
Grapple, clamber and fall thousands of meters down into a dark and ancient place in this first-person horror climbing game. You are being hunted.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.86/day in the week to Aug 7 → 13.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Descend thousands of meters into a dark and ancient place.
You are being hunted.
First-person physics-based climbing system with a grappling hook
Hunted by a huge monster in an ancient mega-structure
Unlockable difficulty modes including additional content
Atmospheric visuals and audio
Approximately 20-40 minutes to complete on Normal
Genres
Engagement
Reviews
Themes across 564 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
довольно атмосферная игра с элементом хоррора в начале очень затягивает своей графикой так что советую эту игру
i ♥♥♥♥ myself
cool
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $369.3K | 2.1K | 97% | $9.99 | |
| $368.9K | 1.5K | 94% | $6.99 | |
| $369.5K | 723 | 78% | $14.99 | |
| $368.8K | 3.8K | 91% | $2.99 | |
| $368.8K | 717 | 77% | $12.99 | |
| $369.6K | 685 | 91% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.9K | 29 | 97% | $7.99 | |
| $37 | 1 | 100% | $1.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 565 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game was too much fun, it's like if they made that one swinging mechanic from zelda windwaker into it's own game. It's so much fun try to climb down as fast as you can, jumping and hoping you can hook something on your way down. My only complaint is that it is to short, would love for it to be twice as long.
Awesome concept and pretty well executed, but the centipede isnt so much of a treat (at least in normal mode, the only mode available when you start the game) I love the esthetic and general vibe this game gives. The climbing is easy to understand and works well Saldy, i think the game is too short (i beat it in about 35 minutes...), 2 hours wouldve been the perfect length imo, although the nightmare mode unlock after beating the game makes up for it a bit i guess
cool as heck!
I got this game on sale on itch then decided to buy it again on steam to support the dev. I would pay so much money for a dlc/full length version of this game its so good
[u] [h1] "Idols of Ash" İncelemesi [/h1] [/u] [h2] HİKAYESİ [/h2] Oyunda belirgin diyaloglar veya uzun sinematikler yok. Tamamen çevre tasarımı ve detaylarla aktarılıyor. Ana karakterimiz, kaybettiği kişinin yüzünü görebilmek uğruna yeryüzünün altındaki kapkaranlık bir uçuruma iniyor. Yol boyunca karşılaştığımız kül vazolarından (urns of ash) soluduğumuz her nefes, bize geçmişimize dair acı verici yazılar gösteriyor. Çukurun diplerine indikçe etrafta gördüğümüz taşa dönüşmüş insan heykellerinin (idols) aslında bizimle aynı hırsla buraya inip can vermiş eski yolcular olduğunu gösteriyor. [h2] OYNANIŞ [/h2] Oyunun basit grappling hook ile derinliklerde ki uçuruma salınarak, duvarlara tutunarak ve kendimizi sallayarak oradan oraya atlayıp aşağı inmeye çalıştığımız klasik parkur oyunu. İlk 10-15 dakika kontrollere alışmak biraz zor gelebilir ki oyun zaten kısa. Oyunun "korku" kısmı belirli bir derinlikten sonra peşimize takılan devasa bir kırkayak olması. Bir yerde çok fazla duraksadığınızda arkanızdan kırkayak gelip sizi öldürebiliyor. Sizi sürekli hızlı düşünmeye ve riskli atlayışlar yapmaya zorluyor (ki bu çok nadir yaşanıyor). [h2] GRAFİKLER [/h2] Oyun bize karanlık, pikselli grafikleri ile o boğucu uçurum hissini çok iyi yansıtmış. Işıklandırmanın azlığı ve görüş mesafesinin darlığı bilinmezlik hissini çok iyi bizlere sunuyor. [h2] SESLER [/h2] Ses tasarımı, arka planda sürekli çalan müzikler yerine; yankılanan kanca sesleri, uçurumun derinliklerinden gelen ekolar ve peşimizdeki yaratığın bacak tıkırtıları seslerini vererek ucuz jumpscare'ler yerine tamamen atmosfere dayalı bir korku sunuyor. [h2] SONUÇ OLARAK [/h2] Idols of Ash, kısa süreli bir oyun olmasına rağmen parkur tabanlı mekaniği ve karanlık atmosferini yaşatan başarılı bir bağımsız korku oyunu olmuş. [h3] ARTILARI [/h3] [list] [*]Parkur mekanikleri idare eder [*]Jumpscare'e dayanmayan, seslerle ve atmosfere odaklı [*]Tekrar oynanabilirlik [/list] [h3] EKSİLERİ [/h3] [list] [*]Kısa hikaye [*]Hikaye tam anlatılamıyor ve üstü örtük [*]Kanca bazen tutmamazlık yapıyor [/list]
Short but fun, very satisying movement and a cool atmosphere. If you're familiar with parkour-esque mechanics the horror tag can be completely ignored as 99.9% of your deaths will be letting jesus take the grapple
♥♥♥♥ me harder ! punish me harder ! shoot me everytime i die but for ♥♥♥♥ sake, give me more grapling gameplay so satisfying
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.