
HumanitZ is an isometric, open-world sandbox survival game set in a world ended by a zombie outbreak. Survive alone or with friends by scavenging, crafting, building, and fighting to last as long as ‘humanly’ possible. You can’t change the past, but you can fight for the future of humanity.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 11/day in the week to Aug 22 → 15.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

A zombie outbreak wiped out civilization as we know it. Hordes of zeeks gnawed their way to the top, becoming the world’s apex predator. Regular humans are now an endangered species, with isolated pockets struggling to survive in this new, unforgiving world.
Welcome to HumanitZ, an isometric, open-world, sandbox survival game, where you can try to make a difference and put humanity back where it belongs - at the top of the food chain.
Will you gamble on cities and scavenge loot, knowing hordes of zeeks might be around the corner? Or do you try to survive off the land in the country, through hunting, fishing, and farming?

A vast, cruel world stretches from untamed wilderness to dense urban cities, with each location offering resources and risk. Exploration is rarely safe and never predictable as you face infected wildlife, zeek hordes, and hostile survivors roaming the landscape. Drivable vehicles become essential tools for survival, allowing you to cross dangerous territory, haul supplies, carry companions, and push farther into hostile environments. Will you find aid and trade at survivor camps, or violent confrontation as you take over enemy bandit bases?
If the infected and other survivors aren’t enough, hunger, exposure, and a dynamic weather system constantly threaten your chances of making it through another day. For those willing to keep moving forward when others stop, the path leads to The Island, and the truth behind the outbreak and its terrors left undiscovered.
Pick through the ruins of the old world and scavenge resources to survive, or retreat to the hills to avoid the shambling remnants of humanity. Set up a farm, forage, hunt wildlife, or fish to sustain yourself. Each choice can mean the difference between lasting another day or becoming part of the ruins.
Survive your way. Play solo, cooperatively, or online in PvE and PvP modes with dedicated servers and proximity voice chat. Whether you face the apocalypse alone or with friends watching your back, the choice is yours. In a desolate world, even solo survivors learn quickly that befriending a dog or horse companion can mean the difference between life and death.
Design your chosen survivor with professions, afflictions, and a skill-tree system. Then outfit your survivor with a plethora of weaponry and gear that shape how you endure the apocalypse.
Use an extensive crafting and building system to create what you need to survive, from gear and consumables to vehicles. Craft and customize weapons with attachments and modifications to survive relentless threats and hunt game. Upgrade vehicles with armor, weapons, and storage capacity to adapt to the risks ahead.
Then construct a safe house, fortify your base against threats using defensive structures like electrified fences and concrete barricades, or reclaim a burned-out house as a new place to live.
Not all zeeks are slow and stupid. Adapt and improvise against numerous zeek variants, or you'll risk becoming zombie fodder. Customize your game sessions using extensive game-altering settings, or push yourself further by enabling Permadeath Mode if you dare.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 14.3Kreviews | 74% | — | $5.2M |
| $19.99 | — | — | #54 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1309 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
遊戲一直有回朔的問題,從6/7日到8/7日已經持續2個月左右,辛苦全都白費,官方又無能力解決問題,請大家不要受騙上當
I was hoping for a project zomboid with better graphics maybe even a dayz like game but its in even worse shape than dayz was when it was in early access.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Italian*languages with full audio support
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Menudo gasto de dinero, el juego esta muy mal optimizado, se cae cada 2x3 por fallos internos y para colmo la ultima vez que se cerró se eliminó sin motivo alguno una partida que tenia super avanzada. Todo el tiempo tirado a la basura.
Myself and a few friends had been curious about this one for some time so I recently set up a server for us and we gave it a go. Bottom line, I'd give it a 7.5/10. I enjoyed my time with it and I appreciate the playstyle and atmosphere. There is a lot to do and I feel it was worth the time I spent and $20 price tag. I will most likely continue to play or circle back around in the future. - One of us quit playing about an hour in. He was not a fan of the movement, interaction, camera controls. "The game does not vibe with me, feels clunky". I understand the statement as it takes some getting used to. Overall, I enjoy the controls 75% of the time. I do feel some frustration while trying to select or highlight certain items for interactions. -Cleaning up/removing debris from POI's. I have heard this is something they are currently working on and look forward to ongoing support. That being said there are a lot of areas I wanted to make a base but due to limitations on dismantling and the broom emote, I moved on to a another area. I have noticed that it seems some homes or POI's were designed with a player moving in and appreciate it. I ended up picking a log cabin down by the lake in deer park. -Inventory Management / Item stacking. I appreciate a certain level of tedium and limitations, it forces you to prioritize and think critically. There are however a few item's I believe should be able to stack but currently cannot. I expect it's due to spoil timers and iteractability. I have also heard rumors for "stack like-items" and such being implemented in the future and am looking forward to it. Emptying after a loot run does feel like its own journey at times. -Developer / Mod Interaction. I've seen too many reviews reflecting in poor taste regarding interactions with the devs/mods via discord/steam and such. I've nothing to comment or add in this regard as I've had none and prefer to take such info with a grain of salt. Playing on my own server means I wouldn't expect any interaction. I will admit that after enjoying the game with a small group of friends that will most likely move on to other games soon, It kinda makes me want to play on a public, populated or official server (Not sure if they have one), for more social and tense interactions that would inevitably come with it but the comments made me hesitant. -Bugs. I've experienced only a few small and annoying bugs. A quick re-log or /unstuck solved 99% of these issues. Not being able to interact with "fuel" on vehicles, stuck in animations, stuck in inventory screen, ect. The main bug that caused me to re-log often was entering a vehicle and the camera operating exceptionally slow. The only one that hit hard was dying in which I dropped all my items and then the server timing out/restarting and my gear disappearing. I expect this one was mostly just an issue with save intervals and server side failure which cannot be attributed to the game in my opinion. -Project Zomboid Comparison. I've noticed a lot of comparison between the two and wanted to give my thoughts. Each game explores the same world/atmosphere similarly but independently. Zomboid seems deeper and more complex while HumantiZ removes some of the tedium and feels a bit more intuitive and streamlined much of the time. I'd expect if you enjoy one of these titles you would probably enjoy the other. -Overall. I enjoyed my time and will continue to. I believe the $20 price-tag is worth it. I hope they continue to add and improve the game. They have my support. The game has a certain methodical, tactful and patient niche to it and I appreciate it even if it isn't everyone's cup of tea. Cheers.
Good game, recommend. nough said.
Off the bat, I won't write a review for a game that I love (because I'm too busy trying to play it). I'd rather YOU build your own impressions of it and fall in love with said game for yourself. That said.... Recently my wife and I both bought a copy of this game because Zomboid is lacking in some immersion that we both felt this game may have. We ran into some problems though. I'm constantly getting stuck on flat pieces in the environment leading to death. Sometimes we both feel like if you're having a great run and the game does something that seems oddly like the game throws something at you that's a bit unfair and about impossible to survive through. I can explain some situations if you care to hear it later. The reticle starts doing some crazy stuff randomly and it's been like that since we bought the game. Sometimes in custom settings you load up a setup that would naturally be a bit easier (ie. more this or that and less this or that) so that we can have a run that's more fun and can last longer. Keep in mind we're both still somewhat new. Then when starting the game with these custom setups, it's very clear that the custom settings do the exact opposite. For example I wanted more loot for us and when the settings were applied we spawned into the beginners spawn and there were almost NOTHING for the entire run to loot. It wasn't an operator error either. It was clear that the game just failed to spawn anything to loot. Minus a shirt here and there. There are a ton of other issue's but all of these could be overlooked because there is fun to be had playing with friends BUT.... Here's the main problem. If you manage to put together an amazing run and put in a 6 plus hour play session then it means absolutely nothing. Because at any point when you log out and come back, the game for no reason whatso ever can decide to ERASE EVERYTHING YOU'VE DONE and delete your file. Hours gone. Of course you can read go into your %appdata file and delete this or that but what you'll find is that if you manage to somehow TRIP THE GAME OUT to finally load the file then you've now been reset back to level 1 and all of your stuff is gone, all that you've built or done gone, any missions you completed gone, yet this game has the nerve to smear that into your face by saying "you survived for "X" amount of days" but then treats you like you didn't survive at all. That's infuriating as you could imagine. Here's my FK this game moment. Recently I was looking into why this "save file" problem was happening because I had no clue this was an actual thing and I see a dev responding. I think that's cool so I click on the devs profile and find that the dev here has put only 6 hours into HIS OWN GAME over the last 2 weeks. If fact he only has 700 hours into this game total. With so many problems that will NEVER be addressed with this game you start realizing that 6 hours in 2 weeks isn't crap. I see that this Dev has put more time into Sims4 (a free to play game) and has played Fishing Planet (a free to play game) more than his own game and it dawns on me that they've pretty much given up and said fk it. If that isn't nuts to you then I don't know what else to say. I get a Dev has to take a break here and there but to release a "road map" of disappointment of things that they'll do that won't matter but not even playing their game is fubar. These problems I've mentioned should be simple enough to "fix". Making this a twin stick shooter/survivor would fix a ton of issue's when talking about the gun play. Focusing on controller support NOW instead of AFTER a console launch would be better for the game... but they won't do that. I'd argue that NOTHING is going to change but they'll just release a console version for a quick money grab and a year later vanish. Here's my suggestion Dev team. Sell or hand over your dev files to The Indie Stone so that they can merge your game and Zomboid. At least your time would then be better spent making this the game that you'll NEVER be able to create. It's sad because you could have replaced Zomboid but now you're holding your place as a Temu knockoff of a game you could have surpassed.
Such a fun game and one that will cause you to lose track of time. If you are into open world zombie survival games like Project Zomboid or 7 days to die or Vein, this game is for you. the atmosphere and gritty feeling is something I personally love and it gives it a feeling similar to The Walking Dead. There are a few things that need ironed out like hand equipment slot being a bit inconvenient and the vehicle camera angle being to close but overall it is a fun experience.
HumanitZ приятно удивила. Можно исследовать карту, строить базу, искать снаряжение, заниматься крафтом и постепенно превращать своего героя из уязвимого выжившего в хорошо подготовленного бойца. HumanitZ отлично подойдёт тем, кто любит песочницы с элементами survival, исследование, лут и постепенное развитие. Видно, что у проекта есть потенциал, если разработчики не забросят игру. PS по скидке в -35% - максимально рекомендую купить (чуть больше 450 рублей)
лагающий, багованный кал-калыч с неудобным управлением и пустом от лута мира
Игра шикарная. Поиграли с другом примерно 150 часов(с учетом демо и тд). Да, есть минусы и недоработки, но куда без них? Всегда есть куда расти. Лаги и баги присутствуют, но надеюсь, что разработчики всё исправят и доработают. К слову, понравилось больше, чем Zomboid. Однозначно стоит потраченных денег. Ждём доработок и исправления ошибок, а после с удовольствием пройдём ещё раз.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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