which leaves 2 issues you have to solve. The first is dead ends, which after a run or two are more trivial largely because you should have the know how to route arround them at this stage in the game. The second is more difficult terrain and while routing helps somewhat knowing how to grapple at greater distances and which surfaces are safe to use the grapple on is vital. To summmarize this lengthy review I will say this, I try to stick to a one game at a time policy and this game (as well as barony) have made me break this policy. This is a fantastic indie gem with a fantastic and fair challenge run. I truly hope that this game gains more traction and more people get to experience this game, and truly, hats off to the dev.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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