
HunterX is an action-adventure game full of spirited battles. Use various styles of weapons and magic to experience your own fighting style and explore a great world.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Jul 23 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 660reviews | 80% | — | $222.3K |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 71 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
仅一周目体验可以给个及格线好评,但对于全成就党来说多周目剧情毫无区别,仅有收集变化打三周目,且还有错过就得下周目才能获得的怪物图鉴就不那么友好了(没错就是你77号怪物,上层古堡BOSS吸血鬼的召唤小怪)
아니 보스가 공격모션일때 무적상태인건 도대체 누가 생각해낸거임? 때릴 시간을 줘야 뭘 하던가 말던가 할거아냐 천년만년 죽을때까지 피하기만해야됨?
Игра полный шлак кривая!
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese, Korean, French, Italian, German, Spanish - Spain, Russian, Portuguese - Brazil
Hours played at review time, across 71 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
自己有没有玩过游戏,小怪各种提前预判落点,还没看到boss就直接一斧头或者一个麻痹球就过来了。甚至boss抬手动作都出来了,还能根据你的突进方向来突然变向攻击,真的牛逼。 打影子猎人,二阶段,影子猎人能够贴脸无限转向放光柱,你往哪里突进就跟着往哪里接着放光柱,你在他左边贴脸位置,他放光柱,你吃了然后突进到他的右边,然后他转向往右边放光柱,吃一个,你又突进到左边,他又转向到左边放光柱,就这样死了😅😅😅自己玩过游戏没有 打神殿守卫当时还没有空中突进,boss只能跳起来打,然后神殿守卫召唤的骷髅兵在你没落下来之前会提前攻击,躲不掉的,我当时就纳闷我怎么掉血的? 打魔女好像有显示bug,贴脸躲冰光线攻击,冰光线的实际体积貌似比贴图显示更大,我又几次明明跳过头去了被在头上冻住了。 地图设计也是差的要死,开到藏着的金宝箱,正常方式要么死回去要么自己没血药的情况下原路跑回去,这应该是我玩过地图设计最差的类银河恶魔城游戏了,一直在绕远路,后期我懒得回去直接退回菜单再进游戏了。翻译也是难懂,红色光幕那里提示是要一刀击退,我拿着玩过血污的思想想的是可能某个怪会掉一个击退法术,要刷这个击退法术,谁知道重点是在一刀上面? 为什么不玩防御流派?我前期试了格挡和反弹的机制好像特别苛刻,自我感觉可能10帧?而且防御还要提前按,我试了很多次秒按,都是直接被打飞,后面的boss基本上都是秒攻击,甚至秒转身接秒攻击,秒攻击接秒攻击,吃一下就死。
Bonzinho. Se você tem costume com outros metroidvanias, esse é um bom pedido para desestressar.
[b] 전투 디자인이 잘못된 것 같음. [/b] 일단 카메라부터가 이상함. 내가 보스랑 너무 멀어지거나 하면 줌아웃을 하던가 해서 보스가 어디서 뭘 하는지 보여줘야 하는데, 보스는 화면 밖에 있고 또 사거리는 겁나 길어서 갑자기 쑹하고 나타나서 때림. 보스의 공격 간격 뿐만 아니라 공격 예비 모션도 너무 짧음. 대비할 새도 없이 바로 키를 눌러야 함. 그런데 그 짧은 시간동안 플레이어 이동했다고 공격방향 바꾸는 거... ... 그럴 수 있다 쳐도 모션이 엄청 부자연스러움. 그것과 대비되게 플레이어 피격 시 넉백이 말도 안 되게 길어서 한 대 맞으면 바로 다단히트 콤보로 사망함. 정작 공격 패턴 자체는 단순해서 그다지 재미도 없음. 그걸 투사체나 잡졸들 소환하는 걸로 때우니까 그냥 짜증나고 불쾌함. 그리고 투사체는 상태이상을 걸 거면 딜이라도 약하게 설정하던가. 방어, 회피 불가 같은 끔찍한 상태 이상을 걸면서 아프긴 겁나 아픔. 초반 이후의 보스들은 죄다 공중 공격을 요구하는데, 그럴거면 발판을 만들든 중력을 약하게 하든 해야지, 내 공격은 안 맞고 괜히 점프했다가 회피 못해서 얻어 맞고, 왜 이렇게 설계했는지 모르겠음. 몹들이랑 낑겨서 부비부비하는 것도 참 참신한 경험임. 사실상 2D 플래포머 게임인데 굳이 3D로 개발해서 이런 버그를 만들 필요가 있었을까. 이거 하니까 접촉 대미지가 그리워졌음. 전투에서 말아 먹은 걸 만회할 만한 특출난 요소도 전무하고, 그냥 별로임.
Metroidvania Auf der Karte werden ungeöffnete Kisten angezeigt. Wie geil ist das denn ?!!! PS2 Grafik. Leider selbst auf easy schwierig. Difficulty Spikes ! Das Erkunden ist simples Schnetzeln. Der erste Boss ging ohne einen Treffer. Der zweite Boss ist dann so eine Bullet-Hell (Irgendwas mit Fire), dass ich auch nach mehreren Versuchen kein Land mehr gesehen habe und frustriert aufgegeben habe. Und jedes Mal muss man durch die öde erste Hälfte des Kampfes durch. Schade, hatte so viel Potential. Ich weiß immer noch nicht wie ich auf die Lösung mit den Löwen kommen soll (links, hinten, rechts), habs halt durch Zufall rausgefunden.
Muito bom
Привычная всеми метройдвания с выбором уровня сложности легко и нормально. В игре есть прокачка персонажа, вкачиваешь те характеристики что нужны именно тебе. По ходу игры появляется магазин как в некоторых частях кастлвании. Так же выпадает магия, оружие, предметы которые можно использовать, не нужное можно продать. Мне как любителю жанра метройдвании игра понравилась, хоть и поиргал в нее буквально 1,5 часа. Долго ждал когда на игру будет скидочка. Есть система достижений что я очень люблю. Так же в игре есть выбор костюма который не влияет ни на что, чисто косметика.
Fun and pretty metroidvania to run around in, Got it in a humble bundle which is kind of cheating but it was included for a reason.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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