
A brand-new entry in the Hyper Light franchise, Hyper Light Breaker is an open world rogue-like with a unique world fully realized in 3D for the first time.
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About
A brand-new entry in the Hyper Light franchise, Hyper Light Breaker is an open world rogue-like with a unique world fully realized in 3D for the first time.
Enter the Overgrowth alone or with friends to explore open worlds, create new builds, rip through hordes and overcome the Crowns and the Abyss King.

Choose your Breaker and SyCom loadout for distinct builds and playstyles.
Battle through the Overgrowth alone or as a team in online co-operative play.
Face hordes of enemies and brutal bosses in frenetic third-person combat.
Put your Breaker’s skills to the test by increasing the difficulty of the Overgrowth – the greater the challenge, the better the rewards.

A world in disarray, with mysteries to solve, vicious enemies to fight, and fully 3D environments to explore.
A vast, ever-changing world awaits with large scale open biomes and deep labyrinths.
Traverse landscapes with incredible freedom with a variety of abilities; wall-dashing, hoverboard, glider and more.
Experience a unique playthrough in every run, with one life to spare, the Overgrowth and the worlds within reset after death – bringing a new world to explore.

Learn more about the Overgrowth from the fragmented memories of its mysterious defenders, the Crowns.
Discover and unlock a wide arsenal of weapons, items and upgrades – take on quests to unlock even more rewards to evolve your Breaker and the Overgrowth further.
Bring back resources back to the Settlement to unlock permanent upgrades that will persist across your playthroughs.
Get a better understanding of the game mechanics – from the basics to advanced combat techniques – in an in-depth tutorial.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 804 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great game at its bones, I think the 1 life decision was great and now more development can be made around it. Looking forward to more play styles, attributes, open world activities, enemies and more.
I love this game it has fluid animations ,combat feels great the world is beautiful and the hub world gives me a almost feel as it could fit in the show Oban star racers. The Games Got challenge but not to much to put you off. Suggestions: 1: Improved lock on enemy as faster moving enemies or you simply moving fast brake your tracking. 2: larger maps with more bosses making the adventure a little longer. 3: Skins for character if possible
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, Portuguese - Brazil, Traditional Chinese
Hours played at review time, across 804 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
un rogue like dans des map procédurale monde ouvert 3D. Vraiment bien fait mais trop de tutos inutiles qui détruise l’immersion, avec une montagne d'info bulles qui sont censé aider à la compréhension mais qui surcharge inutilement les menus. On sens aussi que le jeu est en early access, beaucoup de feature manquante comme le simple fait de changer ses touches, ou des raccourcis basique pour ouvrir la map par exemple. A par ces détails d’ergonomie, le gameplay est agréable (j'ai préféré le clavier cependant plutot que la manette qui est recomnder), on se rapproche d'un style a la zelda ou Genshin Impact (avec un seul personnage cela dis), le tout beaucoup plus dure, on se fait souvent rétamer au début. Honnêtement, je m'attendait plus a un univers énigmatique a la hyper light drifter, et un monde ouvert plus basé sur l'exploration et des combats relativement accessible. L'aspect rogue like est cela dis très apréciable, mais j’apprécirais une approche similaire a hyper Light Drifter qui m'as fasciné par son absence de textes ou de parole, et par la présence extrêmement discrète des tutoriels, qui gâche complètement le début de ce jeu. En résumé, un petit jeu sympa même si je m'attendais à mieux de la pars de ce studio, qui a pondu l'incroyable Hyper light Drifter, mais bon c'est encore en early access. J'aurais kiffé un Hyper Light Drifter 3D monde ouvert, et je m'attendais a ça d’ailleurs, comme la plupart des évaluation négative sur ce jeu j'imagine, mais non, c'est un rogue like, accrochez vous!
왜 최적화가 이 모양인지도 모르겠고 왜 로그라이트로 만든지도 모르겠고 왜 지금 출시한지도 모르겠고 아니 그냥 왜 만든지도 모르겠는 아무 것도 납득이 안 되는 게임
A ton of fun, can't wait to see what's next.
I’m surprised I never wrote a review for this. Waste of time and money. Marketed as a sequel for a beautiful game, is anything but a sequel. This would be like Team Cherry releasing Silksong as a crummy 3D roguelike ror2 ripoff instead of.. Silksong. Outside of that grievance, it’s just bad. It feels unfun, it’s annoying, and it’s buggy. Game is dead too, dev team was laid off and Heart Machine announced that it will no longer receive updates.
Right now the state of the game is pretty fine (0,7.2), i bought it as soon as it came out and in the beginning the optimization wasnt the best, the navigation was really hard and i felt like i couldn't achieve anything by how hard it was with the poisonous areas and the loot. Now the gameplay is pretty funny, replayability is top tier and i'm having fun running around and even if i die i still get some progress done
Got in early when it was less roguelike, didn't hate it but never loved it but saw different ways it could grow into a game I would love so I did not refund also because I loved hyper light drifter enough I didn't mind seeing it as a donation. Sad ending for a heart machine project. It had potential, maybe still does, but ultimately it didn't pan out. Hyper light drifter still kicks ass.
经过数次更新,现在这个游戏已经可以玩一玩了。只是游戏本身前期怪伤害比较高,再加上引导做的不是很友好,导致不熟悉操作或者规划好每次探险的进度的话很容易“大侠请重新来过~”建议提高一下初期的容错性。另外,由于是rouge like类,在没有做好充分准备前,千万不要去碰BOSS!在成型后,玩起来还是有爽感的。就是对喜欢收集的囤囤鼠可能不是很友好~ 好好更新,丰富一下地图内容,增加一点地图的互动,强化一下引导之类的话,还是未来可期吧
buena base, bkn la mezcla entre juego de extracción y acción, el sistema de combate es sólido y entrete. Corre más o menos nomás, pero al ser early access, se entiende. Obviamente falta contenido pero espero que con el tiempo vayan metiendo más cosas
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