
ICARUS is a solo or multiplayer PvE survival game. Explore a savage wilderness in the aftermath of terraforming gone wrong. Complete narrative quests as either Open World operations or Individual Missions. Explore, build, craft and hunt while seeking your fortune and prospecting for exotic matter.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 23.71/day in the week to Aug 30 → 56.14/day in the week after.
About
However you want to experience Icarus, you can.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 2699 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Ever since the game was released, the controls have been infuriatingly finicky/unresponsive (Left/right clicking will frequently do nothing). The devs have yet to fix this issue or (as far as I am aware) haven't addressed this. It seems this problem is related to Fullscreen/borderless Fullscreen settings, as well as animation interruption. The game has been out for a few years now. For me this is unacceptable and I cannot recommend this as it is.
I tried to like it, but after playing for a bit, and realizing that the further you go, you'll have to purchase a DLC to get anywhere. I've never seen a game that costs so much for every little DLC, be it game content or decorations for building. The developers must not know how micro transactions work, and figured lets charge for every little thing we make and they'll be rolling in money.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best RU #34, worst AU #100 · 12 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 20/day in the week to Jul 23 → 154.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Portuguese - Brazil, Russian, Spanish - Latin America, Japanese, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Dropped in mission. all the workshop gear with me got stuck in "on drop/settle" and lost.. Considering devs have audacity to ask people 25-30€ per dlc. While basic stuff is legit broken. And only way to fix this, is head to %appdata% and manually edit my json files to access the gear game stole from me. eat a bag of soft dih.
Данная игра в действительности стоит своих денег, здесь каждый человек может заниматься своим любимым делом. И даже одиночка найдёт для себя здесь золото среди многих игр. Ведь здесь можно не просто выживать, здесь можно полноценно и по настоящему отдыхать. Ты сам решаешь кем ты будешь и чем ты будешь заниматься. Ты можешь отстроить великий дом, особняк, виллу и даже небоскрёб, но это потребует определённых усилий. И по завершению, и даже в момент строительства ты ощущаешь настоящий кайф, который сейчас к сожалению может дать мало какая игра. Ты можешь бегать и изучать, ты можешь фармить и качаться, ты можешь уничтожать местных боссов и не бояться никого, радуясь своей клубничке на твоей ферме ^_^ Здесь всё по особенному и именно за счёт этого я и рекомендую данную игру к покупке. Я бы даже сказал настаиваю к покупке, ведь это явно того стоит. И берите с собою друзей, так будет ещё круче)
[h3] The base game is just a demo fee [/h3] This game is a blast, Then. You check out the DLCs and the prices and relise the Devs are running an actual circus over there. Devs hiding Vertical progression and QOL behind price tags expecially for things that should have just been in an update or hotfix is absolute clown behaviour. At the price point entry of $51 base game charging close to that for each DLC for a weekends worth of work load is a joke. Dangerous Horizons DLC at $43 is wild, Not even tencent would do you like that. No lube just straight in. An entire 5th Tech tree, vehicles, mounts, npcs, new creatures, Massive endgame powerspikes and QOL.If your DLC is bigger Numbers and QOL you didnt do good you're POS Greate hunts DLC at $37 Addin boss fights, Better tools, armor, traps and endgame power spikes like Legendary weapons and customisability. Some minor things trickled into base game but nothing says "we respect our players" like putting all the powerful and meaningful things behind a price tag close to what you paid for the game itself. New Frontiers DLC at $43 Another full map with alien biomes, new resources, over 100+ craftables They have done crazy work for the game and the free updates are abundant but there are a myriad of ways to monitzise a game without bending the player over. At what point do you stand up and walk away, I have spent alot of money on there slop DLCs aswell as these dlcs. But, This company will have you touching your toes for the entirety of this games lifecycle. So be warned [b]$50 gets you a Vertical slice not a complete game.[/b]
There is no option to disable death loot drops. Also, the monetization is too intrusive.
I've really enjoyed playing Icarus. There's plenty to do, so it never feels repetitive, and if you're someone who enjoys building, this game offers a lot of creative freedom. The world is a great size for exploring, and the technology/item tree is extensive, giving you lots of options for progression and different play styles. One of the best things about Icarus is that the developers continue to support the game with regular updates and new content, which keeps the experience fresh. Overall, it's a fun survival game with a lot of depth, and I'd definitely recommend it to anyone who enjoys exploration, building, and crafting.
Es una mezcla entre supervivencia y hacer misiones en un mundo abierto; me trae vibes del 7 days to die pero en vez de zombis, tiene criaturas mutantes y animales exoticos; es un juego que tiene mecanicas interesantes pero esta mal optimizado y aparte su interfaz me abruma demasiado. Es un titulo que si podria llegar a recomendar si te gustan los juegos survival casuales con una ambientacion futurista en donde vas cumpliendo misiones y te vas chetando, explorando y recolectando recursos. Teniendo en cuenta que ya eh probado otros titanes del género; mejor elaborados como proyect zomboid, the long dark, 7 days to die, the forest y sons of the forest con una jugabilidad, realismo e inmersion superior a Icarus, quedando éste como 3 escalones por debajo. Nota: 6/10
Игры нет, а обзор дают написать. Странная ситуация. Не покупайте вы этот АРК где логика в части восприятий выживании просто сломана. Вы имеете космические технологии, а начинаете с каменного века. Сразу в топку такое понятие.
very clunky for a $44 CAD base game that plays like an early access title. if I paid any money for this I would have returned it immediately.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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