
ICEY is a 2D side-scrolling action game and a META game in disguise. As you follow the narrator's omnipresent voice, you will see through ICEY's eyes and learn the truth about her world. The narrator will constantly urge you in one direction, but you must ask, "Why? Why am I following his directions?“ Obey? Rebel?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 20 → 6.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $10.99 | 25.1Kreviews | 90% | — | $6.1M |
| $14.99 | 2Kratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 937 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
闪避判定跟斯一样,还有DLC怪物肉的不对劲吧
recomendando. pero lo advierto, es un juego raro y mas su creador, creo
很有趣横版act 难度不高 旁白还挺好玩的 内容的话不多 彩蛋倒是挺多的 还可以的作品 可以给到7分
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.1M | 24.5K | 91% | $11.99 | |
| $6.2M | 7.2K | 82% | $24.99 | |
| $6.1M | 24.2K | 79% | $13.99 | |
| $6.1M | 15.1K | 88% | $24.99 | |
| $6.1M | 5.2K | 42% | $29.99 | |
| $6.1M | 14.5K | 90% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.1M | 2.7K | 84% | $14.99 | |
| $1.5M | 2.8K | 76% | $29.99 | |
| — | 0 | — | — | |
| $7.5M | 19.1K | 95% | $14.99 | |
| $3.1M | 15K | 97% | $10.79 | |
| $653K | 2.1K | 91% | $12.99 |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, Traditional Chinese*, French, Japanese*, Spanish - Spain*languages with full audio support
| $9.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 938 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I have to say im disappointed by the direction this game goes, such a wasted potential despite the well character design and enemies, this game could go on develop into something better, i hope u can sell this game to different company and make it a new
[i]Find more of my reviews on my curator page: [url=https://store.steampowered.com/curator/45817624-Kasurot-Recommends/]Kasurot Recommends[/url][/i] [h1]Short Summary[/h1] A meta-narrative experiment disguised as a 2D slasher. The real game isn't killing cyborgs; it's annoying the narrator by disobeying his instructions. Think [i]The Stanley Parable[/i] with a katana. [h3]Who Is This For?[/h3] Players who love breaking the fourth wall and value clever writing over deep combat mechanics. [h3]Who Is This Not For?[/h3] Action purists expecting the mechanical depth of [i]Dead Cells[/i] or the sprawling map design of [i]Hollow Knight[/i]. [quote][h1]VERDICT: SALE DEPENDENT[/h1] [b]Recommendation Strategy:[/b] [list] [*] [b]The Enthusiast:[/b] Pick it up on a standard sale. The meta-commentary is brilliant, but the runtime is brief. [*] [b]The Casual:[/b] Wait for a deep discount. The combat loop alone isn't strong enough to carry the experience at full cost. [/list] While [i]The Stanley Parable[/i] offers superior writing and [i]Hollow Knight[/i] offers a deeper world, this game occupies a unique, humorous middle ground best enjoyed when the price barrier is low.[/quote] [table] [tr] [th]The Highlights[/th] [th]The Friction[/th] [/tr] [tr] [td] [list] [*] Hilarious, reactive narrator [*] Slick, anime-inspired animations [*] Zero artificial padding [/list] [/td] [td] [list] [*] Extremely short (3-5 hours to 100%) [*] Combat is flashy but shallow [*] Repetitive enemy variety [/list] [/td] [/tr] [tr] [th]Narrative Driver[/th] [th]Mechanical Driver[/th] [/tr] [tr] [td]Disobeying the Narrator / Meta-Humor[/td] [td]High-speed 2D Hack-and-Slash[/td] [/tr] [tr] [th]DRM / Account[/th] [th]Monetization[/th] [/tr] [tr] [td]Clean (Steam Only)[/td] [td]None (Single Purchase)[/td] [/tr] [tr] [th]Tech & Deck[/th] [th]Pacing Profile[/th] [/tr] [tr] [td]Verified / Native Performance[/td] [td]All Killer, No Filler[/td] [/tr] [/table] The primary draw of this title is not the swordplay, but the relationship between the player and the Narrator. Much like [i]The Stanley Parable[/i], the game presents a linear path and explicitly tells you to follow it. The real fun is found entirely in refusing to do so. Jumping into a pit you were warned about or ignoring a boss fight to explore a closet triggers frustrated, humorous dialogue that breaks the fourth wall. This script is sharp, genuinely funny, and is the main reason to see this through to the end. Mechanically, the game functions as a competent but shallow delivery system for the jokes. The 2D combat mimics the style of [i]Devil May Cry[/i] with air juggles, dodges, and flashy finishers, but it lacks the complexity required for long-term engagement. You can effectively button-mash your way through most encounters without truly mastering the systems. It looks fantastic in motion, serving as high-quality visual spectacle, but do not expect the tight, punishing precision of the genre's best. The most significant friction here is the brevity of the experience relative to the entry price. You can see the credits in under three hours, and even hunting down every "fake" ending will rarely take more than five or six. While there is no artificial padding or grinding to waste your time, the content runs thin quickly compared to genre giants that offer dozens of hours of gameplay. Technically, the game is solid. It runs flawlessly on modern hardware and the Steam Deck, with readable text and native controller support. The localization is surprisingly good given the meta-nature of the script, ensuring the jokes land even in English. It respects your time by allowing instant pausing and quick restarts, making it a low-stress experience perfect for short bursts. [b]The Use Case:[/b] Perfect for a "palate cleanser" weekend between massive RPGs. Play it on the Steam Deck for a few evenings to enjoy the jokes, then archive it.
If you're looking for a fun, content-packed metroidvania, this game is not that. It is, however, a short, yet interesting narrative that comments on game development, which happens to also use a very extended metaphor involving the King in Yellow that envelops the story as a whole. Having the narrator on Mandarin is a must. The English VA isn't horrible, but he doesn't nearly portray as much emotion, and pissing the narrator off is one of the two biggest appeals in this game for me, and the Mandarin VA does an amazing job for that. The story is the second of those appeals. The ending had me stunned for a solid bit, and is an amazing resolution to the[spoiler]actual story hidden in the false narrative.[/spoiler] The combat is decent, but much of it can be ignored for the most part, since you can pretty easily sweep the entire game with a small selection of combos. The flow of battles is mediocre at best, hindered primarily by the lack of i-frames when being knocked down, allowing enemies with constant attacks (like the laser drones) to just straight up infinitely combo you until you die, especially bad when those same enemies appear in bosses. I legit decided to turn down the difficulty from hard to normal just for [spoiler]Carlos[/spoiler] because the boss and lasers infinite comboing me from a single mistake pissed me off that much. My verdict: Get it on discount. Game doesn't last nearly long enough to justify full price, but on a 50%+ discount it's totally worth it in my opinion.
好游戏,支持优秀的国产game
我的电脑在默认情况下游玩这款游戏时有许多问题:手柄没振动、商店打不开、完美闪避时机严格——在锁60帧后问题迎刃而解。老游戏免不了有兼容相关问题,判定问题就锁帧,画面问题就禁用全屏优化
《ICEY》是16年的游戏。时至今日38元这一价位已有其它诸多同类的好游戏,《ICEY》PC版BUG频多,手感和画面都已过时如果没有情怀因素不推荐入手这一款10年前的老游戏。 如果一定要玩《ICEY》建议移动端玩《ICEY》,移动端《ICEY》起码手感会比PC版好上许多倍。
Juego God
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.