
Have you ever faced your worst nightmare? What if you have no choice but to move on and see what’s behind it? Then you’d better arm yourself with a couple of big guns, stock up on ammo and show them all what a real nightmare is!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 25 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
прикольный шутер однозначно рекомендую, хотя местами стает скучно).
O jogo surpreende pela sua atmosfera sombria e envolvente. A jogabilidade combina elementos de ação e estratégia, mantendo o jogador constantemente desafiado. Os gráficos, com seu estilo único, e a trilha sonora poderia ser melhor. A mecânica de combate é fluida e oferece uma variedade de armas e habilidades. É um jogo que certamente vale a pena para quem gosta de aventuras intensas e uma boa dose de ação.
I Am Weapon: Revival is a dark, fast-paced action game developed and published by Krealit that blends the intensity of a twin-stick shooter with the eerie surrealism of a psychological nightmare. It places players in the role of a man trapped in his own mind, forced to battle through twisted manifestations of his fears and memories to regain his lost identity. The game doesn’t simply present combat for the sake of adrenaline—it wraps that violence in a grim, hallucinatory world where every monster feels like a fragment of a broken psyche. What begins as a straightforward shooter gradually transforms into a descent through insanity, as the player navigates a labyrinth of distorted environments, fragmented story elements, and waves of grotesque enemies that never let up. It’s an ambitious project for an independent developer, and though rough around the edges, it delivers a chaotic and strangely compelling experience. From the very start, the game thrusts you into combat without hesitation. The moment you step into its dreamlike landscapes, you’re surrounded by hordes of hostile creatures, forcing you to fight for survival while piecing together the fragments of your past. The gameplay operates through a top-down perspective, evoking classic twin-stick shooters but with heavier, grittier mechanics. Movement is quick and responsive, allowing for constant dodging and repositioning, while the arsenal at your disposal feels satisfyingly destructive. Shotguns, assault rifles, explosives, and energy-based weapons all deliver distinct feedback, and the sense of weight behind every shot contributes to the game’s frenetic energy. The encounters are frequent and intense, demanding constant awareness of positioning and ammunition. There’s little room for hesitation; the relentless flow of enemies pushes you to keep moving, thinking, and adapting. Beyond its raw combat, I Am Weapon: Revival incorporates light RPG elements that expand the gameplay loop beyond simple shooting. Between battles, players can upgrade weapons, unlock drones, place turrets, or enhance character stats through various crafting and modification systems. The customization options allow for different approaches to combat—some players might favor brute force with heavy weapons, while others may build around agility or area control. This system gives a sense of progression and control that balances the otherwise overwhelming nature of the game’s enemy design. The process of slowly enhancing your abilities and watching your character evolve lends a satisfying rhythm to the experience, even if the progression systems occasionally feel disconnected from the larger narrative. Narratively, the game’s world is as hostile as it is mysterious. You awaken in an otherworldly realm filled with decayed structures, distorted machinery, and hostile beings that seem both mechanical and organic. The story is conveyed through fragmented dialogue and surreal imagery rather than linear exposition, forcing you to interpret meaning through context and symbolism. The idea of being trapped in your own nightmare is a familiar trope, but Krealit gives it a unique edge by framing it through psychological unease rather than simple horror. Every environment feels like a metaphor—a warped hospital, a battlefield of memories, a labyrinth that doubles back on itself. The atmosphere evokes a strong sense of dread and confusion, making you feel both powerful and helpless at the same time. There’s no traditional storytelling structure; instead, the game invites interpretation, leaving much of its meaning deliberately ambiguous. Visually, I Am Weapon: Revival makes the most of its indie limitations by leaning into its grim aesthetic. The art direction favors muted colors, stark lighting, and dense particle effects to emphasize the chaos of battle and the unreality of its setting. Environments drip with decay and distortion, while the enemies look like nightmarish hybrids of flesh, metal, and smoke. The effect is unsettling, if not always beautiful. The top-down perspective allows the player to take in the scale of combat, with explosions, gunfire, and energy beams constantly lighting up the screen. The visual clutter can occasionally overwhelm, but it suits the game’s chaotic tone. The soundtrack, meanwhile, punctuates the action with driving electronic beats that heighten the tension, while quieter moments are filled with distorted ambient noises that make the world feel alive in all the wrong ways. Together, the visuals and audio create an atmosphere that feels both hypnotic and oppressive. Technically, the game performs adequately for its scale, though it bears the hallmarks of a small-studio production. Frame rates remain stable during most encounters, but the visual effects and enemy density can sometimes cause dips in performance. The interface is functional but occasionally clunky, with some menus and tooltips lacking polish. Enemy AI can fluctuate between aggressive and oddly passive, and certain missions repeat level layouts or objectives. These issues, while noticeable, don’t break the core experience—they simply remind the player of the game’s modest production. Despite these flaws, Krealit manages to deliver a functional and ambitious action game that feels larger than its budget suggests. The technical imperfections almost become part of the charm, reinforcing the feeling that this world is chaotic and broken by design. One of the most distinctive aspects of I Am Weapon: Revival is its cooperative mode, which allows multiple players to tackle the nightmare together. The addition of co-op injects new life into the game’s formula, transforming what can be an isolating experience into a shared struggle for survival. Coordinating attacks, dividing resources, and covering each other in battle make the chaotic combat more dynamic and enjoyable. Playing with others doesn’t diminish the sense of tension or danger—it amplifies it, as the team’s survival depends on communication and timing. This mode also highlights the game’s flexibility; its systems, though simple, work well in a multiplayer context and add significant replayability to an otherwise linear experience. Despite its many strengths, the game’s ambition sometimes works against it. The pacing can feel uneven, with certain sections dragging due to repetition or difficulty spikes. The narrative, though intriguing, doesn’t always connect clearly with the gameplay, leaving players more motivated by mechanics than mystery. The sense of discovery that drives the first few hours eventually gives way to routine, and while the upgrade system helps sustain engagement, it doesn’t fully mask the repetition of the core loop. Yet even when its flaws become evident, the game retains a certain intensity that keeps you pushing forward. There’s something satisfying about fighting through waves of nightmares, armed to the teeth, while unraveling fragments of your own consciousness. In the end, I Am Weapon: Revival is a flawed but passionate piece of work. It’s the product of a small team with big ideas, and that ambition is visible in every frame. It merges relentless action with psychological unease, crafting a world that feels both chaotic and deeply personal. Its rough presentation and uneven pacing might deter players seeking polish, but for those willing to look past the imperfections, it offers a grimly satisfying journey into madness. The combination of heavy combat, eerie atmosphere, and symbolic storytelling gives it a unique identity in the crowded landscape of indie shooters. It may not be perfect, but it’s memorable—and in a genre often defined by familiarity, that alone makes it worth experiencing. Rating: 6/10
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Portuguese - Portugal, Czech
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Overall solid experience, nothing special but it's a simple top down shooter!
5/10 Oyunu indirimdeyken arkadaşımla beraber aldık. Birlikte oynarken onun hoşuna gitmedi fakat ben devam ettim ve bitirdim. Yorum yazmadan önce diğer incelemeleri okudum. Gerçekten benim kafam da incelemeler gibi karışık XD. (-) Oyun ekran kartını gereksiz zorluyor. Baya zorluyor. (-) Hikayede verilen görevler sizi bi süre sonra sıkıyor. Haritanın bi ucundan diğerine gidiyorsunuz. (-) Bölüme tekrar girdiğinizde harita neredeyse bomboş oluyor. Karakterimizi geliştirmek için gereken xp yi yaratıkları öldürerek aldığımızdan bu kötü bir durum. (+) Yaratıklar çeşitli ve ilginç. Karakterler falan da düşünülmüş. Hikaye eh işte güzel. Silahlar ve geliştirmeleri de fena değil. (+) Kısacası kafa dağıtmak için güzel bir oyun. En azından yorumlar kadar kötü değil. Şu fiyata alınmaz ama yine de.
It's Pathologic if it was actually fun.
Довольно добротная игрушка. Правда с весьма спорными решениями. Есть парочку моментов когда игра становится душной. Особенно эти унылые коридорные уровни... Тем не менее игра сделана не плохо. Мне как любителю серии игр "Alien Shooter" зашло! Моя оценка 7\10
Only BUGS GAME İS OUT!!!!! DEAD GAME
I love this game, it's perfect for me- and I love clowns yet it makes deposing of them really enjoyable. The story is rather immersive with great cutscenes, and I get to develop a liking to the Duke Nukem - like MC who is very unique. He's very open-minded toward others than toward whatever went wrong in his life. I like the feeling of confidence in playing this game well that I get, going for completionism is excellent too as there are about a set number of enemy swarms which lets you better choose your timing of interacting with storyline npcs btwn fighting. It's very theraputic, being similar to a number of misfortunate individuals' dreams (like mine) but even more in my control ! I also love how the achievements are styled.
Es malisimo, horrible en todo; jugabilidad, música, gráficos, ambientación y diálogos de los NPCs. No es ni divertido de jugar, es muy aburrido y soso incluso para un indie. Si se preguntan por qué este juego tiene la etiqueta de RPG pese a que es un shooter de cámara isométrica, donde matas payasos asesinos, es porque tiene misiones secundarias que son el típico objetivo secundario de hablar con tal persona o llevar cinco bolsas de carbón que están repartidas en todo el nivel, pudiendo agarrar solo una a la vez, casi como si el juego quisiera agregar cosas que empeoran la experiencia en vez de hacerlo más divertido. Y además, te dan armas nuevas así que por lo menos sus recompensas valen la pena. Encima el juego pesa 2GB pero te ocupa como siete porque sí, cosa que molesta bastante. Lo único bueno es que tiene multijugador y el desmembramiento de los enemigos no esta del todo mal. Sé que este juego lo hicieron unos pocos (Krealit se supone que es una empresa, así que seguramente son varias personas involucradas), pero igual deja mucho que desear.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $25K | 91 | 66% | $17.99 | |
| $14M | 25K | 74% | $29.99 | |
| $1M | 3.1K | 92% | $13.99 | |
| $4.8K | 51 | 78% | $4.99 | |
| $4.4K | 60 | 77% | $3.99 | |
| $2K | 9 | 89% | $9.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $116K | 551 | 82% | $9.99 | |
| $115.9K | 344 | 80% | $11.99 | |
| $115.9K | 138 | 91% | $19.99 | |
| $116.1K | 1.1K | 83% | $4.99 | |
| $116.1K | 237 | 90% | $12.79 | |
| $115.8K | 483 | 45% | $7.99 |