
In this third person survival horror, play as David, a teenage boy during a summer night, who will have to escape his unconscious fears, taking many forms. In the same time, he will have to save his friends from their own scary projections.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The developers left this game to rot. Controls are terrible and the whole game needs to be polished more. This is only Episode 1 and there won't be more episodes as the developer studio shut down.
The real horror wasn't the sexy ghost lady, it was the crappy camera and control. Also BEWARE: The studio who did this is no more, so if you somehow wanted the rest of the story don't expect episode 2 anytime soon, or ever.
Длинная Ночь - [strike] только пули свистят по степи [/strike] хоррор который не смог. Перед нами первый эпизод из трех. Остальные два должны были быть сделаны через пару месяцев после релиза, но разраб не выдюжил после провала продаж и плохих отзывов. Так что история незавершенна и видимо уже не будет. По истории обычный хоррор, в котором группа подростков своей дуростью пробуждает древнее зло, в одном изолированном лагере. Кто смотрел американские хорроры на тему сабжа, тот может представить что будет дальше. https://steamcommunity.com/sharedfiles/filedetails/?id=2359063985 Плюсы: - локации в целом неплохо прорисованы. - пазлы есть и неплохие. - атмосфера старых хорроров, аля первый Резик или Экстатика (камерой напомнило отчего-то), вполне неплохо воссоздана. Минусы: - управление это ад, боль, и испанский стыд. Начнем с того что enter и esc не пашут. Вместо них q и e. При этом в стартовой менюшке иногда вместо e высвечивается a. Но нажимать надо все равно e. И так все остальное. На геймпаде в это играть еще можно, но на клавиатуре это боль. - очень много времени приходиться играть в убегайку от призрака. При этом наш перс сбивает дыхалку очень быстро (надо делать паузы), и бегает как самый отстающий школьник на физре. Ну нельзя же так над игроком издеваться, в самом деле. - игра иной раз фризит и лагает на ровном месте. На железе которое превосходит в разы, нужное в описании игры. - иногда игры не выключается. Приходиться грохать через диспетчер. - история незавершенна. https://steamcommunity.com/sharedfiles/filedetails/?id=2359063869 Как итог: хоррор на час прохождения. С неплохой атмосферой, при этом начисто загубленной реализацией. И недоделанный до конца. Не рекомендую. 4 кровавых соития с призраком из 10 http://steamcommunity.com/sharedfiles/filedetails/?id=1126193393 [i]P.s: если этот обзор был для Вас полезен ставьте лайк, а также добавляйтесь в друзья и подписывайтесь на меня как куратора - [url=http://store.steampowered.com/curator/28776273/] Обзоры онлайн [/url][/i]
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A nice and interesting horror adventure indie game, got it from bundle and glad i have played it. Kinda like playing Alien Isolation, not too intense, but still got the feeling. Pros : + Atmospheric horror game + Nice puzzle and exploration Normal : +- A short game (around 2-4 hrs and you finish the game) +- Control a bit clunky after change of camera (like playing RE3 or Dino Crisis in PS1) Cons : - Only the 1st episode - Game won't continue, the dev went bankrupt Sidenote : Aside from those all negative review, this game is nice for a horror game. I kinda understand the feelings for those who support kickstarter, the dev promise to continue the game but in the end maybe they miscalculated and went bankrupt. Even though this game won't continue, it still delivers a nice experience for a horror game.
First of all i really cant recommend this game. Not even for the price of 99 cents i bought it for in the halloween sales. the game seemed to be good at first, its a creepy story told at the start of the game in a comic style which is good. the first problem i had during this videosequences was, that it lagged. i got the sound effects and the written story part so fast that i couldnt read it all (and i can read fast) the pictures to the written story part were slow. in the end the whole story was told and i still had still plenty appearing pictures without any sound. Then it crashed my computer, so i restarted to try it again. the same problem accured but my comp didnt crash this time. on this point i have to say i have a good gamer comp i can play games like DayZ with a miserable programming without problems with my system. it was weird that the game lagged. i didnt care too much about it, since i still knew enough from the story so i started playing. the graphics arent good, which isnt the problem to me when i play a good story based games. i played plenty indie titles with a weak graphic but a good story. but its a point to mention in a recommendation. i started as the blonde guy walking back to the camp and spotting a ghost lady at the playground. so i walked to her, since there is no way to not walk to her anyways.. i tried around 10 times to run away, but my character had to breath and she got me. i tried of course to not run that fast for a while to not stop completely for a few seconds because that means your death. the problem is the ghost lady runs as fast as my fastest possible run and she doesnt get out of breath... i never came away of her instant killing. i came to a house which i couldnt enter..and the other way was just a way without anything where she also killed me. so...i got really fast tired...start game..run...get eaten..restart..run..get eaten...im not far into the game and someone could say i cant write a recommendation about it, but...sometimes you dont have to bother yourself to play completely through a game you hate or like already in the first minutes to write negative or positive recommendations about it. im sure i would find the solution to outrun or "scare" her away. but im just not in the mood to try so. i got fast that annoyed of it, that i told myself "nah thats just no fun to play". you cant just start up a game being hunted this insanely while u dont even know the controls. the unspoken rule for horror games are....start slow, get used to the controls and to the atmosphere..and then appears the first enemy. No matter if its alan wake, outlast, the evil within, resident evil series, amnesia, slender man and many others, you walk around, check out the scenery, get used to the controls. In Long Night you start, walk for 5 seconds and get right away attacked. it isnt creepy in any way. and a horror game should be scary or creepy. its just annoying and nothing else. i got a WTF feeling, got tired of it..i thought "ya ya fine eat me again..lets run left way..lets run the other way...ugh lets just play something else" the controls are horrible. the camera movement is really bad. i dont know how often i runned into the playground fence because of stupid controls and camera bugs and got instant killed again. Then i read about the game and what other people think of it. i should have read it before. i find out that it was planned for many chapters. the game studio was shut down and the developers stopped working on it (which i understand why cause the game sucks noone wants more chapters of that crap). still it means even if someone enjoys this game, the story is unfinished and will never get continued. so the whole point of playing it is senseless. ya i know my english in this recommendation kinda sucks too, plenty grammar fails and typo errors..and i know about it..the thing is..i got a headache from the game and everyone understands that the game is ♥♥♥♥...so i fullfilled to warn other gamers...my positive recommendations are better LOL
Here is an analogy that I feel best describes the game. Resident Evil and Silent Hill had a drunken one night stand. It was fun, and in the morning they both exchanged phone numbers and parted ways. Of course, neither parties ever had the intention of seeing one another again. However, after a month Resident Evil got a phone call. It was Silent Hill, she was pregnant and he was the father. Resident Evil denies the allegation, and Silent Hill vehemently protests that he was the only cartridge that has been in her console. After time, Resident Evil accepts his new role as a father, and becomes more invested. He starts bringing Silent Hill to her medical appointments, and even began taking a parenting course at the local Y. However, just as things were looking up, tragedy struck. The baby that Silent Hill was carrying was diagnosed with Down Syndrome. It was identified after a routine blood test and then was confirmed by amniocentesis. There was no question: Resident Evil and Silent Hill was having a retarded baby. After many tears and much debate, Silent Hill decided that she wanted to abort this baby. However, she could not stand to tell Resident Evil. Instead, she orchestrated a plan to miscarry the baby. In the third trimester, she threw herself down the 3 flight of stairs that led to the apartment that her and Resident Evil now shared. Resident Evil heard the screams, ran out and was horrified by the sight before him; Silent Hill was at the bottom of the stairs, unconscious and bleeding profusely from her head and vagina. At the hospital. Resident Evil sat by Silent Hill's side as the machines clicked and beeped, keeping her alive. She had been in a coma for several weeks, with no signs of getting better. Her massive trauma resulted in serious damage to the brain and organs. Miraculously, the baby survived, but with unknown side effects from the fall. The doctors explain to Resident Evil that the baby is at risk, and they must perform a C-section to save the child. However, the result will most likely be fatal for Silent Hill. After several minutes of silence, Resident Evil agrees. He kisses Silent Hill one final time and allow the doctors to perform the operation. Several months pass. Resident Evil is sitting in his nursery, rocking his child. The birth had been a success, however, in addition to Down Syndrome the baby has also been born with serious physical disabilities as a result of the fall. Resident Evil looks up at a portrait of Silent Hill he had set next to the crib. He gently rocked his baby and said “Look there Long Night, one day you will become as beautiful, and popular and cutting edge as your mother.” However, deep inside, Resident Evil knew that this was a lie. I think that sums it up perfectly.
Don't buy this. They say that they're inspired by the old classic survival horror games but they aren't. In those games you could defend yourself or even run away fairly easily, this one, not so much. Look I didn't get far enough into the game to be able to suggest whether you should play it or not, but I really didn't have to to get the experience I would be having throughout the entire game. The game makes it so that you have a stamina meter, but if you stop moving for half a second the monster catches up to you and you die. The music, from what I gathered was cliche, it wasn't horrible, so that's a bonus I guess. The cutscenes have no voice acting, only subtitles while they quickly switch between slides, giving you no time to read what the characters are saying unless the subtitles take up more than one slide. This is not how you make a horror game.
The game is good, but I dont recommend it since the dev didnt complete it ): 6/10
I wanted to be that one person to give this a good review...but sadly I cannot. The game has a lot going for. I mean the comic-style horror (not the super jumpscares that we normally go through) gives it a good vibe. The story gets better later on. However, the controls...oh god the controls. They are just too sensitive. When changing maps, your direction goes back to the same. For example, you're heading down and when the map changes when you heading down, it tries to go back up. The interface is terrible. For the gamepad, it rotates to different stuff rather than what you want. And at the end...oh man the end. Just dodging that shark thing. That is worse than the Chantelise and FF8 final boss. In the end, the story was great. However, with the terrible controls, and the fact there's not another episode coming, it was better off being a visual novel-type game. Pros: Good story. Nice atmosphere Cons: Controls are terrible and too sensitive Interface could be better That ♥♥♥♥♥♥♥ lady That ♥♥♥♥♥♥♥ shark Now if you excuse me, I'm gonna take some pills for my headache.
Not recommended. Could dig the oldschool survival horror in general, if the execution weren't so terrible. If you still want to get it, note that this is only episode 1, and there is no continuation after the cliffhanger ending of this VERY short episode. The premise is classic and compelling - haunted camping grounds, Native American ghost legends, with a nice dose of personal psychological horrors the character/s has/have to deal with. A camping trip with friends, a local urban legend, a spooky dare gone wrong, and our protagonist finds himself alone and scared, looking for his friends and hunted and haunted by a ghostly woman. So far, so good. The added effect of monitoring the protagonist's fear-level and dealing with his asthma (?) to reduce it seems a nice touch, but lacks in effects and ends up looking more like a poor attempt to emulate similar elements from better games. The gameplay suffers primarily from stiff, occasionally bugged controls and repetitive elements. While I don't mind the often surprising and - with a few unintentionally comical exceptions - rather unforgiving attacks and opportunities to die so much, given that it's rare you'll make too much progress without coming across a save point (use those whenever you see them - you'll often backtrack to older ones, but there aren't that many in the game), I do mind their unoriginality. A few "bad choice" deaths and a slightly more interesting though very railroaded boss fight notwithstanding, the primary threat is the aforementioned ghost woman, who will upon your entering an area occasionally appear, scream, and begin to chase you down. Once or twice you may be lucky and she will disappear before reaching you (she also seems unable to enter certain areas, making it easy for you to lose her depending on your positioning) but for the most part she will insta-kill you upon reaching you. To evade her, you may simply dodge into one of the designated hide spots, and it is generally very easy to lose her, unless you happen to be badly positioned, such as trapped by a dead end. The game therefore presents mostly frustration-deaths, forcing you to backtrack a little and try again, hoping for a better angle this time. The faulty controls may also do you a disservice here if you enter an area from the wrong side and directions are mirrored until you let go of your movement keys for a moment. Not so convenient when you're running for your life. My greatest problem with the game is, however, that it is insultingly short. Yes, even for the price, even for an "episode 1". If you're an idiot like me and need forever to understand that no, you really can't/shouldn't taunt the ghost and lead her on a merry chase, you may spend up to two hours on it. I like trying things out, and I can be stubborn when I think a boss fight should work the way I want it to work, what can I say - entirely my fault. But more than likely, you will be done much quicker. All in all, there was some real potential for an indy game here. I don't mind the rough edges such as some (!) issues with the controls, the mediocre graphics, or the nostalgia feeling of a somewhat rough and tumble, simple third personal survival game. But with the complete lack of conclusion or real explanation of the setting (you may piece it together from notes you find, if you care to read them all), the short duration, and the additional flaws of repetitive gameplay and stiff, buggy controls, I can't even use nostalgia as an excuse to recommend it. You may think "It's only five bucks!" or "It's on sale!" but for that money, you'll be left with what feels like nothing but the barest prologue to a game. I'd completely change my mind if it were finished, but it isn't, and from the looks of it it won't be, so I can't recommend this game. To the developers, it'd be prudent to finish the game and move away from the episodic release. For everybody who has already bought your game, they have already overpaid for it. Not that I imagine that will happen, but here are my two cents.
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