
Grapple, clamber and fall thousands of meters down into a dark and ancient place in this first-person horror climbing game. You are being hunted.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.86/day in the week to Aug 7 → 13.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Descend thousands of meters into a dark and ancient place.
You are being hunted.
First-person physics-based climbing system with a grappling hook
Hunted by a huge monster in an ancient mega-structure
Unlockable difficulty modes including additional content
Atmospheric visuals and audio
Approximately 20-40 minutes to complete on Normal
Genres
Engagement
Reviews
Themes across 549 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
После прохождения захотелось вызвать дезинсекторов Думал, что не боюсь насекомых, но Idols of Ash показала как сильно я ошибался. Абсолютно серьезно заявляю: это один из самых неуютных и страшных для меня опытов в хоррорах вообще. И причина тому - сороконожка, чей визуал и аудиодизайн впечатляют. Один только звук перебирающих по поверхности лапок - это уже процентов 90 всей атмосферы, а его ты будешь слышать часто. Хорошая игра на вечерок
Descend a giant underground structure, with nothing but a grappling hook, just to not forget a cherished memory. Im hooked, literally! Idols of Ash is simple, and doesnt offer much gameplay wise, but its still such a great experience, uses the little there is to its full extent. The crisp graphics with the atmosphere are perfect for the game. Using the hook is easy, mastering it is hard. Swinging around feels satisfying, physics have weight to them. Soon enough you will meet the giant centipede trying to devour you, which gives the experience extra edge. Now you cant just waste time calculating your moves, or look around for the perfect spot, time is of essence. The sounds it makes are uncomfortable and freaky, like you have a giant bug crawling around inside your walls. I have wasp PTSD, so this was personal. Its even smart enough to detach that hook of yours. Blud fell off. The first playthrough offers checkpoints, giving you time to "learn the ropes," until you unlock the inverted level, rendering your knowledge useless. Its all backwards now! After this you will unlock another level, and subsequently the inverted version of that. Its crawling with these centipedes, flooring is sparse, theres no time to take a breath. The ultimate challenge for your sweaty fingers, and already wet pants. I told you to lay off on those energies. Amazing game, nothing I can complain about. It offers a lot more content than the price suggests, you will either beat the stages by pure skill, or sheer luck, maybe both. Its terrifying, and very fun just the same. [b] Horror/Surrealist centered Curator: [url=store.steampowered.com/curator/43071910/] KuriKuration[/url] [/b]
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 550 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]Experienced on the Meta Quest 3[/h1] You can view my VR mod gameplay & commentary here: https://youtu.be/x9bD5VWyngE So you think this game is scary huh? Try playing it in VR. It's absolutely terrifying and nerve-racking to have to make these death defying fast descents as you're being chased by a giant bug. I hope you're not scared of heights or bugs. Honestly, this game has simple actions, but they work great in VR. You have the high tension of being chased by a the centipede of your nightmares while trying to find any way out. It gives taking a leap of faith a new meaning in VR. Also, it's only $3 and the mod is super easy to install. Highly recommend. [quote]I bought this game! If you enjoyed my review, please consider joining my Steam Curator group [url=https://steamcommunity.com/groups/Oculus_WMR]Oculus Rift Reviews.[/url][/quote]
[h1] This was fantastic, especially for the price. [/h1] The game revolves around a single core mechanic, and it's genuinely fun to play around with. The environments are great, and while the bug that's constantly crawling after you doesn't actually look that scary, ♥♥♥♥♥♥♥♥♥ does it build tension. It constantly pushes you into panicking, taking risks, and making stupid mistakes. The sound design is excellent, too. The main campaign is pretty short, but the game also includes an alternate (and much more challenging) map, plus upside-down versions of both the main and alternate maps. And damn, I can't remember the last time a game made me focus this hard. It's such an awesome feeling. You start off carefully lowering yourself down with your hook, and a couple of hours later you're basically Tarzan - leaping off huge heights, catching yourself mid-air with the hook, pulling off ridiculous acrobatics... and smashing face-first into every ♥♥♥♥♥♥♥ wall along the way. There's a small story too, but it's mostly there just to tick the box. Still, it does a good job of setting the mood.
Holy ♥♥♥♥ this was intense. I didn't know anything about this going into it other than it was a climbing horror game. Made my first encounter with the centipede extremely memorable. Up until I saw it I was just slowly rappelling down ledges and looking for safe ways to progress until my slow, deliberate, methodical progression turned into desperate scrambles and leaps of faith off of ledges to escape the hissing right behind me. I had an amazing moment towards the end where I was getting close to the bottom but I had missed probably 2 or 3 checkpoints trying to evade the centipede, so it was all or nothing. I couldn't find a way down and it was approaching fast. I hooked my rope around a small outcrop and jumped right before it got me, only to realize I was now hanging hundreds of feet above ground with nowhere to go, and the centipede was right above me, crawling around the outcrop I had hooked myself on; stalking me, waiting. My only options were to climb back up, somehow dodge the centipede, and sprint down a ledge that I realized all too late is where I should have gone, or fall down the giant chasm and pray my rope catches something. I tried to choose the former. I climbed back up, heard the centipede loudly hiss in my ear, ran, jumped, and I fell. I thought that was it. I desperately threw my rope out as I plummeted, and right before I hit the ground, my rope snagged something and I slammed into a wall with a sliver of health left. I rappelled down the final stretch and jumped into the final hole right before it got me. Writing it out feels like writing a script for a movie or something, but it really just happened like that. Genuine unscripted moments like that in games are what I live for, and the sprawling megastructure, simple but intuitive and well designed climbing mechanics, and a deadly monster made this game perfect for that sort of thing. I don't know how I beat this in 35 minutes, but it was the most intense 35 minutes of gaming I've had in awhile. I'll probably attempt the nightmare mode soon. Play this game.
lovely gamu, zero negative opinions def try def try
Idols of Ash is the definition of short and sweet. An indie horror game that centers around a singular game mechanic, that being a grapple hook that you use to decend a large ancient structure. Everything about the game is incredibly atmospheric and whilst it's over in less than hour (unless you are chasing achievements) it leave a lasting impression that'll stick with you long after you finish it. Cheap, scary and fun. Idols of Ash is another shining example of perfecting a formula but also not overstaying it's welcome. For the price of a gregs corned beef pasty it offers double the fun and the same amount of scares.
короткая как мой писюн
Крутой хоррор-платформер, дающий отличный буст адреналина. Игра коротенькая, я за полтора часа прошёл базовый режим и "Кошмар" (с усложнениями). Мне этого хватило, получил от игры то, что ждал. Но для тех, кто захочет поиграть подольше, есть доп.карты и доп.режимы игры Советую, особенно за такую скромную цену. Стоит даже попробовать как просто эскпериментальный опыт, чтобы разнообразить свою игровую жизнь.
IT CUTS THE ROPE!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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