
ICARUS is a solo or multiplayer PvE survival game. Explore a savage wilderness in the aftermath of terraforming gone wrong. Complete narrative quests as either Open World operations or Individual Missions. Explore, build, craft and hunt while seeking your fortune and prospecting for exotic matter.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 23.71/day in the week to Aug 30 → 56.14/day in the week after.
About
However you want to experience Icarus, you can.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 2699 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
У меня старый компьютер, потому к вопросу оптимизации, поднимаемому в обзорах, я отнёсся серьёзно. Выбрав бесплатные выходные, я приступил к тестам (для одиночной игры). Как результат часовых игр с настройками выяснилось, что адекватных теней на моей GeForce GTX 1080 добиться без температуры под +80С нельзя, а в остальном можно выставить средне-высокие настройки Full HD и наслаждаться красивыми пейзажами. Но слишком долго любоваться природой всё же не стоит – большая часть местного бестиария норовит съесть нашего старателя, ночи и пещеры такие тёмные, что не видно даже своих рук, а местные бури и погодные условия то и дело разрушают даже начальные убежища, что уж говорить о нашем хлипком скафандре. Вторым настораживающим пунктом был не совсем ясный момент с ограничениями по времени неких операций-миссий, но если их запускать из открытого мира то все рамки (за исключением пары операций с внутренним таймером) магическим образом исчезают. Выполнение миссий приносит местную валюту, иногда разблокировку чертежей и сюжет. С покупкой основных дополнений: Стикс (слабое), Новые Рубежи (хорошее), Великая Охота (среднее), Опасные Горизонты (отличное) – простора становится значительно больше, к первой карте добавляются ещё три, появляются новые цепочки заданий, охоты на боссов, ресурсы и виды валют, которые можно и нужно тратить в космическом магазине для покупки полезных вещей. Прокачка персонажа весьма развесиста и, что особенно порадовало, присутствует отдельное дерево бонусов для соло-игроков, которое вкачивается за собственные очки и работает, когда вы ковыряетесь в одиночку. Впрочем, в игре можно заниматься не только прокачкой, миссиями и охотой – внимание уделяется также строительству баз, фермерству, животноводству, кулинарии и рыбалке. Отдельно отмечу обновления игры, которые происходят КАЖДУЮ неделю и это не только борьба с багами, но и переделки миссий, добавление новых чертежей и много чего ещё. Из негативного отсутствует удобство менеджмента складов и такие привычные вещи как создание чего-либо из хранилища в радиусе. Хотите что-то смастерить – возьмите всё необходимое в инвентарь или переложите ручками в нужный верстак. Неполный перевод на русский язык лечится модом энтузиастов из руководств Steama, но я не рекомендую слишком уж баловаться модами, из-за них могут пропадать целые базы, и придётся возиться с откатом сохранений. Присутствуют мелкие баги. Ну и не могу не обратить внимания на порочную практику продажи по кусочкам, ибо без DLC базовая игра выглядит блекло. Резюме: выживание способное затянуть на сотни часов – много чего можно проходить и много чего надо гриндить.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best RU #34, worst AU #100 · 12 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 20/day in the week to Jul 23 → 154.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Portuguese - Brazil, Russian, Spanish - Latin America, Japanese, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Absolute most abysmal onboarding/beginning of a game I've ever experienced. WHY was the decision to build a crafting bench gated to level 10? WHY does it take 3 hours to get to a CRAFTING BENCH. I don't mind the weather events or the hostile wildlife and survival mechanics like sickness from spoiled food and dirty water. I'm sure the game is fine but requiring a long session investment to even get into the game is disrespectful to my time.
As a new player to Icarus I was pretty impressed when I loaded up an open world game. I had fun gathering stuff for 10 minutes then realised the first objective wasn't something I could complete until about level 10. Even though there's a journal with some hints in there, the game has little guidance. I don't really know what I'm supposed to be doing to get to level 10. Do I just hit things with an axe? Gather plants? It doesn't really make sense. I tried that anyway, then found myself in a storm. It told me to seek shelter. But again, I can't build shelters until later levels, so I guess I'm ♥♥♥♥♥♥? I looked online and found a cave but surprise surprise, bears live there and pretty much one-shot you. It's probably a great game once you overcome the absolute ♥♥♥♥ start but right now it's not something I want to invest time into. There's nothing here that compels me to overcome that hurdle and it doesn't set a good foundation for what the game will be. I also kept getting stuck on trees and had to cut them down to free myself. So overall - Look nice, probably more fun later, but huge lack of guidance on how to actually play and what to do.
not a bad game, i liked it but once you get high enough level it gets kind of stale and then to continue you have to buy a dlc, then another, then another. they dont use dlc's like a nice fresh content update but instead as a paywall and thats ruined it for me. plus the graphics are like ark but way worse. its like trying to play a game through cctv footage even on 2k max.
I don't write this negative review without warrant. First we must discuss what this game is trying to accomplish. The only thing Icarus excels at is dropping the ball and punishing players. From the get go the first building material "Thatch" is useless in the extreme not even as a temporary shelter. The storms will shred this material in minutes without continued repair. Wood is more survivable but just barely needing constant upkeep. Stone is great but excessively cost prohibitive to build with requiring thousands of stone, nails, leather, and wood to even make a small base. Let's talk about fire, you'll want to use torches, campfires and other methods to light your base. DON'T Icarus devs decided that any open fire source will catch ANY wood or thatch related material on fire RANDOMLY. I spent nearly 3 hour on a wood base and put down a wood torch only to have the entire building burn tot he ground because I was away on a mission. You'll even accidentally have a pet or player trip over a firepit and then traipse through your base leaving burning foot prints like some bad rendition of mephisto looking at you stupidly as they burn to death in your house. Pets: The game really really wants you to use pets and train them up and breed them. However the game also maliciously designs ways to remove them from play at every step. Do not let them wander, do not have a stable without secure foundations and even then be prepared to have your favorite steeds disappear, stuck in the ground or glitch out and die to surrounding mobs. DO NOT attempt to take your pack out on follow the rubber banding is egregiously bad and will not work. Many Time I've had animals stuck 3-5 tiles away and refuse to respawn. Only to get stuck in the ground or worse get mauled by wildlife. The game desperately needs a "sick em" command as there is no way to control pet aggression other than "passive, defensive, offensive" meaning you literally ahve to tag a creature or boss and hope to god you can deaggro them onto your pets. Most times this just ends up with you getting killed. and a naked run back to the area in hopes that all your animals are still alive...they wont be -.- The missions are all varied fetch quests or build quests or kill quests. Some of the open world quests require mining thousands of resources that could have been used for your base or upgrading tech tree items setting you back hours of gameplay because resources do not respawn. The kill quests are also aggravating because sometimes its "kill 64 rabits" and other times its traversal to a zone you can't survive in because you just shoved 8000 ore into orbit preventing valuable research. Item Durability is gods awful mechanic and always has been. Farming is already tedious and the hit box on wheat is so atrocious you have to swing at it 5x just to get it. Sure you could use the harvester but it reduces crop yield by 50% and doesnt use your bonuses for farming. Forget fertilizer it's to resource intensive to use and only last 1200 seconds??? the only legitimate use for fertilizer is an easier way to make gunpowder. Boss DLC: the core-ite boss DLC almost ruined this game single handedly as it spawns massive units that require special ammo to kill or they just roll into you and kill you. and that special ammo needs lots of gunpowder and volatile liquid which is best found from creatures called vespers, however the core-ites take up thier spawn locations vastly reducing youra bility to produce said ammo. These core-ites spawn EVERYWHERE and you will sometimes end up fighting off 4-5 of them at a time wasting hundreds of rounds. These things were not programmed correctly and they will glitch teleport to any location as they roll around like a derpy hedgehog. Speaking of bosses the last quest boss on olympus where you have to fight several boss encounters is probably the most terribly coded encounter I've ever seen. The desert scorpion is prime WTF? the encounter takes place on a glitchy platform that causes you to not be able to move near it until you LITERALLY glitch teleport onto it, the boss hit box causes your pack animals to attack but deal no damage, and the boss has a 1 hit KO stampede maneuver unless you are over 800 HP. If you do your body gets stuck beneath the arena and you cant get rezzed, and then you ahve to get back to the arena glitch onto the platform where the boss will instantly aggro you after he killed your pets and you'll get stuck in a death loop never able to get your old body back. The resource grind is atrocious, the game is designed to punish solo players with EXTENSIVE tech trees, you HAVE to use pets but they will get glitched away randomly regardless if you tie them down or not, base building is prohibitive and larger bases will tank the entire world, The game has no real "Story" the damn storms are excessive, tearing apart anything but stone in seconds and requiring you to literally sit for 10 minutes doing nothing other than hitting things with a hammer, electricity will randomly power off, the tier 5 power has a production deficit requiring batteries and wind/solar to operate, most things are locked behind DLC paywalls, Everything is an anticlimactic mess with almost no accomplishment. "RV there yet" had better terrain challenges than this polished turd of buggy and lazy coding. Trust me I TRIED to like this game with 280 hours into Icarus I've gone down every rabbit hole trying to seek the juice to squeeze ratio only to have my juice glitch into a box and drain away. There is SO mcuh potential here and for every good quality I found I got hijacked by 3 terribly coded mechanics or lazy development with no imagination. PET PEEVES: WHY THE HELL AM I GETTING CAVE SICKNESS IN A DAMN ENVIROSUIT WHEN THE OXYGEN I"M BREATHING IS FROM MY PURIFIED O2 TANKS!!! WTF DEVS!!! WHY THE HELL DID YOU INCLUDE XP DEBUFFS??? You got valhiem trees and broken legs and decided lets screw the player even more by handing out a 30 min long -25% xp debuff on top of reducing movement??? speaking of which PERSISTEN DEBUFFS AFTER DEATH IS TOXIC CODING STAHP!! NO ONE likes this and it's incredibly frustrating to deal with especially after you just died to your already glitchy buggy mess of a game. In every other crafting game I can pin resources or blueprints for items I want, here you better get used to writing ♥♥♥♥ down because screw the player that's why. There's no fast travel or waypoint system you can use to expedite moving around, your hoofing it everywhere which makes most quests a violation of my time because they DO NOT TELL YOU WHAT YOU NEED UNTIL YOU ARRIVE. This means you now have to break immersion for every quest to see what you need otherwise your taking multiple trips back and forth as most quests have several stages of random BS you'll need to complete them. JUST TELL US WHAT WE NEED BEFORE WE GET THERE FFS!! Let us make orbital pads so we can move the hell around!! If you want a fun survival crafter Icarus is not it, go play ARK, or Raft, or any of the hundred other titles that do this better in every way.
I tried to like it, but after playing for a bit, and realizing that the further you go, you'll have to purchase a DLC to get anywhere. I've never seen a game that costs so much for every little DLC, be it game content or decorations for building. The developers must not know how micro transactions work, and figured lets charge for every little thing we make and they'll be rolling in money.
DLC4つ’(MAP2つペット関連2つ)所持しています。 1ミッション受けて降り立って目的を達成して戻ってくるモードは好みが大きく分かれると思います。 イカルスの独自性を出したモードになります。最初はこのモードしかありませんでした。 チュートリアルはこのゲームモードに存在します。 サバイバルクラフトゲームの最初の部分を何度も味わいたい人にはおすすめです。私は嫌いじゃないです。 オープンワールドの時間制限がないゲームモードが特におすすめです。 チュートリアルがないのでいきなりこのモードから始めると混乱してしまう人が多いかも知れません。 目的がわからないやなにをすればいいかわからない等 基本的には一般的なサバイバルクラフトゲームとだいたい一緒です。 空腹度や喉の渇きのほか酸素があります。これらが0になると一瞬で死ぬわけではないので安心してください。 クラフト関連は石や来から始まりその素材でものを作って採取して次のステップにいくという王道の流れになります、 このゲームにはレベルの概念が存在し敵を倒すことやアイテム採集や製造などでレベルがあります。 レベルが上がった時にもらえるポイント2種類がもらえます。 1つは設計図を解放するポイント レベル上げていくとこのポイントに関しては設計図を全て解放できるまでもらえます。 もう一つはパッシブ(永続的なプレイヤーの能力強化)が与えられます。 この能力強化にはいくつかカテゴリー存在します。 ただ単純に初期体力を増やす物や特定制作コストを下げるものや作業時間減らすもの等様々です。 しかしこのポイントはもらえる数に上限があるため全て入手することができません。注意が必要です。 自分好みの能力強化をしましょう。 一応救済処置としてゲーム内マネーを使ってポイントの振り直しができますがコストはやや重めです。 このゲームの独自性としては天候があります。 このジャンルではよくある晴れと雨だけでなく嵐や雷雨があります。場所によっては砂嵐や吹雪があります。 この天候の変化はただ単なるエフェクトだけではなくプレイヤーにはストーム暴露というゲージがありそのゲージが一定以上になるとダメージを受けます。このゲージは屋根のある家の中や洞窟等に移動すると減っていきます。 雷は時々落ちてきます落ちた場所が燃えたりします。プレイヤーにも直撃します(私は2回あたりました)痛いです。下手すると死にます。 この天候の変化は建物にも影響します建物の素材によって耐久度が減ったりします。 その他の独自性としてミッションが存在します。 オープンワールドモードではミッションを受信する掲示板を作ることで開始可能になります。 ミッションには2つ種類がありランダムの報酬(ゲーム内通貨や経験値やアイテム等及び内容のミッションと特殊な設計図等を解放する目標が固定のミッションが存在します。 ゲーム内通貨にも種類があります。 特殊な装備の設計図を解放したり生産したりする等時に必要です。 種類の数や入手方法については割愛させていただきます。 戦闘に関して敵は主に動物になります(初期MAPでは)。 攻撃しない動物もいれば攻撃をすると反撃してくる動物もいればこちらに気づくとから襲ってくる動物もいます。 その中でも熊は非常に危険で序盤は蹂躙されます。独特な倒し方をしない限りまず勝てないので気付かれないように動くか逃げましょう。 プレイヤーは死亡すると他のプレイヤーに助けてもらうの待つかリスポーンするか選べます。 リスポーンすると所持しているアイテムはすべてを死んだ場所に置いていくことになります。 武器にも種類があります。ナイフや槍や弓矢や銃など ワールドボスも存在します。非常に強いためやりがいもあります。DLCでさらに強いボスとも戦えるようです。 MAPが変わると生息する生物が少し変わります。大きく変わるもMAPも存在します。 テイミングシステムあり特定の動物はテイミングできます。 テイミングできる動物は主に騎乗できる動物でこれら利用して移動や運搬などが楽になります。 特別な騎乗できる動物以外の動物主にDLC(猫や犬や鶏等)は先述のゲーム内通貨を利用して入手できます。 その動物たちを使って食材などが入手できたり一時的な能力強化(バフがもらえたりします) テイムした動物にも体力がありで死んでしまうとロストしてしまいます。そう言うものが苦手な方は注意が必要です 食べ物に関しては大変豊富で種類がたくさんあります。 そのまま食べれるものもあれば料理しないと食べれないものあります。 肉系統や畜産から得えられる物や植物系統があります。 植物系統は種があれば栽培可能で物によっては場所を選びますが農業が可能です。 料理は様々調理器具(台等)が必要になります。 プレイ人数に関しては3~4人が最適で8人ぐらいまで遊べると思います。もちろんソロでも遊べます! 日本語訳については翻訳できてなかったり間違った翻訳があったりしますがしっかり遊べます。 私からは紹介したいことは以上になります。長文になりましたが参考になれば幸いです。
Otimiza logo o jogo pra incentivar as pessoas a comprarem as expansões pô, do jeito que está só tendo um Pc da nasa pra rodar sem travar.
Ever since the game was released, the controls have been infuriatingly finicky/unresponsive (Left/right clicking will frequently do nothing). The devs have yet to fix this issue or (as far as I am aware) haven't addressed this. It seems this problem is related to Fullscreen/borderless Fullscreen settings, as well as animation interruption. The game has been out for a few years now. For me this is unacceptable and I cannot recommend this as it is.
Tested the free version, game stutters and low FPS for no reason.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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