
Hungry flame is an action packed, vibrant game. The main goal is saving yourself from the flame that is chasing you.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 25 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
"Hungry Flame" — это не захватывающая и не яркая игра. Основная задача — спастись от преследующего вас огня.
Rating: 6/10 Hungry Flame offers a decent gaming experience with simple mechanics and appealing visuals. Players control a sort of ball that must avoid objects while being chased by a flame. The game is fun but can become repetitive over time. The level design is solid, though the progression can feel slow and the levels somewhat lack variety. While the game includes achievements, it doesn’t offer much replay value once the main levels are completed. Overall, Hungry Flame is worth a try for casual gamers but may not hold long-term attention.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $201.4K | 61 | 39% | $199.99 | |
| $201.4K | 510 | 70% | $24.99 | |
| $201.3K | 1.3K | 92% | $7.49 | |
| $201.3K | 468 | 73% | $14.99 | |
| $201.3K | 327 | 68% | $19.99 | |
| $201.5K | 391 | 92% | $11.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $32.9M | 226.9K | 95% | $5.99 | |
| $104M | 1.3M | 97% | $4.99 | |
| $80.3M | 162.5K | 96% | $19.99 | |
| $62.8M | 318K | 98% | $9.99 | |
| $48.6M | 50.1K | 94% | $17.99 | |
| $41.8M | 140.7K | 96% | $14.99 |
Languages: English**languages with full audio support
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It is i funny game if you play 24 / 7 League of Legends and need a pause from your inting Bot lane. Please add a Skin that resambles Sperm... Thank you Great Game Btw, Would Recommend it.👍🏿👍🏿👍🏿
LATASZ FAJNYM NIEBIESKIM OGNIEM
Bom jogo. Vale a pena, porem é bem curtinho ~ULTIMA FASE FOI SACANAGEM KKKKKKKKKKKKKK~
Preis/Leistung nicht so geil aber sonst gutes Spiel ohne abstürze oder sontiges
Hungry Flame is built around a single relentless idea: a wall of fire is chasing you, and the only way to survive is to keep running, keep reacting, and keep outmaneuvering the chaos that surrounds you. The moment the game begins, it makes its intentions clear. There is no time for slow pacing, no space for hesitation, and no safety in standing still. Every stage is designed to push you forward with a sense of urgency that never fully lets up, and that constant pressure becomes the backbone of the entire experience. The world is crafted as a gauntlet of hazards, narrow paths, and sudden threats, all stitched together with the understanding that one misstep can bring the flame right back to your heels. When the rhythm of running, dodging, and leaping clicks into place, the game delivers those brief moments of pure adrenaline that define its appeal. Each level introduces its own assortment of traps, environmental challenges, and enemy encounters, all meant to test your reflexes and adaptability. The design encourages quick thinking rather than deep strategic planning, and the flame’s slow but steady pursuit adds a layer of tension even when the obstacles alone would be enough to keep you on your toes. Some areas rely on tight platforming, others on carefully timed movements past lasers, spikes, or moving contraptions. This variety keeps the game from feeling entirely predictable, though it also contributes to its occasionally uneven difficulty. The thrill of racing through these challenges is undeniable, but players must often rely on trial and error, learning layouts by repetition rather than by instinct alone. Visually and technically, Hungry Flame is small in scope but functional. It runs on extremely modest hardware, which reinforces its identity as a compact, fast-paced indie title meant for short bursts of intense play. The simple presentation keeps the focus squarely on movement, timing, and reaction rather than on spectacle. This lightweight design makes it accessible to nearly anyone with a functioning PC, and the small footprint means that restarting a stage or attempting another run never feels like a significant commitment. The game’s structure lends itself naturally to iterative play—jump in, fail, try again, and slowly build the muscle memory needed to clear each obstacle course. However, the simplicity of the concept also exposes the game’s biggest shortcomings. Some hazards behave inconsistently, with players reporting moments where traps or lasers feel unpredictable or out of sync across attempts. This lack of precision can shift the experience from skill-based challenge to frustrating guesswork. Moments that should reward mastery instead punish players with sudden inconsistencies, breaking the flow the game tries so hard to cultivate. The difficulty curve also spikes abruptly in certain levels, making some stages feel like abrupt walls rather than natural progressions. Because everything revolves around speed and reaction, even minor irregularities can have a disproportionate impact on enjoyment. Despite these frustrations, there is an audience for a game like Hungry Flame. Its demanding pace and constant threat create a satisfying tension when everything works as intended, and those who enjoy reflex-driven platformers or rapid-fire obstacle courses will find value in its fast, punishing rhythm. It functions well as a quick challenge game—something to pick up for a few minutes at a time rather than for long sessions. Even with its rough edges, it offers that unmistakable rush that comes from narrowly escaping danger and threading your way through a sequence that felt impossible just a few minutes earlier. In the end, Hungry Flame is a small, fierce, and sometimes uneven slice of action-platforming, driven by urgency and built for players who enjoy mastering tough, reaction-heavy levels. Its simplicity is both its charm and its limitation. When everything aligns, the chase is exhilarating; when inconsistencies interfere, the momentum falters. Those who appreciate fast-paced indie challenges and don’t mind a bit of repetition or unpredictability will get the most out of it. While it may not stand at the top of its genre, it carries enough intensity and raw energy to leave an impression on players willing to meet it on its terms. Rating: 6/10
What a game, sometimes I imagine there's another reality where i never played it, scary
Das Spiel ist ein netter Zeitvertreib. Der Preis ist mir für die Spiellänge zu hoch. Es war herausfordernd bei dem letzten Level alleine schon wegen den vielen Visual-Effekten. Alle anderen 49 Level waren relativ einfach. Spielspaß 7/10 Grafikstil 9/10 Komplexität 2/10 ✔️ Settings-Menü ✔️ benutzerfreundlichen Oberfläche ✔️ keine/wenig Spielfehler/Abstürze
Casual arcade game. The game has 50 different levels with difficult passage. The game has no plot, but it is not needed here.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.