
HunterX: code name T is an action adventure with fast and stylish combat. Perfect your own fighting style using various weapon actions and magic, and explore an ever-greater world.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 29 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Jul 23 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $16.99 | 148reviews | 84% | — | $48.9K |
| $16.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
6
If you like HunterX, you'll like this. This dev makes fun games...they aren't going to win any awards for narrative or art direction, but they are fun to play. I enjoy the extra QoL features in this one too like fast travel from most save points, and increasing karma amount from the floating crystals.
무난하게 즐기기 괜찮은 매트로베니아류 게임. 나처럼 약간 쌈마이한 서브컬쳐 감성 입맛에 맞으면 재밌게 할 수 있음. 정가 주고 사긴 그렇고 반값 할인하면 살 만함. 1회차 클리어 15시간 정도 걸림. 나는 똥손에 길치라서 보통은 더 적은 타임에 깰 듯. 난이도는 크게 어렵지 않음. 초반에 약간 쌈마이한 컨트롤이 익숙해지면 쉬운 편. 다만 몇몇 불합리한 맵과 보스가 좀 있음. 특히 마지막 맵에서 용가리랑 협공하는 말다리 중보는 진짜 찢어 죽이고 싶었음. 그 놈이 최종보스보다 더 까다로움 ㅅㅂ 나는 한두 대 맞으면 죽는데 뒤에서 용가리는 불장판 깔지 말다리 놈은 계속 패링 치기 애매한 공격만 해대니까 진짜 어지러웠음. 오히려 최종보스는 패링 치기 쉬운 공격만 해줘서 쉬운 편. 스토리는 별로 볼 것 없음. 최종보스가 최종보스인지도 모르고 잡았음.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean, French, Italian, German, Spanish - Spain, Russian, Japanese, Simplified Chinese, Traditional Chinese, Portuguese - Brazil
Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
虽然没有玩过一代的HunterX,但由于对这类横版+类银河城游戏很感兴趣,所以就入手试了,这作最银河城的地方,就是那种“我要把失去的都拿回来”的成长感。前期你憋憋屈屈,跳不高冲不远,打个小精英都费劲。等到中后期技能拿得七七八八,武器也收集得差不多了,再回头去以前卡关的地方就成了爽游了!很推荐喜欢这类游戏的玩家游玩!入手不亏! 游戏背景是3D构筑的,角色应该算是2.5D,整体还是以横版推进的。游戏地图迷宫庞大复杂,技能天赋种类繁多,还有各种色彩绚丽的炫酷技能。正常的攻击机制该有的也都有,在天赋树点亮之后,冲刺过程可以变为无敌,这就多了个无伤躲避的主要技能,滑铲附带伤害也是我们接近怪物的主要手段,弹反、格挡、下蹲躲避、上跳攻击等等战斗手段也是应有尽有。不过战斗手感还是比较僵硬的,不过瑕不掩瑜了其实,习惯之后还是蛮爽的,难度颇低,剧情篇幅也不算长。 游戏的武器模板构建丰富,也是我非常喜欢的一个点,在获取不同的主武器以后,可以在装备界面进行切换,不同的武器对应不同的攻击动作,数值同样不同。除去近战的主武器,还有远程的副武器,换句话讲是法术武器,装备以后,可以进行法术攻击。主副武器之外,还有两个装备槽,可以装备戒指之类的挂饰,提供额外效果! 其他的也不需要多说了,就性价比来说非常的高,喜欢横版+恶魔城的玩家值得一玩! [quote]欢迎关注三真万法鉴赏组: https://store.steampowered.com/curator/45742107/ 欢迎加入三真万法鉴赏组: https://steamcommunity.com/groups/szwf [/quote]
《HunterX: code name T》是一部类银河城游戏,游戏有着层层关联的箱庭地图,丰富的战斗动作设计,以及多样多变的怪物。 游戏的武器模板构建丰富,在获取不同的主武器以后,可以在装备界面进行切换,不同的武器对应不同的攻击动作,数值同样不同。除去近战的主武器,还有远程的副武器,换句话讲是法术武器,装备以后,可以进行法术攻击。主副武器之外,还有两个装备槽,可以装备戒指之类的挂饰,提供额外效果。 武器系统之外,还有一套完整的技能构建,技能构建是一张大网,以几个主技能为支点,通过各种小技能进行连接,而且有些大技能需要完成前置条件,才能解锁。小技能的话,在其归属的主技能解锁以后才能解锁。 银河城类型游戏的玩法,在于将各种动作与技能拆分,放在各个地图之中,让人在逐渐推进的过程中,有那种一点一点取回力量,逐渐变强的感觉。并且各种武器,也是藏在各个地图的角落,在不同的地方发现不同的武器,会有种满足感。 在前期没有将动作和技能拿回来,在没有学习完大部分技能之前,人物的机动性堪比残疾人,毕竟是游戏特色。但是当技能和动作拿回来,并且学习了大部分技能以后,两者一对比,游戏体验就变得爽快起来了。一些过不去的地方,通过动作和技能可以轻而易举过去,一些比较难打的小精英怪物,可以轻轻松松秒杀,游戏体验越来越轻松,越来越快乐。 [h1]总结[/h1] 在游玩过程中,一定要点击一个技能,就是随时随地进行防御,随时随地防御可以取消,当学习完这个技能以后,玩过某个打铁游戏的兄弟们,可以进行苇名抖刀法,进行愉悦的弹刀,然后快乐的斩杀boss。游戏整体不错,动作流畅,打击感好,音乐背景动听,值得体验。 [quote]关注鉴赏组:[url=https://store.steampowered.com/curator/45134494]浮生评测[/url] ←"浮生若梦,一鉴倾心,邀您共赏人间烟火" 加入Steam组:[url=https://steamcommunity.com/groups/LLFLLFF]浮生评测[/url]←“一起追寻'浮生若梦'般的游戏体验” 开始“浮生若梦”鉴赏组的奇幻之旅![/quote]
This is a solid game, it's not one of the absolute top metroidvanias. Don't let that be too negative though, it's solid. It's always fun to discover a new weapon, and there's about 4 weapon types. I personally am not sure they various weapon types are balanced super-well. It does feel like the swords have the highest DPS (the greatswords feel a bit too slow given their damage). A similar negative is that the hunter potions don't seem to scale sufficiently, I had like 30 health and it would take generally 2 potions / hit towards the end. None of the bosses were too difficult, and some all some bosses were a bit annoying ([spoiler]the humans bosses had a bad habit of backtracking which caused me a bunch of whiffs[/spoiler]). I didn't really use magic, so I can't speak to its balance. Definitely fun for a playthrough, though I'm not sure there's too many deltas from the earlier hunterx game.
Jogo mais pra passar raiva do que se divertir. Talvez por 1 real valha a pena
전작 보다 편의성만 좋아지고 발전이 없다. 데미지 산출 방식이 게임 안해 본 티 난다. 애매하게 소울 맛을 처 넣으려니까 메트로배니아의 탄탄한 기본기가 가려진다. 이 회사는 답이 없다.
전반적으로 플레이가 불쾌함. 게임이 어려운게 아니라 불편함. 조작, 몬스터, 환경조건 일일이 플레이어를 불편하게 만들어서 플레이 시간이 길어지는 게 아니라 늘어지도록 함. 이속에 비해 너무 심한 물살과 바람. 특히 바람은 지면에 닿았을 때와 공중에 있을 때에 다르게 적용됨. 타격 타이밍을 전혀 안주는 보스, 패턴을 아무리 파악해도 근접하면 무적회피 해버리는 보스는 공략대상이 아님. 스펙 맞추고 맞으면서 맏다이로 클리어 하도록 유도됨. 그 밖에 전작부터 있었던 근접시 타격이 되지 않는 문제, 인터페이스 딜레이, 몬스터에 밀리면 갑자기 공중에 떠버려서 조작이 안되는 부분 등 자잘한 문제는 게임성을 위해 타협가능한 부분이었음.
白金最難的成就是200等, 3周目通關途中沒練等大約185等左右. 最後只能用+20%EXP道具反覆刷才升到200等 (懶得去開4周目)
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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