
KILL YOUR GOD. BECOME WORTHY. Horripilant is a chilling idle incremental dungeon crawl through the horrors of a forgotten underworld.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.14/day in the week to Sep 7 → 6/day in the week after.
About
Horripilant is a chilling incremental dungeon crawl through the horrors of a forgotten underworld. Combining idler, puzzle and autobattler elements, you'll fight, mine, and think your way through the depths of a forsaken dungeon. With each step you'll grow stronger, but beware; every boon has its burden.
You awaken. An old, battered knight, lost in the darkest corners of an abandoned dungeon, with no memory of how you got there. The stench of decay permeates the thick air. The walls seem to whisper your name.
A strange tree catches your eye. Barely a sprout, growing in defiance of the dark. The voice demands you hit it. A twig breaks off onto the ground. The first of many.
Distorted moans echo from an empty staircase. Beckoning you. You must go down. It is your purpose...
Encounter bizarre characters, solve cryptic puzzles, and survive the horrors that lurk in every shadow. Will you escape this living nightmare, or will it consume you?

Incrementally gain and collect materials.
Combat horrific foes over 1000 floors in the dungeon.
Solve puzzles and explore the depths of your camp.
Upgrade your gear to venture deeper.
Meet God
Become worthy
Repeat, adapt, and survive. The depths need you, and you, them.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.59−30% | 3Kreviews | 92% | — | $930.8K |
| $9.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 381 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Probably the best idle game i've played, as another review said the numbers don't need to get super insane to complete the story and the story/puzzles are the best ive seen from an idle game. Took me 144 hours to get all achievements.
horripilante de fato
Not finished with it yet, but right now its sitting at a 6/10 for me. It started out really positive, unfortunately the game does a very poor job of explaining the mechanics, and because of this I got stuck on where to go for the story for the past nine hours or so. It caused the gameplay to become really repetitive and has soured my experience. I finally figured out where I got stuck at and it was the key that ended up going to the equipment room door. I thought it was just a visual representation for going back to the camp, because the game has at least 1 example of this. It's just really frustrating that I wasted all the time going through multiple rebirths and had to repeat the same floors dozens of times before I figured out what was happening. I will still go through the rest of the game, but if the dev reads these reviews they should consider adding an optional hint system so other new players don't have the same issue.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 4.86/day in the week to Jul 26 → 4.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Russian, Japanese, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Polish, Spanish - Latin America, Italian, Ukrainian +1 more
Hours played at review time, across 382 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Easy 100%. Interesting idle/incremental game with a lot of hidden aspects and horror aesthetics
It's ok, but it's very similar to the demo. You don't really unlock any new gameplay. Only get this if you were really satisfied with the demo and want more. If you're on the fence then don't buy it.
Excellent
Game was absurdly boring and the endings lacked any gravity or real nuance.
I probably enjoy and spend more time in some clicker and incremental games than I reasonably should but I have to say out of any that I've tried, this one is the most interesting one I've played and it actually has a completion point with some cool endings. The thing about Horripilant that caught my attention the most were the sections that utilized aspects of point-and-click adventure games and puzzles. Having that additional aspect in addition to the incremental gameplay just made the game exponentially better in my eyes. And the art is pretty nice, the dark grittiness of the style, the drawn pieces, and the dithering on top throughout each area and of each creature adds a lot as well, in contrast to some incremental games that forego implementing any sort of art or underutilize it. The only thing I wish for was that there was more of the game to chew on before the end. More point-and-click areas to explore, more puzzles, and more story and dialogue would be nice but I think just wishing for more of what's great in here already isn't too bad.
Fantastic art and atmosphere, but after awhile the incremental loop becomes very one note. The point and click adventure aspect also falls somewhat flat.
The world God only knows
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $931.2K | 990 | 78% | $24.99 | |
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| $931.9K | 3.5K | 67% | $24.99 | |
| $932.2K | 10.9K | 78% | $3.99 |