
Grapple, clamber and fall thousands of meters down into a dark and ancient place in this first-person horror climbing game. You are being hunted.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.86/day in the week to Aug 7 → 13.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Descend thousands of meters into a dark and ancient place.
You are being hunted.
First-person physics-based climbing system with a grappling hook
Hunted by a huge monster in an ancient mega-structure
Unlockable difficulty modes including additional content
Atmospheric visuals and audio
Approximately 20-40 minutes to complete on Normal
Genres
Engagement
Reviews
Themes across 549 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Idols of Ash is a short but memorable indie horror game with a grappling hook that feels great to use. Descending deeper into the abyss is tense enough on its own, but once the "creature" starts chasing you, everything changes. Suddenly, every swing and every jump matters, and hearing it getting closer while you're desperately looking for your next grapple point is genuinely stressful. The oppressive atmosphere, eerie sound design, and minimalist storytelling keep the tension high without relying on constant jump scares. If you're looking for a horror game where movement is just as important as survival, Idols of Ash is definitely worth checking out.
Не хватает мультиплеера, а так 2/2 потных ладошек
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 550 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Я вважаю що свої 60 гривень гра коштує В мене зайняло 5.5 годин пройти її всю але я швидко навчився механіками пересування і запам'ятовував маршрути, у когось це може зайняти більше часу Доволі оригінальний геймплей подібних котрому я не бачив ще ніде, у тебе є гак з власною фізикою, гравітацією, хитанням і розхитуванням наче ти на мотузці, можна кинути в будь який момент в будь який напрямок і намагатись зачепитись за поверхню яка не є вертикальною, насправді дуже цікаво і затягуюче Графіка так, не вражає, це не ультрареалізм на UE5 як всі зараз звикли, більше мабуть до стилістики PS1 і в даному випадку їй це личить Всього 4 рівня хоча насправді це 2 локації які по одному разу перевернуті догори ногами, після проходження звичайної версії першої мапи відкривається її перевернутий варіант де треба починати з тої точки де ти закінчив минулу мапу, так і виходить 4 різних забіги стратегія і маршрути яких суттєво відрізняються одне від одного, як і враження загалом Чекпоїнти існують лише в першому варіанті проходження - на нормальній складності на першій мапі, і вони зникають після половини маршруту, всі інші мапи проходяться на складності Nightmare і чекпоїнтів там тупо не існує, тому завжди є шанс втратити весь прогрес одним необережним або необдуманим рухом, але натомість на всіх мапах завжди час від часу підкидують вогник який потрохи відновлює здоров'я що допомагає Ну а ще, тут є один вид істоти який буде часом заважати, він може тебе згризти а може відчепити твій гак від того місця за який від зачеплений в даний момент, додає ще тої напруги насправді, часто може і лякати Це не щось типу паркуру чи полоси випробувань, це майданчик в якому тобі треба зрозуміти як безпечно дістатись до самого низу прораховуючи всі можливі розвитки подій а також часто ризикувати, і час від часу приємно дивуватись тим як все склалось, рекомендую спробувати, унікальні враження
great fun at a great price
A Lovecraftian creature is trying to eat me deep underground while I collect shards of my memories and listen to #4 by Aphex Twin on repeat for 12 hours.
Banger indie title. Found out about it from a Megastructures in Fiction Youtube video and I'm so glad I checked this game out. Got my 3 dollars of fun out of one play session. Did the standard, nightmare, and nightmare inverted in about an hour and a half. The following map First Kiln? Brutal. Not sure how far I got, but I've not managed to finish it yet. Its so fun to accidentally yeet yourself off and launch the hook and pray it sticks to something before you splat. There is a camera effect that happens when you plummet far that makes it harder to aim, but still kinda managable, that is really well done. Lots of speed runner potential as well. I've found some hilarious lines that circumvent large sections of the map. On First Kiln, you can finish the first section with only two grapples if you time your hook just right. Feels great when you can land it! Mechanics feel great. Monster is spooky. Hope to see more from these devs!
An amazing concept. The gameplay is so satisfying and I honestly loved getting all the achievements. Swinging around with the grappling hook never got boring and it always felt fun. The story is simple but surprisingly melancholic and the atmosphere fits it really well. I also really liked the environments and the creature design. My only complaint is that I wish there was just a little bit more. The game ends pretty quickly and I would've loved to see the concept expanded a bit further because I think there was so much more potential. Overall a really unique indie horror game that I had a lot of fun with and can definitely recommend.
Muy bueno, tienes que pensar bien que es lo que haces y a donde te mueves, el precio no está nada mal para lo que es, si tienes curiosidad dale la oportunidad, no te arrepentirás btw un abrazo a los antisionistas
short but super cool game, Art style and design is lovely, the grapling hook is so satisfying :D 8/10
Cool environments and platforming mechanics. Thumbs up for option to remove the centipedes too. Game has no saving mechanic or checkpoints, meaning that dying leads to hard restart of the level. Not a fan of that.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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