
An Action RPG at its core, I Shall Remain combines role-playing elements with survival and strategic aspects, and creates a blend never before seen. Through complex, real-time character progression and RPG system, over a hundred abilities to learn and upgrade, dozens of weapons and enhancers, thousands of Infected, over twenty mutations,...
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
its alright
Okay, sure the graphics are a little difficult and the controls take some getting used to (I'm stuck behind a tree AGAIN?) but it's a fun game. I wasn't expecting it to be a looter shooter, but here we are, with me comparing flame throwers for DPS vs features. There's a sense of urgency for most of the game (I understand at some point the urgency gets removed via plot, and you can go grind if you want, but I haven't got there yet). The gameplay is solid, the characters aren't bland, the music is good, and it's got some international indie charm. Plus, who doesn't like setting Nazis on fire?! I give it a solid thumbs up.
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It is a highly ambitious Diablo-like game set in WW2. The Germans have released a mutating zombie virus in the U.S. and now the apocalypse is nigh. It's ambitious because it adds many unique ideas to the genre, most centered around survival. Added things include: Night and day cycle where the nights get so dark you can't see, Fatigue that forces you to rest inside houses and buildings or else you suck at combat until you do, and weapons that need constant repairing and maintenance. The problem is all the interesting ideas just aren't very fleshed out. The visuals are all very bland and grey. It is a bit of a very ugly game. There are many things that are not explained, even though this game has a tutorial mission. The tutorial didn't let me know that I could upgrade weapons or upgrade skills multiple times. There was a lot of stumbling through the game and finding out things much later than I would have liked to. The story is told through a lot of text, so much small text and so much reading. Towards the end of the game it really falls flat. The game ends anticlimactically with the final level just throwing a ton of boss enemies that are the most retarded bullet sponges I have ever seen. The difficulty curve goes way too extreme on that final level. The difficulty is slowly ramping up as it should then says ♥♥♥♥ we are going to end this game so lets push things to the extreme! Instant kill you bosses galore, and will take so many bullets to kill that the game will cycle through a day/night cycle before one of them goes down... All for the reward for beating it, a cliffhanger sorta we might (never) make a sequel type ending. Really, the final areas of this game feel slapped together just so the developers could say it was finished. But in the end, this game gets a thumbs down for having way too much ambition and not enough polish.
I Shall Remain is a hybrid ARPG/adventure game with a post apocalypse zombie survival theme. Survive on the streets after an outbreak turns most of the worlds population into zombies. There's a reasonable potential for the game, with inventory management, RPG progression, top down action combat and so on. The graphics and artwork are also reasonable. The problem is the delivery here isn't of high standard. The game needed a lot more bugfixing and polish before being launched, and it doesn't seem any of the outstanding problems will be fixed. For me, the game crashes after alt+tab, which is a dealbreaker in this decade or the last one. It's always the biggest shame for any game when it gets so close to being tolerable but the developers phone in the last 2% of effort needed to push it over the line.
An engaging atmospheric zombie hack-n-slash/shoot-n-blow-em-up isometric game that is less twitch and more rpg. Character progression choices and the copious loot provide for many different play styles. A lot of fun with minimal required system resources. Indie game excellence here.
[h1]Русского языка нет, волонтёры переводят на форуме [b]Zone of Games[/b] с самого выхода игры.[/h1] Коопа тоже нет, но есть NPC-напарники с хорошей системой команды. [h1]Посмотрите трейлеры игры перед тем, как прочитать обзор. Во втором трейлере описываются ключевые особенности игры![/h1] ...а теперь к обзору. Это плохая [b]ARPG[/b] — лучше поиграйте в [b]Grim Dawn[/b]. Это плохая выживалка — лучше поиграйте в [b]Subterrain[/b] (в ней грамотно реализована система инфекции, к слову). Геймплейно к этой игре ближе всего [b]Survivalist[/b], которую я тоже рекомендую. Тем не менее, игра хорошая, но я рекомендую вам использовать программу [b]ArtMoney[/b] для комфортного старта игры. Дальше будет нормально, но для тех, кто принципиально не читерит, я подробно объясню ОГРОМНУЮ проблему. У этой игры сломанный баланс на старте. Обучение не объясняет, как надо готовиться к походу, а запороть прохождение через час игры из-за недостатка валюты — это нормально. [u]НЕ[/u] запороть совершенно легко, но ты не знаешь, где и как найти первых напарников (а найти их легко). Не знаешь, во что лучше вложиться — в снаряжение (и какое именно), либо оставить на лечение инфекции. «Ядро игры в лице диаблоида» позволяет постепенно развиваться и формировать билд под ситуацию, преодолевать сложности через повышение знаний и переосмысление тактики. О, нет, это не про эту игру. В ней ты умираешь с каждой минутой, тебе нужно тратить деньги на лечение саморазвивающейся инфекции. Лишняя минута может привести к тому, что ваш сейв будет запорот. И это проблема самого старта игры. Хотя система способностей, близкая к [b]Fallout[/b], может сильно ослабить персонажа из-за неправильного билда... Который в другом диаблоиде можно было бы сменить и перекачать, но тут нельзя сбрасывать перки, зато можно постоянно получать очки для открытия новых. В упомянутом [b]Subterrain[/b] инфекция имела две особенности: ты мог неограниченно лечить её из-за возобновляемых ресурсов для крафта таблеток, а герой заражался только в случае ошибки игрока: либо игрок пошёл на риск и съел заражённую еду, либо плохо следил за боем и получил удар от противника, который имеет высокий шанс вызвать заражение, при этом чем слабее удар, тем меньше получаешь заражения, и оно прогрессирует очень медленно, и тем быстрее, чем выше стадия, а таблеток всегда хватает. [b]I Shall Remain[/b] про другое, но система инфекции здесь тоже имеет свои особенности. Тем не менее, при ОЧЕНЬ скачущем балансе для новичка это худший способ замотивировать игрока... А НА САМОМ ДЕЛЕ, по заверениям разработчиков, это НАМЕРЕННО СОЗДАННАЯ ИМИ проблема в начале игры. Просто почитайте это обсуждение. https://steamcommunity.com/app/293460/discussions/0/527273452875482854/ Действительно, далее валюты будет предостаточно (уже на десятом уровне прокачки игра станет плавной для вас), но для многих людей такое начало становится непреодолимым порогом и может попросту запороть сейв для вас. Решение принято разработчиками ОЧЕНЬ спорное, но, поиграв несколько часов, я уверен в рекомендательном отзыве и том, что буду играть дальше. [b]I Shall Remain[/b] может дать вам много приятных впечатлений.
This is actually a very fun game, but after the first couple hours it starts to crash, and the crashes increase in frequency the further you get into the game. It's length is definitely worth the price, but with how often it starts to crash, your playtime would be artificially doubled by repeating things you've already done; as there is no manual saving system. You can also permanently lose good loot to crashes too since all the loot in the game is RNG. It's a shame. A really fun game ruined by bugs.
NOTE: need to install OpenAL if it's not opening for you. https://www.openal.org/downloads/oalinst.zip It's very original, I'll give it that. But way too ambitious. It tries to cover everything to the point of overwhelming the player, while not polishing any of the mechanics. Found myself lost constantly. The camera angle is confusing, the lighting is awful, can't see ♥♥♥♥, It tries to mimic some of the classics like diablo and half-life, but you can tell that it will fail right away from the awfull story-telling text. I wouldn't normally hold that against it, but the gameplay is very frustrating as well, so it's a no-go from me.
I mean it could be worse.
Yes, I know I may only have .7 into this game. Its actually quite a fun little game. Havent hit any bugs yet. ( i may just regret saying that)
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