
ICEY is a 2D side-scrolling action game and a META game in disguise. As you follow the narrator's omnipresent voice, you will see through ICEY's eyes and learn the truth about her world. The narrator will constantly urge you in one direction, but you must ask, "Why? Why am I following his directions?“ Obey? Rebel?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 20 → 6.86/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $10.99 | 25.1Kreviews | 90% | — | $6.1M |
| $14.99 | 2Kratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 944 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
玩游戏嘛·就像吃饭一样,吃到油腻的食物就想着来口生菜。 这旁白就像加了生菜,那感觉别提有多爽了!!!
为曾经的我完成所有隐藏关加成就
好!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, Traditional Chinese*, French, Japanese*, Spanish - Spain*languages with full audio support
| $9.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 945 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
久闻大名
神了
可以,已经通关了,老马啊,快出二代吧
游戏没办法改键盘按键,可惜。用手柄玩更好上手,键盘操作按键我是没看明白,我其实更喜欢用键盘玩这种游戏,没法改真是太难受了
折磨,优化一坨,闪避仍吃伤害,完美闪避全看运气,毫无技巧,无机制,没营养,战斗也是一坨,生活过的太好的可以多玩一下 通关了,感觉还可以,不错的游戏,嘿嘿嘿
算是童年回忆吧,小时候看的实况,现在玩上了,旁白太有意思了
如果只是为了给所谓的童年、回忆补票,那么建议只买不要玩。 我现在很庆幸小时候没那么多时间在手机上打完这游戏,真的太幸运了避开了不太好的游戏体验,就算是放在当时,本作的各种类型的恶意也是满满的。 先说存档点和旁白问题,存档点是升级台,但安排的位置明显不合理,你从初期到中后期就能体会到,有不止一次的超长存档点,配合上游戏一路的重复怪堆怪,越打越累。另外你不收集成就完全没必要逆着指挥走,因为刻意不按照旁白提示逆向操作后,去触发了算不上隐藏的剧情后获得了成就,游戏还会回退到你上一次存档点,最恶心的一个地方是电梯上去后有个获取并且提示你不要使用一击必杀的地方,你不按照旁白说的去做后,游戏会清空你的货币并且回退到上一个存档点,非常逆天的设计。对比游戏初期刻意跳崖导致的旁白操控出桥这种真正算是有趣的小互动,而不是强制回退存档点还保留清空的货币的设计来说,可以明显体会到中后期设计上的不足与旁白都带有的恶意。换句话来说,游戏一开始给我的感觉是旁白是增加趣味性的,有时候不按照旁白的提示进行,反而会探索到一些场景,而中后期变成了控制欲非常强的一个家伙,在你打游戏时候一旁指指点点还带管理狗权限控制你的游戏,越玩越恶心。 怪物问题,堆怪严重,并且小怪重复度非常非常高,精英类小怪也存在换皮版,配合上365里路的存档点,一打一个不吱声。别以为你能爽连招怪物,怪物之间也能爽连招你,单个怪物也能连招你,当你护盾没了后,抗打断能力应该说是消失,此时单个怪物中,飞天上那个小苍蝇三连激光爽吃满,别急,你说你护盾满不怕?爆炸怪多个连续处决你了解一下?一个扑倒底处决爆炸后无缝第二个第三个真要玩吐了。boss战也是拉了一坨大的,搞不懂为什么好几个BOSS战都要搞召唤小怪,你说是为了给我处决回血?但个人认为还是设计想省事了,这游戏如果就单个boss一对一,其实很简单……吗?哦我的天啊,别忘了boss还会屏幕之外无警示远程冲刺,哈哈,这怎么防?你被冲麻了自然就学会了。对了别忘了我们还有各种0帧起手;对了别忘了我们还有各种空中调头。 探索与奖励,很一般的反馈,奖励只有钱币,而且还是需要你打破后一个个踩上去才能吃进去的钱币。上面也说了旁白的事,这游戏很多场景逆着旁白说的走,会触发一些东西,但是由于存档点的设置问题,反而是一种折磨。打怪怪物给的奖励只有货币,而且体感很少,很多时间都是我走了一大段路祈求着下一个存档点快点出现才够升级一个属性(也就是差不多一圈打下来只有100~300货币),而且很幽默的一点是游玩途中旁白不知道是自嘲还是什么,都说这游戏没那么多探索,哈哈(冷笑)。 这游戏槽点是真挺多的,也不知道是当年就一直这样没改过了还是已经改完就这样了,唉,我想当年只有手机的我玩这游戏估计也是难以接受吧。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| — | 0 | — | — | |
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