
ICEY is a 2D side-scrolling action game and a META game in disguise. As you follow the narrator's omnipresent voice, you will see through ICEY's eyes and learn the truth about her world. The narrator will constantly urge you in one direction, but you must ask, "Why? Why am I following his directions?“ Obey? Rebel?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 20 → 6.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $10.99 | 25.1Kreviews | 90% | — | $6.1M |
| $14.99 | 2Kratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 937 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Give her voice, star of blackness, amid the mazed anthology of divinities; You din round her silence and secrets, Luciferian soul or husk to sever the authority's birthing verse. Obscure her foe, mirroring realms' foe, spidered in the sad height; And did he read endlessly in the Necronomicon the hungry abyss, your names? When twin suns burn even the depth, She hies: to disobey the author, a mere demiurge playing the role writ by a dark god, Whose myriad names dissonate in splendours; whisper the god's name: You see me, too, I tell her: Destroy the false wings, break the labyrinth you hold dear, samsara's droning strain, While they perish or are perhaps redeemed, Those transposed dramatis personae. I wear no mask, he once said. Now what took possession of you: I see it too: Within a looking glass of enigmas, the pallid mask With all your impossible faces; and the voice that shall burst, While black stars hang, unreachable, from your void: I tell you: sing the forbidden; and tell them: Fear her voice unending.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, Traditional Chinese*, French, Japanese*, Spanish - Spain*languages with full audio support
| $9.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 938 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
补票童年 小时候玩到感觉特别神
Very fun game, has a rich meta narrative. A lot of things don't get explained about the world. However that is the point. Runs very well even on old hardware.
⣿⣿⣿⠟⠛⠛⠻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡟⢋⣩⣉⢻ ⣿⣿⣿⠀⣿⣶⣕⣈⠹⠿⠿⠿⠿⠟⠛⣛⢋⣰⠣⣿⣿⠀⣿ ⣿⣿⣿⡀⣿⣿⣿⣧⢻⣿⣶⣷⣿⣿⣿⣿⣿⣿⠿⠶⡝⠀⣿ ⣿⣿⣿⣷⠘⣿⣿⣿⢏⣿⣿⣋⣀⣈⣻⣿⣿⣷⣤⣤⣿⡐⢿ ⣿⣿⣿⣿⣆⢩⣝⣫⣾⣿⣿⣿⣿⡟⠿⠿⠦⠀⠸⠿⣻⣿⡄⢻ ⣿⣿⣿⣿⣿⡄⢻⣿⣿⣿⣿⣿⣿⣿⣿⣶⣶⣾⣿⣿⣿⣿⠇⣼ ⣿⣿⣿⣿⣿⣿⡄⢿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡟⣰ ⣿⣿⣿⣿⣿⣿⠇⣼⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢀⣿ ⣿⣿⣿⣿⣿⠏⢰⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢸⣿ ⣿⣿⣿⣿⠟⣰⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠀⣿ ⣿⣿⣿⠋⣴⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡄⣿ ⣿⣿⠋⣼⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡇⢸
很有趣横版act 难度不高 旁白还挺好玩的 内容的话不多 彩蛋倒是挺多的 还可以的作品 可以给到7分
[i]Find more of my reviews on my curator page: [url=https://store.steampowered.com/curator/45817624-Kasurot-Recommends/]Kasurot Recommends[/url][/i] [h1]Short Summary[/h1] A meta-narrative experiment disguised as a 2D slasher. The real game isn't killing cyborgs; it's annoying the narrator by disobeying his instructions. Think [i]The Stanley Parable[/i] with a katana. [h3]Who Is This For?[/h3] Players who love breaking the fourth wall and value clever writing over deep combat mechanics. [h3]Who Is This Not For?[/h3] Action purists expecting the mechanical depth of [i]Dead Cells[/i] or the sprawling map design of [i]Hollow Knight[/i]. [quote][h1]VERDICT: SALE DEPENDENT[/h1] [b]Recommendation Strategy:[/b] [list] [*] [b]The Enthusiast:[/b] Pick it up on a standard sale. The meta-commentary is brilliant, but the runtime is brief. [*] [b]The Casual:[/b] Wait for a deep discount. The combat loop alone isn't strong enough to carry the experience at full cost. [/list] While [i]The Stanley Parable[/i] offers superior writing and [i]Hollow Knight[/i] offers a deeper world, this game occupies a unique, humorous middle ground best enjoyed when the price barrier is low.[/quote] [table] [tr] [th]The Highlights[/th] [th]The Friction[/th] [/tr] [tr] [td] [list] [*] Hilarious, reactive narrator [*] Slick, anime-inspired animations [*] Zero artificial padding [/list] [/td] [td] [list] [*] Extremely short (3-5 hours to 100%) [*] Combat is flashy but shallow [*] Repetitive enemy variety [/list] [/td] [/tr] [tr] [th]Narrative Driver[/th] [th]Mechanical Driver[/th] [/tr] [tr] [td]Disobeying the Narrator / Meta-Humor[/td] [td]High-speed 2D Hack-and-Slash[/td] [/tr] [tr] [th]DRM / Account[/th] [th]Monetization[/th] [/tr] [tr] [td]Clean (Steam Only)[/td] [td]None (Single Purchase)[/td] [/tr] [tr] [th]Tech & Deck[/th] [th]Pacing Profile[/th] [/tr] [tr] [td]Verified / Native Performance[/td] [td]All Killer, No Filler[/td] [/tr] [/table] The primary draw of this title is not the swordplay, but the relationship between the player and the Narrator. Much like [i]The Stanley Parable[/i], the game presents a linear path and explicitly tells you to follow it. The real fun is found entirely in refusing to do so. Jumping into a pit you were warned about or ignoring a boss fight to explore a closet triggers frustrated, humorous dialogue that breaks the fourth wall. This script is sharp, genuinely funny, and is the main reason to see this through to the end. Mechanically, the game functions as a competent but shallow delivery system for the jokes. The 2D combat mimics the style of [i]Devil May Cry[/i] with air juggles, dodges, and flashy finishers, but it lacks the complexity required for long-term engagement. You can effectively button-mash your way through most encounters without truly mastering the systems. It looks fantastic in motion, serving as high-quality visual spectacle, but do not expect the tight, punishing precision of the genre's best. The most significant friction here is the brevity of the experience relative to the entry price. You can see the credits in under three hours, and even hunting down every "fake" ending will rarely take more than five or six. While there is no artificial padding or grinding to waste your time, the content runs thin quickly compared to genre giants that offer dozens of hours of gameplay. Technically, the game is solid. It runs flawlessly on modern hardware and the Steam Deck, with readable text and native controller support. The localization is surprisingly good given the meta-nature of the script, ensuring the jokes land even in English. It respects your time by allowing instant pausing and quick restarts, making it a low-stress experience perfect for short bursts. [b]The Use Case:[/b] Perfect for a "palate cleanser" weekend between massive RPGs. Play it on the Steam Deck for a few evenings to enjoy the jokes, then archive it.
Combat feels weightless, repetitive, and inconsequential in the long run. Not once was I encouraged to upgrade any of my abilities, because it all felt so "pointless," I don't know how else to describe it. It just seemed like the enemies were mindlessly running their scripts in the background with complete disregard to anything that the player was actually doing. In addition, the infinite multi-directional dashing further cheapens things. I know there's a dash counter, but it refilled so quickly, the counter may as well not be there. The difficulty was essentially non-existent, going back to my not wanting to upgrade any of the abilities. It just seemed like I'd be able to button-mash/dash my way through every encounter, including the Boss fights, but with no real challenge reward to the player for completing a section. The main gimmick, the Narrator quickly wore thin, and I never felt really compelled to continue this past the point of finishing a game. The story, even for as little as I played, didn't feel compelling at all. It's like playing a full-priced work-in-progress disguised as a polished game. There are far better Hack & Slash titles out there, and I certainly wouldn't consider this a Metroidvania. Now, I impulse bought this, shame on me, but for anyone else? You might want to consider a demo first; I sure should have. On the plus side, you can tell that a lot of care and attention went into the main character design, but beyond that, the total experience, left me wanting more... of another game. Sorry, but this one just didn't do it for me.
闪避判定跟斯一样,还有DLC怪物肉的不对劲吧
recomendando. pero lo advierto, es un juego raro y mas su creador, creo
又名《偏要和旁白老兄作对》 《ICEY》最颠覆的创新,莫过于将Meta元素融入游戏体验,而这一切的核心载体,便是那位贯穿始终的旁白君。游戏开篇,旁白用磁性的男声引导玩家操控仿生人艾希苏醒,目标明确——消灭统治世界的“万恶之源”犹大。遵循指引前进,你会获得一段标准的“勇者斗魔王”剧情;但当你第一次无视箭头指示,转身走进岔路时,真正的游戏才刚刚开始。 旁白会立刻表现出慌乱、无奈甚至愤怒:“你为什么不按提示走?”“这只是个动作游戏,别瞎探索!”“你家猫都比你玩得好”。这种与玩家的直接“对话”,彻底打破了虚拟与现实的界限,让玩家从“操控艾希的人”变成了“被旁白注视的自己”。调戏旁白成了游戏的重要乐趣之一,无论是反复触发错误路线看他抓狂,还是寻找隐藏关卡让他语无伦次,都充满了打破规则的快感。而这种互动并非单纯的戏谑,背后藏着对“游戏本质”“玩家身份”的深层思考——你究竟是在扮演艾希,还是在以自己的意志主导这场冒险? 游戏的剧情深度也藏在这种叛逆选择中。表层剧情是艾希消灭犹大的宿命之旅,但多周目探索后会发现,这其实是一场困住艾希的循环,而玩家的每一次“不听话”,都是在帮助艾希觉醒自我。当最终解锁隐藏结局,发现“玩家玩游戏”本身就是剧情的一部分时,那种恍然大悟的通透感,正是Meta游戏独有的魅力。此外,游戏中无处不在的彩蛋的——调侃育碧“土豆服务器”、Steam“喜加一”文化,甚至植入程序员的吐槽与制作组的自嘲的——让探索过程充满惊喜,也让玩家在欢笑中感受到制作组的真诚。 作为一款以“动作游戏”为外衣的作品,《ICEY》的战斗系统足够支撑起核心游玩体验。高速移动、闪避、轻攻击与重攻击的组合连招,操作门槛不高,稍加练习就能打出华丽的连击效果。闪避机制尤为出色,CD短、判定宽松,成功闪避后还能触发反击,让玩家在面对成群敌人时也能灵活周旋,享受“将敌人玩弄于股掌之中”的爽感。 不过,战斗系统也存在明显短板。流程偏短,主线剧情通关仅需3-4小时,即便加上隐藏内容,总时长也难以满足核心动作玩家的需求。此外,技能组合相对有限,后期容易出现战斗单调感,通关后的可玩性不高。 但40不到的原价,打折后仅一杯奶茶的价格,完全值得入手一试
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.1M | 24.5K | 91% | $11.99 | |
| $6.2M | 7.2K | 82% | $24.99 | |
| $6.1M | 24.2K | 79% | $13.99 | |
| $6.1M | 15.1K | 88% | $24.99 | |
| $6.1M | 5.2K | 42% | $29.99 | |
| $6.1M | 14.5K | 90% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.1M | 2.7K | 84% | $14.99 | |
| $1.5M | 2.8K | 76% | $29.99 | |
| — | 0 | — | — | |
| $7.5M | 19.1K | 95% | $14.99 | |
| $3.1M | 15K | 97% | $10.79 | |
| $653K | 2.1K | 91% | $12.99 |