
【Idle Demon Lord】 is a dark idle loot game. Leave it running to farm endless drops — 6 rarities, gems, runes, relics, legendary affixes and sets. Craft hundreds of builds via skill trees. Online, offline and ascension loops. Codex, trials, pets, dailies. Pure number-go-up bliss
Modeled estimate, not a reported figure. How we estimate →
About

- Fully automatic combat with live attack, skill and impact effects — progress continues while you step away
- Multiple classes and specialization branches, a full skill tree plus an **infinite Mastery system** that absorbs overflow skill points
- Strength / Agility / Intelligence / Vitality all feed the real combat formulas — Intelligence directly boosts elemental damage
- Mastery Simulator: save multiple target-level presets, switch in one click, and compare final stat sheets side by side

- 10 equipment slots × 6 rarity tiers (Common → Legendary), each combination with **its own hand-painted artwork** — no more identical icons
- Level requirements, hover comparison cards with stat deltas, one-click quick equip and undoable swaps
- Enhancement: linear stat growth with exponential gold cost, and a full before/after preview of every affix
- Set items: dedicated set panel, unactivated bonus hints, and a set compendium

- Recipe recommendations driven by the materials actually sitting in your bag
- Cost/output previews, comparison mode, and Smart Fill to load materials in one tap
- Three parallel crafting lines — runes, gems and relics — with freely combinable affixes and legendary effects

- Pets get their own artwork, attack animations, VFX and health bars, and genuinely fight beside you
- XP and gold growth curve previews show exactly what it costs to reach any target level

- Power-law monster scaling from T1 all the way to T10,000
- Tier preview: enemy HP/ATK figures, expected drops and reward ranges, plus a rarity distribution bar
- **Win-chance assessment**: a combat simulation based on your current power, returning a win rate and an estimated kill-turn range
- Favorite your go-to tiers and jump between them instantly with preview state preserved
- Four difficulty bands (Normal / Hard / Nightmare / Hell) plus randomized rift modifiers

- Three stage difficulties (Easy / Normal / Hard) with reward multipliers and challenge levels shown up front
- Achievements, quests, exploration, compendium, stash, ascension and rebirth
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese
Engagement
Reviews
Themes across 67 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
和暗黑没太大关系 文字挂机游戏+UI, 非线性增长,开局就可以开困难,我5分钟打到100关加上技能书点满(除去“无尽”技能点) 整体感觉AI vibe coding写出来的游戏 底下的好评你们自己细品 是不是刷的自己感受下
《挂机魔王》是一款挂机放置玩法的刷宝游戏,在游戏中玩家不需要进行复杂的战斗操作,只需要为角色选择副本,搭配好BD,装备好技能,就可以放置等待角色自己战斗了。游戏画面的右上角会显示当前角色的战斗过程,但是盯着看也没什么用,权当是增加一个沉浸感。 游戏的画面还是相当精致的,尤其是有功能全面的UI,可以看得出来游戏内容的庞大和精致。游戏的画面主要分为左右两个模块。画面的右侧显示当前的战斗以及装备的快速更换。画面的左侧则包含游戏其他的功能模块,一般来说需要玩家操作的地方。但同时游戏的功能也做了一些简化,很多复杂的操作都允许玩家一键智能完成。效果还是相当不错的,解放了玩家的时间,也让游戏成为了一款摸鱼神器。 随着角色的战斗自动进行,掉落也永不停歇,玩家每次击败一个敌人都会有所收益,包括经验,金钱,以及掉落的物品。可能是装备,也可能是材料,收益永远是正向的,获得的方式是爽快的。战斗部分,玩家的角色实时进行攻击、放技能、触发打击特效等等,即便你不在电脑前,进度也在往前推,甚至可以打开自动推图,角色也会不断在关卡前进。 游戏的角色成长部分,包含6个稀有度的10个部位的装备,从普通到暗金属性的装备,每一件都有独立手绘美术,也都有各种不同的词条,最主要是所有的装备都可以通过刷宝获得。玩家只需要解放双手等待一段时间就可以看到满包的装备,玩家可以再根据自己的BD和需求挑选需要更换的装备即可。游戏无论在线挂机还是离线都可以获得收益。副本关卡,无尽模式和大秘境都在等待玩家的挑战,装备、宝石、探索加成等随时等待玩家提升自己的角色,当缺乏提升空间的时候玩家还可以利用转生系统再一次重新挑战,获得更加可怕膨胀的数据。游戏的构筑系统还是相当有深度的,除了前面提到的内容,还有多职业与专精分支、完整技能树、无限精通、符文、圣物等等,一方面可以消化溢出技能点,让属性真正参与战斗公式,同时也让词条更加自由组合,获得传奇特效。游戏还有一个战宠系统,可以让宠物陪你打架而不仅仅只是站桩看板。 总的来说,游戏爽是真爽,但是游戏却有一个很大的问题,就是缺乏目标性。这边玩家获得了传奇装备,搭配了超强的BD但是依然是一种空洞的向前推进,并没有什么实际的目标,感觉游戏缺乏一个大目标的成就系统,而不是这种每日任务的清单式成就。另外游戏的引导做的并不是太好,很多功能玩家都需要自己去探索,游戏中并没有明确的说明,导致游戏前期的学习成本较高。 [table][td][b]欢迎关注我们 [/b][url=https://store.steampowered.com/curator/10591434/]突突突发糖辣![/url] [/td][/table]
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Hours played at review time, across 67 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
《挂机魔王》是一款暗黑风挂机刷宝游戏。 游戏左上角包括设置、图鉴、材料套装、秘藏、探索、战宠、宝石、专精、流派、符文、圣物、转生。 随着等级的慢慢提升,也会解锁更多功能,例如三级解锁商店,六级解锁铁匠铺,九级解锁储物箱…… 选择副本则可开始推图,游戏中可开启自动推图功能,这点挺方便的,可以解放双手摸鱼,也可查看掉落日志,观察打怪到底爆了什么好东西。 技能树方面也有许多成长属性可进行升级,例如攻击力、生命力,攻速等等。 不同的关卡会掉落不同的宝箱,而宝箱可以在秘藏处进行开启,开启后可产出一些好东西,大大提高角色的实力。 流派方面有多种不同的流派可选,例如狂战流,冰冻流,吸血流,雷电流,暴击流,不同的流派都有不同的效果,例如吸血流派,可以持续站撸,不停的吸血击败敌人。 作为一款挂机刷宝游戏,挂机魔王玩起来还是挺有意思的,摸鱼时可以开启自动推图,解放自己的双手。 总的来说,喜欢这类题材玩法的玩家们,可以入手试试。 [quote] 晚八不睡,早八不醒,梦里准点测评,迎接美好游戏人生! 欢迎关注:[url=https://store.steampowered.com/curator/46039267/] 睡不醒的早八人 [/url] [/quote]
[url=https://store.steampowered.com/curator/44181848/] 【更多适合Steam Deck的好游戏推荐,请关注GPD掌机鉴赏家!】[/url] 全自动挂机是真省心,上班扔后台挂着,偶尔切过来收个装备、点两下技能树,数字蹦得飞起。装备系统做得挺扎实,六档品质+套装+符文宝石三线养成,刷到暗金那一刻还是挺爽的。胜算评估功能好评,不用盲冲层数,省得浪费时间。 但说实话,缺点也明显。职业之间基本没区别,换职业就是换个图标,法师穿重甲照样猛。后期数值膨胀太快,几个小时就碾压一切,之后纯靠堆时间冲层,有点空虚。UI堆得密密麻麻,新手引导约等于没有,前期得自己瞎摸索。 总体打个7分吧,适合想挂机解压、不想操作太多的玩家。别跟暗黑比深度,当个数值爆炸的放置小游戏玩,爽就完事了。
内容太少,装备是多,就是等级高带等级高,好的装备是制作的几个,但是根据角色等级。法师也是战士职业,没搞懂
[strike]Skill points are broken since the last patch.[/strike] Oh man it is far worse than a bug. If you click the question mark icon in the Skill Tree screen it says at the top: [quote]Level-up no longer grant SP since v1.3.7[/quote] Skill Points are now gained by: [quote] Base +3 per new game/rebirth Rebirth +18 per rebirth Rift Miletstones 8 x per 100 tiers [/quote] This sh*t should have been in the patch notes. This is a really bad change. I would have took a screenshot of it. But the Steam Overlay doesn't work in this game. There are huge sections of this game with no English translation. That makes it pretty hard to decide on how to proceed in the game. The developer is ignoring the Steam forums due to neglect or the language barrier. But he doesn't reply to the Chinese forum posts either. So this is just another developer ignoring the platform their game is being sold on. A big red flag for me. Which is a shame. I really like this very very damn near copyright infringing Diablo Idle game.
界面信息太多太杂太乱, 引导做得不好。 玩起来也很无聊,就算纯挂机也没有成就感跟刷怪带来的乐趣。
数值不合理 类似DNF钱冲怪身上了
没什么内容,就一直挂机。
Seems a bit compex and overwheling at first, but it's actually easy enough to work out. The main problem I have however is that quite a few of the tabs and options are still in Chinese despite me selecting English in the setup. If that was fixed I would definitely play a lot more.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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