
Beltex is a casual factory game played on a hex map. Extract numbers. Combine them using mathematical operations. Deliver them using belts across a huge map. Unlock new buildings and upgrades.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 8 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
There is a similar game by the same developer, called "Beltmatic". It is a much better version of this game, so I'd recommend playing that first and if you enjoyed that you can also try this one.
A bit bare bones compared to any other factory game. Number manipulation is amusing at first but stops being novel when you theorize a working solution to the (repetitive) problem. The actual product demands also seem a bit steep, which just incentivizes going afk. When it became clear that building the long term factory I wanted was going to lead to a ton of lag, it all started feeling a bit pointless... 5/10
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Check the achievements before you play. Or better, don't buy it at all. The "bridge" achievements demands you play for many hours without using bridges. Not only is this incredibly stupid, but it's incredibly easy to accidentally put down bridges. Great. Now I've wasted my time, realising I have to start over completely if I want the achivements, deleting all my progress, because the achievements have nonsense demands. Great game. Do not buy. Absolute nonsense achievements. I HATE when developers does nonsense stupid things like these. To summarize: "wtf, why didn't you tell me about this before I started playing, thanks for now letting me now all I did was basically wasted time".
Ripoff of Shapez using numbers instead of shapes and colors. Canned music makes it feel even more bargain brand.
Desde que probé este juego nada ah vuelto a ser igual, mis hijos lloran, mi mujer me pide a gritos que pare, mi adicción a estupefacientes se fue cuando juegue el juego, pero ya no pude salir- Escribo esto mientras crafteo un 3805. saquenme de este transe. recomendado
ゲームの内容自体は一般的な自動化ゲーと同じ内容。指定された数字を四則演算を自由に用いて作り上げ納品するというもの。ゲームの難易度もfactorioやsatisfactory等の自動化ゲーの入門用にはもってこいなのだが、このゲームである必要性はあまり感じない。同社後継作で、やることはそのままに、操作性や直感性を向上させた作品がある。値段が300円ほど高くなるが遊びやすくなるので、特段の理由がなければそちらをお勧めしたい。
Beltex, developed and published by Notional Games, is a quietly ambitious automation and strategy title that reimagines factory-building through the lens of mathematics rather than raw materials. Instead of mining ore, refining metals, or managing logistics chains filled with physical goods, Beltex asks players to think in numbers—extracting, transforming, and routing values across a sprawling hex-based landscape. The result is an experience that feels both intellectually stimulating and meditative, appealing strongly to players who enjoy optimization, logic, and elegant problem-solving. At its core, Beltex revolves around the idea that numbers themselves are the primary resource. Tiles on the map generate numeric values, which must then be transported via conveyor belts into buildings that perform mathematical operations such as addition, multiplication, division, or conversion. These processed values are ultimately delivered to objectives that demand specific outputs. What makes this system compelling is how naturally it turns arithmetic into a spatial and logistical challenge. Decisions are rarely just about where to place a building; they are about how numerical relationships compound over distance and time, encouraging players to think several steps ahead before committing to a layout. The hexagonal grid is a crucial part of the game’s identity. With six directions of movement instead of four, routing becomes more flexible but also more mentally demanding. Conveyors snake across the map in branching patterns, and efficient layouts require careful planning to avoid congestion, wasted output, or redundant operations. As new buildings unlock, the design space expands significantly, allowing for increasingly intricate production chains that feel satisfying to construct and refine. Optimization is not mandatory for early success, but it becomes increasingly important as objectives grow more complex and demand tighter control over numerical flow. Progression in Beltex is deliberately paced, easing players into its systems before gradually layering on complexity. Early scenarios act as tutorials without heavy-handed instruction, letting players discover mechanics organically. As the game unfolds, challenges begin to resemble elaborate logic puzzles, where multiple valid solutions exist but only a few feel truly elegant. This openness encourages experimentation, and the lack of strict penalties for inefficiency makes iteration feel rewarding rather than punishing. Tweaking a factory to shave off unnecessary steps or improve output flow becomes a satisfying end in itself. Visually, Beltex opts for clarity and restraint over spectacle. The clean, minimalist interface ensures that even dense factory setups remain readable, with numbers, conveyors, and buildings clearly differentiated at a glance. Animations are subtle but informative, reinforcing the sense of continuous flow that defines the game. This understated presentation complements the analytical nature of the gameplay, keeping the player’s attention firmly on problem-solving rather than visual distraction. Sound design is similarly understated, providing gentle feedback without overwhelming the experience. Audio cues help signal successful transfers or completed objectives, but the overall atmosphere remains calm and focused. This makes Beltex particularly well suited for long, thoughtful sessions, where players can settle into a rhythm of planning, observing, and refining their systems without stress or urgency. Where Beltex may divide opinion is in its abstract nature. There is no narrative framework, character-driven motivation, or thematic worldbuilding beyond the mechanics themselves. For some players, this purity of design is a strength, allowing the game to function as a kind of interactive logic playground. For others, the lack of thematic context or visual flair may make the experience feel sterile over time. Similarly, players who prefer the chaotic sprawl and exponential growth of traditional factory games may find Beltex more restrained and puzzle-oriented than expected. Despite its modest scope, Beltex leaves a strong impression because of how confidently it commits to its concept. It demonstrates that factory-building does not need physical realism or narrative trappings to be engaging; thoughtful systems and clear design can be just as compelling. By transforming numbers into tangible, manipulable resources, the game creates a distinctive identity that sets it apart from both automation sandboxes and pure logic puzzles. Ultimately, Beltex is a game for players who find joy in efficiency, structure, and intellectual elegance. It rewards patience, curiosity, and a willingness to rethink assumptions about what a factory game can be. While it may not appeal to everyone, those who connect with its mathematical core will find a deeply satisfying experience that encourages learning, experimentation, and mastery—one carefully routed number at a time. Rating: 7/10
Це прекрасно. Просто цифри. Нічого зайвого This is great. Just numbers. Nothing extra Якщо вам набридло кожен раз підбирати нову комбінацію є ультимативне рішення. Робимо завод з цехами, які виробляють ступені двійки, тобто: If you are tired of choosing a new combination every time, there is an ultimate solution. We are building a factory with workshops that produce degrees of two, that is: 1 - видобуваємо/extract; 2 - видобуваємо/extract; 4 - видобуваємо/extract; 8 = 4 * 2; 16 = 4 * 4; 32 = (4 * 2) * 4; 64 = (4 * 4) * (4 * 4); 128 = (4 * 4) * (4 * 4) * 2; 256 = (4 * 4) * (4 * 4) * 4; 512 = (4 * 4) * (4 * 4) * (4* 2); 1024 = (4 * 4) * (4 * 4) * (4 * 4); Результати додаємо і відправляємо в центр. Максимальне число, яке я зустрів було більше 9000, тож можна зробити ще кілька цехів, або підвести 3, 5, 6 тощо і множити їх на 1024 We add the results and send them to the center. The maximum number I encountered was more than 9000, so you can make a few more workshops , or add up 3, 5, 6, etc. and multiply them by 1024.
Good relaxing game
really fun game. The hexagon tiles makes the building experience even better imo. The way you easily build bridges bij holding shift is awesome, way faster then building it seperatly. The building of belts and stuff makes it easier then Shapez for instance.
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