
Explore a beautiful, vast and ruined world riddled with dangers and lost technologies.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99−75% | 19.2Kreviews | 93% | — | $1.9M |
| $19.99 | 4.3Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 911 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I thought for a long time whether to write a negative review of this game or not. The protest throughout the entire passage was the thought that never left me: why am I playing this at all? There is no normal plot here, no normal gameplay. It all comes down to the fact that you just walk around, kill mobs and look for secrets (or ignore them). By the way, some of these secrets are just hidden first-aid kits. Making secret places for the sake of ordinary first-aid kits is obvious stupidity that has no need at all. Most of the bosses can be beaten from the third time: you just remember how they move, and that's it. They don't even have different phases. And the frog boss is generally some kind of declared dashi joke that I passed on the first try. Of course, you can reduce the discount for the fact that this is the development of an indie studio that does not have large forces and budgets, but this does not cancel out the other problems of the game. The biggest drawback is the terrible atmosphere, which literally does not convey anything. The game creates eternal, completely inappropriate suspense and tension where it is not needed. For example, you are in the city center, where people walk calmly, but the tension does not disappear anywhere. You move from location to location to the eternally disturbing music in different keys, and it simply ruins all the impressions. It is impossible for the character and the player to be in this state all the time. Over time, it just gets boring, and you stop feeling this tension at all. The game has absolutely no emotional "swings", where you could feel peace of mind when the character is fine, and then abruptly switch to a difficult situation or a tense battle. Everything just drowns in the music, which remains constantly tense. In addition, the hero himself does not express any emotions. Because of this, it is impossible to properly understand the atmosphere or be imbued with what the character is feeling. In the end, there is a lasting impression that the developers simply do not care about the main character.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 4.43/day in the week to Jul 30 → 3.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese
| $19.99 |
| 1.7Kratings |
| 90% |
| — |
| not modelled |
| $19.99 | 487ratings | 88% | — | not modelled |
| $19.99 | — | 94% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 920 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
El mapa esta tan mal hecho que te dan ganas de arrancarte los huevos, freírlos y luego comértelos mientras sigues sintiendo la rabia de querer arrancarte los cojones por culpa de la putisima mierda de mapa que no se entiende NADA.
Start with great music and vibes, and then add really fun combat and exploration and you have a true modern classic. I really enjoyed my experience and play through.
has to have one of the best sound tracks in a game that I've played other than Doom.
The exploration and world-building are compelling, the combat is challenging, the pixel graphics and the soundtrack are gorgeous. If you like those things, you'll love this game.
Wow. At first i didn't really understand the finale. It's a game with contents so deep that it made me think. We should never be afraid of death, it's inevitable.
===Gráficos=== 🔲Atari 🔲140p 🔲Aceitável ✅Bom 🔲Ótimo 🔲The Witcher 3 🔲Red Dead Redemption II 🔲Cada frame foi pintado por Da Vinci ===Requisitos=== ✅Qualquer coisa que conduza energia 🔲Uma calculadora com 1 pilha 🔲Um celular 🔲Um i5 com uma GTX 750TI 🔲No minímo uma GTX 1660 🔲Pc com CPU e GPU muito boas 🔲4xRTX2080TI ligadas numa hidroelétrica ===História=== 🔲História? que história? 🔲Tem uma historinha 🔲Uma história bacana 🔲Uma história digna de prestar atenção 🔲É sobre a vida real ✅Feita pelo Tolkien ( prepare seus lenços ) 🔲Platão escreveu junto com Machado de Assis e virou novela das 21h. ===Jogabilidade=== 🔲Precisa de dois dedos pra jogar 🔲Aceitável (4 dedos pra ser específico) ✅Jogabilidade bacana 🔲Jogabilidade excelente ===Complexidade=== 🔲Jogo da velha é mais complexo ✅Fácil de entender 🔲Fácil de aprender, difícil de dominar 🔲É daqueles jogos que as pessoas ficam estudando 🔲Precisa de, no mínimo, 2 doutorados ===Dificuldade=== 🔲Você escolhe a dificuldade 🔲Seu cachorro consegue 🔲Da pra zerar com uma batata de controle 🔲Fácil ✅Médio 🔲Quase Dark Souls 🔲Dark Souls 🔲Você precisa de reflexos instantâneos e 4 mãos ===Tempo de jogo=== 🔲Da jogar enquanto ouve 1 música 🔲40 minutos 🔲6h ✅12h 🔲24h 🔲48h 🔲100h+ 🔲Você começa, seu neto termina ===Áudio, músicas=== 🔲Beep 🔲É melhor jogar no mudo 🔲Aceitável ✅Muito bom 🔲Músicas escritas por Hans Zimmer 🔲Mozart escreveu junto com Beethoven ===Bugs=== ✅Nunca vi nenhum 🔲Pequenos bugs (estao sendo resolvidos) 🔲Pode ficar irritante 🔲Pode estragar a gameplay 🔲Nivel de Assassin's Creed: Unity ===Publico=== 🔲Crianças 🔲Adolescentes 🔲Adultos 🔲Moradores do porão da mãe que comem maionese ✅Tudo e todos ===Compensa Comprar? === 🔲IT'S FREE 🔲Preço justo 🔲Compre se tiver dinheiro sobrando ✅Espere uma promoção 🔲Caro demais não recomendo 🔲Mais fácil você queimar seu dinheiro
The game is like 13 years old just play it, It's good
I learned about the game from Indie Cross episode 2. Drifter there looked sick as hell, and were introduced as something on par with Shovel Knight, Undertale, Cuphead, Dead Cells, Hollow Knight and Celeste. I expected a hardcore gem with deep gameplay and an awesome story.. And I was disappointed. This game is easy, there are very few challenges, few gameplay tools, and there's no story to tell - just an overall background with few indications that don't really go anywhere interesting. The level design takes getting used to - at first it's very unintuitive, and difficult to tell the walls apart from the walkable ground. Majority of the enemies can be killed by button mashing, weapons and special attacks are poorly balanced, with few of them having little to no use, and others - being able to kill everything in one hit. When you die, you immediately start from the previous room with no penalties, so basically you're immortal. Closer to the end of the game, searching for all the hidden keys is getting tedious and tiresome, all the puzzles are generally pixel-hunting tasks, where you need to find a mark comprised of 9 pixels that's hinting that the wall can be walked through or the chasm can be stepped over. It's not a bad game, but I don't see anything that would put it above the average in my eyes.
ta bueno
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.9M | 10K | 84% | $9.99 | |
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| $1.9M | 4.6K | 93% | $14.99 | |
| $1.9M | 1.2K | 59% | $49.99 | |
| $1.9M | 4.3K | 86% | $17.99 |