
The incremental idle MMO where your heroes keep fighting while you're gone! Spend their loot on upgrades, unlock classes from Elemental-Wizard to Cannon-Pirate, and level 20 unique skills like Farming, Sailing, and Construction!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Prices
The United States storefront in every case, so this compares stores and not countries.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
Make progress actively by buying upgrades, optimizing skill-tree builds, min-maxing your stats, and defeating bosses! Load up IdleOn the next day, spend your AFK gains earned while you were away, and buy MORE upgrades!
IdleOn lets you create 11 characters, so you'll have one of each class - each one plays a unique role in your account! Just don't forget about the secret class-line, including a secret Subclass, secret Elite-class, and secret Mastercl... I've already said too much...
You'll do more than just fight - in your quest toward the endgame, you'll need to attain full mastery over skills like Cooking, Woodcutting, Alchemy, Construction, and MUCH more!

Developer posts, giveaways, and game discussions await you in IdleOn's Discord server!

IdleOn is free to play, and all classes, maps, skills, bosses, and activities are available without purchase. There is no paid DLC or exclusive gameplay content locked behind a paywall.
Optional in-game purchases are available, including helpful boosts and collectible pets, but they are not required to explore the world, unlock classes, or play through IdleOn’s core systems.
IdleOn is a long-term idler game, made for those seeking out a multi-year long experience!
Looking for a short, premium idler game instead? My new game Fortune Mill is what you want :D
Sums Steam + Google Play
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 29.8Kreviews | 77% | — | $0 |
| Free | 163.5Kratings | 87% | — | $15.2M |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 679 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Absolutely disgusting monetisation, just a pay to win fomo piece of trash, this junk is worse than a mobile game. Diablo Immortal like joke of a game
Don't play, single developer spends his time on updates to add new content, nerf stuff that are good so you can buy 30$ pack, add fomo p2w packs( each is 20/30$ ) at least once a month, sells you the boost to new content and the cycle starts again. And oh yeah, this game isnt idle friendly, not even a little bit
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Latest in each market: best US #64, worst BR #99 · 12 markets collected
US · last 30 days
Genres
Stats
Languages: English*, French*, German*, Japanese*, Korean*, Simplified Chinese**languages with full audio support
Hours played at review time, across 680 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
no me engancha, pero puede que a ti si
Textbook definition of greed. It's impressive how a simple, genuinely fun game got gutted by one dev's decision to squeeze players at every turn. It's an "idle" game, but if you want it to actually idle, credit card. Want to progress, credit card. Want it to run slightly faster, credit card. Don't feel like dropping $10 on a single upgrade? Enjoy three months of mindless grinding instead. I don't usually review games. This one earned it. Do not play. I heard this game used to be fun and "free" when it had little to no players. I guess the greedy man decided, once he hit a certain commnuntiy size, to go against what built it up to begin with. ew
I've been playing this since probably 2022, at that point in time I remember World 5 being released. Game has been great and I really enjoyed it. To be honest I enjoy it to this day, but why the negative review you may ask - Greed. Well let's start that LavaFlame2 the Developer of this game might be greedier than EA and that is an hard achievement to achieve. With almost every new update there is new pack that could literally be 40$... you could buy even few games for that. At this point in time the game has probably packs that are worth probably 1000$ in total, maybe even 2000$. - The FOMO. With those packs come bonuses that you can't get anywhere else, companions you can't get anywhere else, I WOULD really not be that mad at those packs if it wasn't that fear of missing something important that can quadruple your stats - Companions. I remember the day they were introduced. Amazing buffs locked behind gambling and paywall. It was the first sign that the game was going downhill. Since it was introduced, there were 3, maybe 4 sets of companions, with each having bonuses like no others. You missed one set, and you won't be able to get that companions. Small change like being able to maybe claim a companion not every week but less than it, being able to get premium currency used to buy them normally throught things in game, or maybe something that doesn't need you to be every time on the clock with the free companion claim, why don't make a ♥♥♥♥♥♥♥ system in which you gather tokens every time that the time you needed to wait ends - Noncommunicative Developer. With the newest update - Glunko Cove - the developer released an update followed by a silent hotfix after few hours. People that played before the hotfix might as well be years ahead of people that started after the hotfix. After people saw it he just responded "You will catch-up" And thats just some of the absurdity of what the developer does. Mostly those negative things come from the developer, not the game itself, I really love it, and probably will still be playing, but I won't be buying anything, not until the developer and the game change for better. And to anyone starting the game, please don't. I don't recommend it. The game in it's current state is nothing more than a pile of ♥♥♥♥♥♥♥. It's really disappointing to see how money changes people, because LavaFlame2 is really a talented developer and an amazing artist. If things change, I might change my review, but for now, ♥♥♥♥ the developer
Greedy developer only cares about quick cash grabs
Been playing this for awhile. I've come to accept that I'm a moderate to heavy whale in this space. I've bought most of the packs released, but never the currency otherwise. I've had some enjoyment trying to keep up with the Joneses - "supporting the dev". I think dev greed and a lack of quality control has finally broken the cycle. Unfortunately, I already picked up the latest packs. I think it's time for this whale to beach himself, I want to be done but I'll keep playing... too much sunk cost to drop just yet.
it's all fun until you realize the new event is just another cash grab and some pixels cost more than a koppa
Despite having many addictive patterns and questionable monetization practices, the game itself is pretty fun. For me, however, number of elements mentioned above is more of a flaw than an asset. Contrary to its name, game requires a lot of active playing in late stages. (Offline progress is less effective compared to actively playing and/or having your game turned on) If you look for a COMPLETELY F2P game, this might not be the one you are looking for.
Game was good, has gotten progressively more p2w, developer has gotten extremely greedy. Can't condone it any further.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 997 | 79% | Free | |
| $0 | 2.4K | 49% | Free | |
| $0 | 44 | 66% | Free | |
| $0 | 18.7K | 92% | Free | |
| $0 | 2.4K | 70% | Free | |
| $0 | 111 | 71% | Free |