
The incremental idle MMO where your heroes keep fighting while you're gone! Spend their loot on upgrades, unlock classes from Elemental-Wizard to Cannon-Pirate, and level 20 unique skills like Farming, Sailing, and Construction!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Prices
The United States storefront in every case, so this compares stores and not countries.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
Make progress actively by buying upgrades, optimizing skill-tree builds, min-maxing your stats, and defeating bosses! Load up IdleOn the next day, spend your AFK gains earned while you were away, and buy MORE upgrades!
IdleOn lets you create 11 characters, so you'll have one of each class - each one plays a unique role in your account! Just don't forget about the secret class-line, including a secret Subclass, secret Elite-class, and secret Mastercl... I've already said too much...
You'll do more than just fight - in your quest toward the endgame, you'll need to attain full mastery over skills like Cooking, Woodcutting, Alchemy, Construction, and MUCH more!

Developer posts, giveaways, and game discussions await you in IdleOn's Discord server!

IdleOn is free to play, and all classes, maps, skills, bosses, and activities are available without purchase. There is no paid DLC or exclusive gameplay content locked behind a paywall.
Optional in-game purchases are available, including helpful boosts and collectible pets, but they are not required to explore the world, unlock classes, or play through IdleOn’s core systems.
IdleOn is a long-term idler game, made for those seeking out a multi-year long experience!
Looking for a short, premium idler game instead? My new game Fortune Mill is what you want :D
Sums Steam + Google Play
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 29.8Kreviews | 77% | #32 | $0 |
| Free | 163.5Kratings | 87% | — | $15.2M |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 687 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
My biggest issue with IdleOn after playing for over 4000 hours is the bundles, at the time of writing this there is 55 bundles worth a collective $1113.45 averaging about $20 per pack. On one hand, a dev has got to monetize their game somehow right? If more than half the bundles weren't so strong they basically feel required, then maybe I could see it as barely acceptable. Meanwhile the bundles give account wide bonuses, pets with permanent buffs, powerful equipment to equip to 1 of 11 characters at any given time, event plays whenever an event is around, or PREMIUM CURRENCIES. When buying bundles you can expect to receive an average of 229 Gems per $1 USD you spend, while 90% of the upgrades you buy with Gems cost at least 400. Not to mention the "BUY NOW" bonuses that are Pet Crystals, or that the bundles themselves rotate visibility so you can't even see them all at once in game. It should also be mentioned that in recent years, every update has come with at least 1 more pack. Expanding on the premium currencies, you have Gems which you can use to buy account wide boosts to different areas of the game for QoL or to straight up multiply the output of that mechanic. There are ways to farm Gems in game, but they are very time consuming (about an hour of farming world bosses once per day for roughly 100 gems as just an example). Next up is Pet Crystals which can only be obtained through bundles or direct microtransactions. This is the only way you can get the pets and remember they provide permanent powerful bonuses. A recent change by the dev makes it so you can gacha daily for a free pet, but there is an entire catalogue of pets that you cannot roll for anymore, and just under half the pets are event exclusive or bundle exclusive. There is a pet mart that rotates options for you to buy with a bunch Pet Crystals that sort of bypasses the exclusivity / missing catalog restrictions, or even to just get one of the stronger pets without the gacha. However, recently the dev went and made Pet Mart+ which gives existing pets you already own another tier to upgrade to, with another Pet Crystal cost for just another layer of microtransactions to support the dev with. With all that said, by the time you reach the "endgame" of released content, if you haven't been playing for the last 7 years grinding diligently every day, you are likely to hit a wall with progress. If this doesn't make you quit outright you will probably seek out ways to improve which will be to either grind, or buy bundles and then grind less. If how this game is monetized isn't a problem for you, and having dozens of mechanics to maintain for hours every day also doesn't bother you, then maybe you'll like this game. However I strongly recommend against supporting this game as it is, the monetization is truly awful and you will feel like you need to buy bundles or pets at some point.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Latest in each market: best AU #11, worst JP #93 · 12 markets collected
US · last 30 days
Genres
Stats
Languages: English*, French*, German*, Japanese*, Korean*, Simplified Chinese**languages with full audio support
Hours played at review time, across 688 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It was a good game, then last update is just more p2w , more nerfs , more bugs...
P2W rubbish at this point with so much bloat and content you can't even call it an idle game. Takes more time and money than real life now.
Too pay-to-win in my opinion. simple features like "auto-loot" are locked behind a paywall. sure, you can KILL stuff automatically-- but you get nothing from it, aside from XP of course. The game itself is a nice idea, and its fun for a little bit-- not difficult at all, not too overwhelming, in that regard its a decent game. but then you get to P2W pets and bundles that cost 30 bucks, paywalled features, other "offers" and other p2w stuff shoved down your throat anytime you play the game, basically. fun? sure for a little bit. if you're fine with P2W? yes, this game could be very fun for you. if youre not okay with P2W like myself? this game is going to get VERY annoying after only a few hours of fameplay.
Can’t play without logging in, no keybinding settings, uses a fake window UI that works badly instead of the normal system one.
hard p2w stop between world 6 and 7. Other than that it has so systems minigames and whatnot going on that you get lost in it, this could be good but you never get a satisfying payoff that you complete someting The game is missing a lot of QOL imo as well i can't really recommend it unless you have the infinite money glitch
The game is fun, but I would not reccomend it no more.
developer a chud loser who cant code. so many coding shortcuts that lead to the game struggling to work at a basic level + mobile game microtransactions
lava exaggerated monetization way too much
The Developer has become so greedy and has made it near impossible to progress free to play, its not good anymore bruh 6 7 boss
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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