
A brand-new entry in the Hyper Light franchise, Hyper Light Breaker is an open world rogue-like with a unique world fully realized in 3D for the first time.
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About
A brand-new entry in the Hyper Light franchise, Hyper Light Breaker is an open world rogue-like with a unique world fully realized in 3D for the first time.
Enter the Overgrowth alone or with friends to explore open worlds, create new builds, rip through hordes and overcome the Crowns and the Abyss King.

Choose your Breaker and SyCom loadout for distinct builds and playstyles.
Battle through the Overgrowth alone or as a team in online co-operative play.
Face hordes of enemies and brutal bosses in frenetic third-person combat.
Put your Breaker’s skills to the test by increasing the difficulty of the Overgrowth – the greater the challenge, the better the rewards.

A world in disarray, with mysteries to solve, vicious enemies to fight, and fully 3D environments to explore.
A vast, ever-changing world awaits with large scale open biomes and deep labyrinths.
Traverse landscapes with incredible freedom with a variety of abilities; wall-dashing, hoverboard, glider and more.
Experience a unique playthrough in every run, with one life to spare, the Overgrowth and the worlds within reset after death – bringing a new world to explore.

Learn more about the Overgrowth from the fragmented memories of its mysterious defenders, the Crowns.
Discover and unlock a wide arsenal of weapons, items and upgrades – take on quests to unlock even more rewards to evolve your Breaker and the Overgrowth further.
Bring back resources back to the Settlement to unlock permanent upgrades that will persist across your playthroughs.
Get a better understanding of the game mechanics – from the basics to advanced combat techniques – in an in-depth tutorial.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 803 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Update: (admittedly out of frustration) Definitely a no. And more so, this might be the definitive nail in the coffin for me purchasing early access games. There is nothing compelling here and no continuity from world to world. The idea of playing in the world established by HLD sounds great but that is where it ends. What story is being told except to grind and start over? Are you telling the story that the Breakers are what, taking dips into in a computer simulation and the characters are just processes that you attach functions to i.e. exes - meh? Sycoms provide what, throughput/bandwidth...hmmm. Bosses and enemies are rogue processes. Maybe there was a rift in the access to the original IP of HLD. But, this became a sad spin on TRON. What would compel me to explore in a rogue lite game? Players in this title are punished for exploring and not extracting successfully. Taking too long in the world?... "time to get assassinated" and "time to crank up the notoriety" even if you haven't engaged in combat. Weapons and sycoms..."wannabe ghosts i.e. Destiny" locked to characters/classes along with weapons none the less which does not sound like much openness for creativity in "builds." And, I can only look a certain way, also locked to class? Wow. Perhaps I was hoping for too much, HLD in a 3D representation with somewhere between Borderlands and Destiny openness. And RPG elements, compelling but abstract story (don't need text or voice overs), character progression, lore expansion through world exploration. No class based gate keeping. It truly is my fault for envisioning something different. What I do think though is that if its a platformer in a 3D world with a nod to HLD, just state that and make the time and $ investment worth it. Stop painting the picture this is something more. I would be perfectly alright with that. This is taking Zelda, changing it to Pong, and stating the paddles can be upgraded to hit the ball harder maybe even with backspin...if your paddle is blue. But playing a match too long speeds the ball up, makes it smaller and sends 5x the number while playing against the boss paddle on the other side. But I should explore how far off screen I can move my paddle and see if it comes around the other side or something. Maybe it will be a different color and not have anything I can use. Previous Review: TLDR, no or wait is where this falls with me. What you might want to know... Three things: One this is a rogue-like third person and not an action adventure RPG title as labeled/tagged so much as a progressive 3rd person title where you level up (0 character development and no role to play). Two, It is early access so understand you are stepping into an unfinished title. Three, there is not enough content presently and personally I could not make it that many hours before I decided to uninstall. There you go. ------------------------------------------------------------------------------------------------------------------------------- Why? Mainly, changing the direction of this title to be a rogue-like supposed open world 3rd person is not what I personally signed up for. It was coined as an open world action adventure RPG when it was announced and first released into early access. The game tags/attributes in steam still reflect that. I personally feel like this is bait and switch which saddens me. Hyper Light Drifter was an amazing title and I wanted to discover more of the world through this title. I loved its abstract nature and telling of story through the world, short animations and imagery. With the change in direction I do not believe this will be the case for Hyper Light Breaker. There is nothing compelling which would lead me to investing in character development. In fact, there is none to speak of, i.e. character development or role in a story. Progression for the sake of progression is not what I was looking for and not what the original title advertised itself as. I have other games for that. It is rare that I state a title may be out for a cash grab and I am reticent to apply that label here. That said, this title is starting to resemble an empty shell with shiny paint. Maybe there will be another shift in direction. But for now, if you were looking for story, adventure, exploration, and overall lore building which leads to those things that pull you into a title, this is not the one in its current state. Hyper Light Breaker is unfortunately breaking the formulaic world the franchise was so successful in creating.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, Portuguese - Brazil, Traditional Chinese
Hours played at review time, across 803 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
If your gonna stop game development fully give us our damn money back this ♥♥♥♥ is unplayable, specially since there's like 2 people in lobby these days
Гайз, не ведитесь, игра закрылась, не покупайте игру - это чистый сками
When I first played Hyper Light Drifter years ago it hooked me in immediately. Its art design and music were like nothing I'd ever seen or heard, its story is strange and cryptic but gives you just enough to keep you interested as you try to fill in the blanks in your head. Its world is wholly unique and full of mysteries to uncover. Combat is challenging, yet polished and fair- I beat the game for the first time using a laptop mouse pad, but every mechanic was so well designed that I barely felt that friction by the end. I've played games that I like better in the years since, but HLD has remained in my memory as something that has never and probably will never be replicated. I played Hyper Light Breaker for 20 minutes and spent the whole time feeling bored and vaguely sad. I wandered aimlessly through an open field, fought some goblin things and what I think was one of the giant golem enemies from HLD (now completely trivialized as they only move slightly faster than a dead snail), and wandered around in a couple empty buildings before giving up. I'm not sure what Heart Machine is cooking with this one, but right now you're better off playing Hyper Light Drifter or Solar Ash. I know these guys can make great things and I hope Breaker comes back and proves me wrong, but right now I just don't see the vision.
ngl, this game is very boring if youre looking to feel overpowered like risk of rain 2 and just demolish enemies and have the thrill of swarms and having to jump all over.. this game is NOT it. its slow at the start, slow at mid, and slow in the end. I don't feel strong, i dont feel snappy, you don't get weird builds and fun synergies, its the same weapons following the same 3 hit combos... maybe toss in a dash... but following the same path.. its just boring
unless deveolpemnt picks up again I wouldn't reccomend it while I find the gameplay loop fun and engaging and I could honestly sink hours into it it's still filled with bugs and missing content for the price it's at it's just not worth it for an unfinsiehd game. Game also crashes, crashes my pc or just has insane frame rate drops for no real reason.
Unfortunately, the game is abandoned, and I can only hope it comes back one day.
DONT BUY THIS GAME. the people who made this game give up on this game so thier is nothing people like us who trusted people like them can do. The people who made this game just out right told the veryone who buy the product they made just drop dead cause we are going to make another game the crazy part is the people who made this game forgot that the next game they will make will be the same people who might buy thier next game, but since the people who made this game just drop the people who trusted them to keep the promise they made broken. then people like me would never touch any more game this people will ever make :)
The pathetic team at Arc Games has sunk another indie game yet again, let this be a lesson to all developers out there to take your business somewhere else.
Abandoned early access game.
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