![The Eternal Castle [REMASTERED]](https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/963450/header.jpg?t=1779468568)
The Eternal Castle [REMASTERED] is a remake of the original "ETERNAL CASTLE" from 1987, with additional game mechanics, sophisticated sound design, polished 2-bit CGA animated graphics, and modernized game design.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 4 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Meditate, Predict, and Wake up, in the eternal dream with Adam or Eve
Fight your way through the Ancient Ruins
Shoot your way through the Forgotten City
Sneak by monsters in the Unholy Lab
Enter the Eternal Castle
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 685reviews | 87% | — | $198.8K |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Do I like it? Yes. Do I want to play it? No.
visually impressive. amazing atmosphere. the first game thats had me fully engaged in a while. very unique
If you're one of the few people that enjoyed games like Heart of Darkness, Another World, Abe's Odyssey and only a few sorry few others, this game was made for you. While graphically, and technically it is a bit more limited even though it was made fairly recently, it's an excellent, but short game that features everything from boss fights to difficult platforming in it's short runtime. The story, and setting is better than a lot of what you'll fine these days. The only slight complaint Is I almost passed the game up on account of my ire for remasters, but this is the only version of the game in existence.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Keep Going Never Stop
Я его помню. Этот липкий напалм отражений в окне ПКД "КиберПочт@", за которым вся дворовая рать, приклеившись к CRT мониторам, томилась грёзами наяву. Братчина в компьютерном клубе, собравшего всех у разожжённого кинескопами костерка. Как процессорный кремний высекает искру без касания у наблюдателя с улицы, и кочегарит мальчуганский азарт до полёта сканлайна, — что бежит, и бежит по растрам дворовых площадок, обгоняя огни светофоров, рассекая радужную плёнку бензина на лужах поскорее домой, — и, — и, — и жгёт в запыхавшихся лёгких, выпаляя молебный голос, клянчащий у родителей денежку на сеанс... Этот пирокинезный люминофор, эту... озаряющую всё плазму: такую, когда, елозя без сна на краешке горизонта под душным одеялом сползающей наземь грозы, собирая статику на перине и теряя впечатления прошедшего дня, вечерний воздух вдруг падает навзничь, — и разбивает небо, корябя на хрупкости хмари трещины до самой зари. А косохлёст шурудит дождевыми нитями угли сумерек до тления в окнах, где мы собираемся в сиреневой полутьме, и зажигаем свечи, и всполох молнии заливает параллаксную массу хрущёвок и брежневок CGA палитрой номер один. Когда после, уж поздно, взрослые, маленько устав, прикорнули, и оставили включённым в гостиной "Рубин". А кто-то, свесив голову с кровати после отбоя, украдкой гадает сюжеты ночного фильма по притушенному до воскового огарка отзвуку из закрытого зала и цветовой гущине под дверьми: там, где глянец линолеума ротоскопирует складками пластику протёкшей сквозь зазор светотени, будто спектральный аниматрон. Та левитирующая, живая фосфена, что под утро садится на сомкнутые веки сгустком тепла и всползает солнечным шлейфом по парейдолии обоев, — чтоб опылить всё микрочастичками глайдеров, спросонья едва замечаемых в рассветных лучах. Да, я его помню. Нафантазёренный shmup подбитых метеоритным дождём листьев, срывающихся в крутое пике, вниз, к HUD иконкам из акварели отражаемых в ливневых ручьях фонарей. Или аркадный платформинг воображаемым человечком по проплывающим мимо меандрам воздушных линий, — траекторией скучающего взгляда из купе до азовского ДОЛа. Собранный сто раз прибой даст бонус 1UP дополнительной жизнью из возможности перепройти к пляжу завтра, ещё один раз, после тихого часа, где шёпотом между койками перескажутся все впечатления с картриджей "Денди". Томас Андерсон прятал дискету с ним в бодрийяровский том; симулякр MS-DOS программы без исходников на QBasic. Сюжет, придуманный Косматосом в детстве, по кадрам картинок с обложек на запретных полках видеопроката: хорроров Дарио Ардженто и неонового сай-фай. Обмытый временем обломок желания от увиденного из-за плеча играющего образа на экране, этот подспудный щемёж ностальгии по hotseat посиделкам не свершившимся и никогда не бывавшим, которые притворяющийся спящим пацанёнок всякий раз видит, взаправду закрывая свои слипающиеся глаза. Оригинал The Eternal Castle.
This is a remaster of a game that was made in 1987. It gives off Prince of Persia vibes. The original one of course. The art style is it's strongest point. The controls can be a bit clunky but nothing to stress about. I recommend this game to people with nostalgia and love for psychedelic art styles. It's on the shorter side but still a good game.
Brilliant, start to finish. make sure to play The Sacrifice, as it is a second campaign similar in length to the first and just as good if not better.
Get over learning the controls and movement and you will be rewarded with an extremely fun challenge. The visuals are beautiful yet abrasive, the combat is punishing but rewarding, the story is simple enough despite folding in on itself, and it's not even a real remake! I highly recommend The Eternal Castle, even with all of its subversions.
Its presentation points to an exact moment in ancient computer history -- to the point where the 1987 date of the original game feels a few years too late -- but it is absolutely and totally committed to its visual presentation and fidelity to the hardware limitations of the CGA display. The game develops a kind of linguistic shorthand around its palette the same way directors of expressionist films in the 1920s did with the color filters on black and white film. It's ancient, but that just makes it timeless. I would love to see more of this. I would love to see an entire film done in the style of this game's cutscenes.
A succinct piece of cinematic art with the pretenses of being a video game that excels within its deliberate use of technical and visual limitations, both the hyper-limited palette and its clunky, obfuscated controls the intention and aesthetic it was designed from the foundations to convey. It's an experience that demands you be subjected to very-specific tactile sensations in controlling, and barraged under beautiful pixel vistas, in a mode of flagellant and contemplative veneration for what video games used to be. The result is neo-retroism so authentic to the gameplay and game*feel* you'd expect from software made nearly forty years ago, albeit streamlined into a form romanticized, that it makes you want to believe the myth of The Eternal Castle.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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