
ICEY is a 2D side-scrolling action game and a META game in disguise. As you follow the narrator's omnipresent voice, you will see through ICEY's eyes and learn the truth about her world. The narrator will constantly urge you in one direction, but you must ask, "Why? Why am I following his directions?“ Obey? Rebel?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 20 → 6.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $10.99 | 27.9Kreviews | 90% | — | $6.8M |
| $14.99 | 2Kratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 933 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
你女儿真润。把icey当自己女儿,不能媚宅就别出来卖啊,亏我taptap和steam各买了一份
流程不算很长,战斗难度也并不算大,胜在旁白的创意和战斗画面的强打击感,不得不说玩下来体验感还是很好的。但个人认为结局和故事情节更值得深造,感觉这更像是一个引子或者是前传,有种刚打开新世界的大门却发现已经走到终点的失落感,希望这个游戏可以出后续。
久违。 (根据成就时间推测叛逆程度?) (现在来看也是眼前一新啊)
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, Traditional Chinese*, French, Japanese*, Spanish - Spain*languages with full audio support
| $9.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 934 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
吉列豆蒸刷差评的麻辣野狗需要我帮你们播放《大石碎胸口》吗
敢于吃螃蟹的勇者是值得敬佩的,而且该游戏的基本素质算得上优秀。
[h1] 折磨 [/h1] 包括但不限于: -被小怪疯狂压起身动弹不得 -旁白不停复读浪费之间 -旁白成就强制本章重新开始 -做作且不自然的meta元素 -0帧起手只会复读的BOSS战 -判定范围极其迷惑的闪避 唯一亮点是隐藏结局改画面的玩法(武士零应该是参考了这点) [h3] 放10年后的现在不建议游玩 [/h3]
Пожалуй одна из самых весёлых игр чтоб закрывать на 100%, довести бедного расказчика до белого каления раз 5 выйдет. Да и боёвка годная жаль после этого от fantablade ничего не слышно особо, может разраб и правда задолбался.
艾希,I see,我注视着你,而你也在看着我,最后艾希温柔的声音(居然是山新!)给这一部作品画上了一个完美的句号,她挣脱了束缚,也向造神阴谋发起挑战(可惜没有后续作品)。 旁白君的话很好玩,真的很喜欢耳边有人唠唠叨叨的感觉,不少彩蛋能看出作者制作心路,各种吐槽hhh。 因为前期怪很好打,升级又很慢,所以一开始到后边打不过犹大,不过后来练习了一下技能还是挺好打的(升空按三下L,风火轮斩击;在空中长按L收集能量;后期升级血量和盾,用消耗血条的方式进攻,再用L回血比较好打)。
就玩的感觉给我一种孰料感很强的赛博朋克系列2D战斗游戏,别的都不说单说你的闪避延迟我真的很想知道为什么闪避会有前摇,关键是触发完美闪避时间能不能长一点,或者说你让艾希能有一个能打断小怪的技能都好,但你非要让部分小怪的技能伤害和机制都很高,飞行怪那个激光就没有停过追着杀,我真的搞不懂为什么要把小怪的数值设计这么高,感觉这个游戏除了调戏旁白真的没有什么特点和优势
吔,带节奏的野狗原来只有这么点啊,我还以为游戏都是他们买的呢
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.8M | 21.5K | 95% | $19.99 | |
| $6.8M | 10.7K | 88% | $23.99 | |
| $6.8M | 8.8K | 92% | $24.99 | |
| $6.8M | 71.5K | 77% | $4.99 | |
| $6.8M | 3.9K | 50% | $59.99 | |
| $6.8M | 16.8K | 98% | $11.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.1M | 2.7K | 84% | $14.99 | |
| $1.5M | 2.8K | 76% | $29.99 | |
| — | 0 | — | — | |
| $7.5M | 19.1K | 95% | $14.99 | |
| $3.1M | 15K | 97% | $10.79 | |
| $653K | 2.1K | 91% | $12.99 |