
A brand-new entry in the Hyper Light franchise, Hyper Light Breaker is an open world rogue-like with a unique world fully realized in 3D for the first time.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
A brand-new entry in the Hyper Light franchise, Hyper Light Breaker is an open world rogue-like with a unique world fully realized in 3D for the first time.
Enter the Overgrowth alone or with friends to explore open worlds, create new builds, rip through hordes and overcome the Crowns and the Abyss King.

Choose your Breaker and SyCom loadout for distinct builds and playstyles.
Battle through the Overgrowth alone or as a team in online co-operative play.
Face hordes of enemies and brutal bosses in frenetic third-person combat.
Put your Breaker’s skills to the test by increasing the difficulty of the Overgrowth – the greater the challenge, the better the rewards.

A world in disarray, with mysteries to solve, vicious enemies to fight, and fully 3D environments to explore.
A vast, ever-changing world awaits with large scale open biomes and deep labyrinths.
Traverse landscapes with incredible freedom with a variety of abilities; wall-dashing, hoverboard, glider and more.
Experience a unique playthrough in every run, with one life to spare, the Overgrowth and the worlds within reset after death – bringing a new world to explore.

Learn more about the Overgrowth from the fragmented memories of its mysterious defenders, the Crowns.
Discover and unlock a wide arsenal of weapons, items and upgrades – take on quests to unlock even more rewards to evolve your Breaker and the Overgrowth further.
Bring back resources back to the Settlement to unlock permanent upgrades that will persist across your playthroughs.
Get a better understanding of the game mechanics – from the basics to advanced combat techniques – in an in-depth tutorial.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 803 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
good game but development has been halted until further notice
гении на разрабах обосрались и решили закрыть лавочку без возврата средств
Can't say enough how much I love this game. Absolutely astounding mechanics wrapped in a crazy cool presentation through abstract storytelling once again, interesting art and visuals and the actual gameplay loop which I personally can't get enough of. I should probably play a bit more of it but [i] man [/i] it's so good that I had to get it out there. Ironically enough, just saying to anyone for whatever reason using s t e a m r e v i e w s to see if a product is worth buying with real money, what I, YeetInfection96 or Shadowhisperer says here DOES NOT MATTER. Do your own research with the infinite sources of far more objective reflections of gameplay, like idk entire playthroughs. I guess I'm just putting my extremely subjective random opinion down here like anyone else. If you don't like the game upon getting it literally refund it's not a big deal.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, Portuguese - Brazil, Traditional Chinese
Hours played at review time, across 803 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Game has been officially abandoned, do not buy
Developers laid off and development ended but I can't even get it refunded :)
Having "Beat" the current game I honestly have to change my review. As it stands you are far better looting at something else if you want a roguelike experience. The game is far to shallow with next to no build or skill expression and the map itself is largely empty and uninteresting. Once you realize that most if not all of your problems are solved by B lining it for the objective and yoloing the bosses the massive cracks begin to show. Progression is horribly slow and almost non existent since the permanent upgrades amount to band aid fixes for the glaring flaws with how the game itself is played. Why would I want 10 or 30 health for discovering a shrine when I don't be actively looking for one unless I want to extract and reset my health? Everything about this screams $30 alpha and we are the test subjects blindly and willingly grinding away at a game that doesn't even have it's core loop finished.
Not sure if I need to clear the first seed or not, or if it's a glitch with my save data, but game will not keep save data, want to enjoy it, but keeps booting me to the tutorial and all the shops and my upgrades are reset. Did not have this issue back in March/April when I first got the game, now that I'm getting back into it, I am. Edit: 11/6/25 Devs got laid off, so much for the sequel.
Could've been fun. It's not, it's really not.
this game is genuinely good. it didn't deserve majority of the hate it got and it honestly brings so much to the rouge like genre that most games can't. im really hoping this game sees some kinda development soon :c
Really wanted to believe in this project but it’s just not happening at this point. They bit off more than they could chew with this game. Should’ve just made a more faithful sequel/successor to the first game instead of chasing trends. it’s not worth the money now and I doubt it will be when the last update hits, but I’d love to eat my words.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3M | 4.9K | 78% | $39.99 | |
| $3M | 3.3K | 90% | $29.99 | |
| $3M | 7K | 94% | $19.99 | |
| $3M | 4.5K | 92% | $24.99 | |
| $3M | 4.7K | 88% | $29.99 | |
| $3M | 4.7K | 83% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $529.1K | 630 | 73% | $34.99 | |
| $0 | 0 | — | Free | |
| $52.7M | 82K | 79% | $39.99 | |
| $178.6K | 370 | 74% | $19.99 | |
| $68.6K | 266 | 79% | $11.99 | |
| $15.3K | 58 | 90% | $9.99 |