
An action roguelike shoot 'em up. Draft power-ups between levels to become stronger and build crazy combos. Several player ships to unlock, multiple game modes; including Endless Mode and Arcade, leaderboards and achievement challenges!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 8 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Genres
Engagement
Reviews
I opened it up to play 10 minuets and see what it was like. Its 2:21 in the morning now. I have 3 projects due tomorrow. I am going to play this more before I get those done. Even as the game is now, I will 100% get my money out of it without forcing myself to. Suggestions for the devs: Give me the option to buy more types of upgrades with my points (maybe further some upgrade paths so it doesn't dilute the starting pool with OP stuff) Exclusive upgrade paths. EG Either get the invulnerable drones upgrade, or an upgrade to put them directly in front of your ship (at the cost of some of their dmg ofc). A few more enemy types/setups (especialy for the early levels)
面クリアごとに複数のパワーアップから一つを選んでビルドを作っていく形式のシューター。8bit風 Nova Driftみたいな感じ。normalとhardは隙間時間にサクッと周回するのにちょうどよいボリューム。エンドレスモードはリーダーボードで高位を狙うとなると地獄。2024/1031時点で1位をとった時は1プレイ約15時間かかりました。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9.5K | 51 | 43% | $4.99 | |
| $9.5K | 52 | 77% | $9.99 | |
| $9.5K | 119 | 56% | $4.99 | |
| $9.5K | 168 | 48% | $1.99 | |
| $9.5K | 84 | 55% | $4.99 | |
| $9.5K | 84 | 45% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $26K | 274 | 87% | $4.99 | |
| $108.6K | 169 | 46% | $24.99 | |
| $91.9K | 226 | 97% | $13.99 | |
| $65.6K | 339 | 93% | $9.99 | |
| $18.7K | 73 | 93% | $9.99 | |
| $1.8K | 19 | 89% | $4.99 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 40 reviews with recorded playtime.
This a great Space Invaders-themed Roguelike that has computer-related themes mixed into it too. I like the idea and gameplay of this game. It is a challenging game, but there are multiple different ships to unlock and play with. There is a lot of RNG for creating builds, but the bosses, are always the same, at least in the normal mode. There is also an endless mode if you feel you are up for that challenge. Endless mode map randomly generated maps and more enemies. I should say that I got the game from a giveaway. ICEwall also runs great on the Steam Deck, and if you have a fight stick, I think that is the ideal way to play the game, in my opinion. Find more reviews from me on my Steam curator page: https://store.steampowered.com/curator/41065644-Jimi-Reviews-Games/ Find more Steam Deck reviews from me on my Steam Deck curator page: https://store.steampowered.com/curator/42800057-TreeofEmber/ Here is the YouTube video of my first impressions of the game: https://youtu.be/MgOYZY9xcJI
Yea.'
[h1]An unique twist on old games?[/h1] [hr][/hr][i]It is a small game which gives you what it shows you. It is for people who like bullet hell games and want to have a twist on them like a rogue-like progression.[/i][hr][/hr] [h1]What this game is all about?[/h1] This game is fundamentally bullet hell game. You will be focusing on your character and making micro adjustments to your position. You will be memorising projectile patters and dodging them. Everything else is just a twist on old, bullet hell genre. Rogue like elements are fun, but they do not alter core gameplay. This is good, albeit short game. You will soon complete base game and the longevity supposedly comes from repetition. Beating game with other characters, hunting for achievements, better scores, higher difficulty levels, etc. I only disliked seemingly randomly thrown assets together as game lacks a little bit thematically. For example, in military level boss is a pyramid? Then it is a plane? Bosses generally tend to suffer from multiple stages which neither of them is interesting or difficult. These are just stages pilled upon stages and game even lacks simple coherence. Like: this is military level or this is pirate level as assets are not always consistent. [h1]What I had expected?[/h1] I had missed an easier mode for starters and greater focus on rogue like elements. [list] [b][i]Rogue like[/i][/b] [*]When I had played this game, I had expected various interesting upgrades which would allow you to play this game differently. However, all upgrades are rather tame. They all are focused on various interactions of your shots. Make them bigger, make them slower in order to scale up in a way which would allow you to fill entire screen and instant kill entire wave in a dozen of seconds. This game has only this kind of interactions. I was expecting to get regenerating shields. Amour. Stealth. More interesting drones which wouldn't just be extension of you shooting. Even something as regenerating health is very scarce in this game. In this game you will have 100 ways to augment your attacks, but few powerful combinations to make your character really powerful or interesting. [b][i]Easy mode[/i][/b] [*]Game lacks an easy mode. It has a practice mode, however it is so trivial that it is not interesting to play. You essentially have invincibility turned on which is neither interesting or gives you a real practice. This game needs to start with on easy mode for a new player. An easy mode should be just a normal mode with ballerina pick up enabled by default. The core issue is that this game is unforgiving. It is for people who love playing bullet hell type games. Thus, you will have to beat level after level without making a mistake. For a new player it is difficult and they will make a mistake along the way. Mistakes will accumulate and they will get frustrated. Ballerina gives a player 1 health if they take no damage. It is an easy way to make an easy mode for players to play on as it allows players to make mistakes and learn how to play base game. After player beats an easy mode, a normal game mode will be unlocked which is just how the base game is now. [/list] [h1]Is it worthy your time?[/h1] This game is what you see. It is designed for people who enjoy bullet hell games and is unforgiving to others. If you know that you like these types of games, it is a good purchase. If you don't, then it is more of an open question. Lack of an easy mode for people unfamiliar with the genre will cause frustration. Lack of interesting character customisation might feel shallow and game lacks narrative to make levels interesting as they can feel cheap at times. [h1]Little things[/h1] Here is a list of various small things which could be improved. [list] [*]Is a giant resource hog. Game uses surprisingly little RAM, but a lot of GPU and CPU resources. The problem resides with having no cap on FPS and thus my hardware max out unity FPS cap of 900 FPS. Game needs to have an option to cap FPS. [*]Game has a standard white cursor which stays on a screen when you use keyboard aiming. I would like to just get rid of it in options or hide it when not in use. [*]It is little bit annoying and tiresome when all bosses have 3 stages of ever increasing difficulty. [*]Game has only 1 health regeneration pick up and that is very situational. [*]Game has upgrade tier system which is not very clearly portrayed. Each upgrade has different icon with different kind of stars to show that it is better. It would be nice to see icons with unified scheme of rarity. [*]Game waits until last projectile to finish. When you are dealing with boss, it is kind of anti-climatic to deal with remaining spawns. [*]Barrels/bombs slow down gameplay significantly by denying you access to part of a map where are a lot of them. [/list] [i][url=https://steamcommunity.com/groups/Calicifer/discussions/0/3497635239425716541/]Calicifer's Reviews[/url][/i] [quote]If you are interested reading full review or want to discuss something with me, please follow the provided link. I do not allow endless discussions under my reviews, because it rarely ends well.[/quote]
Game built on the "Space Invaders" foundation but with very clever updated design, good mechanics and modern graphics.
An old school type shoot em up (Space Invaders, Galaga, Demon Attack) but with power-ups between stages! This is GREAT! Especially for under $4 during the summer sale. Highly recommend!
very good and cool game\
Muy bueno
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.