
ICEY is a 2D side-scrolling action game and a META game in disguise. As you follow the narrator's omnipresent voice, you will see through ICEY's eyes and learn the truth about her world. The narrator will constantly urge you in one direction, but you must ask, "Why? Why am I following his directions?“ Obey? Rebel?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 20 → 6.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $10.99 | 27.9Kreviews | 90% | — | $6.8M |
| $14.99 | 2Kratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 938 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
补票了,我感觉不坐牢的一款游戏 在这款游戏可以感受到开发者开发游戏的艰难,以及一些地狱笑话。
旁白有趣,就是闪避手感太差了,没什么反馈
Игра топ и стоит своих денег!!!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, Traditional Chinese*, French, Japanese*, Spanish - Spain*languages with full audio support
| $9.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 939 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
神,先玩的手机再玩的电脑。
好玩
虽然旁白一直强调说这是个动作游戏,但是这动作我真不能说是好,左右摇摆的攻击判定都没做好,而且制作人你要是再敢做那种零帧起手的神经刀和后撤步我就撒了你的🐎。整体来看游戏更像是史丹利的寓言那种meta游戏,不过我还是会给好评
流程短,但是真的爽!!!
时光荏苒,你我终将重逢
只能说几十块钱不能报太大幻想。优点是有的,探索要素很有趣,而且不是特别繁琐,还有互动感。旁白的设计也很有创意。但是作为一个2D战斗游戏来说,缺点就很多了。怪物总体单调重复,小怪直接激光锁头并且是多段攻击,被打中很快的就破盾,并且被击倒+较长硬直,打在身上就跟被阿修罗的技能修罗邪光斩一样,碰到一下,被打出去然后技能跟上来再打两下。大怪很难打出硬直,怪物的投技很难闪避,作者增加关卡难度的方式就是增加怪物的数量。怪物数量一上来很快就会出现以下情况:空中小怪给你破盾+多段击飞,好几个大怪在底下准备连击。站起来好几个大怪都在一边乱打迎接你站起来。等站起来又很难闪避投技,又被击倒。最重要的是游戏并不能通过增加熟练度去应对怪物,怪物数量一上来,一堆大怪在哪里群魔乱舞的压起身,再加上投技很难闪避,练习几遍也没用。后面就是只能靠伤害灌死怪物。而且我十分想吐槽,游戏名字叫艾希就艾希吧,还整个英文名,我想找到这个游戏的时候我还得查查这个游戏的英文名再在买游戏,真是分不清游戏的受众的主体啊。算了只能看在国产的份上给个好评。
好玩啊,这游戏操作不难,带来的爽感还是不错的,随便练几下也能畅快通关的,第一次是在toptop买的,后面不知道为啥,找不到了,算了,就当补票了,再体会一次,无暖的蓝光缓慢而来,带来的是对于你的告白,只为你而来,是告别也是希冀,愿能够一下想见,I'm glad to meet you again
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.8M | 21.5K | 95% | $19.99 | |
| $6.8M | 8.8K | 92% | $24.99 | |
| $6.8M | 71.5K | 77% | $4.99 | |
| $6.8M | 3.9K | 50% | $59.99 | |
| $6.8M | 16.8K | 98% | $11.99 | |
| $6.8M | 10.7K | 88% | $23.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.1M | 2.7K | 84% | $14.99 | |
| $1.5M | 2.8K | 76% | $29.99 | |
| — | 0 | — | — | |
| $7.5M | 19.1K | 95% | $14.99 | |
| $3.1M | 15K | 97% | $10.79 | |
| $653K | 2.1K | 91% | $12.99 |