
HoPiKo is an intense speed run platformer where you get to save gaming. Jump from platform to platform avoiding death, exploiting shortcuts and ripping through 100s of hand-crafted levels, each one dropped into a 5-stage mini run designed to break your mind!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 12 → 0.17/day in the week after.
About




Stats
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $1.04−85% | 225reviews | 76% | — | $4.4K |
| $6.99 | 122ratings | 82% | — | not modelled | |
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
really fun, but I would wait for it to go on sale ngl
Стремительная хардкорная игра, освоив механики которой, начинаешь залипать в неё до боли в пальцах, но которая, к сожалению, осталась обделена вниманием игроков. Возможно это из-за дополнительного усложнения со стороны разработчиков: Есть 5 миров по 10 уровней. Каждый уровень состоит из 5 этапов. Если при прохождении одного из этапов умереть, то начинаешь с первого этапа из пяти. Только после прохождения всех 5 этапов за один заход без смерти, уровень засчитывается пройденным. Поначалу это реально бесит, потому что в игре нужно ориентироваться очень быстро и приходится, умирая раз 20 на 4-м или 5-м этапе, первые 3-4 этапа перепроходить эти же 20 раз. Учитывая, что постоянно добавляются новые механики, подгорать будет, видимо, по ходу всей игры. Я пока почти дошёл до 3-го мира, посмотрел глобальные достижения и понял, что таких как я очень-очень немного. Возможно, если бы перепроходить нужно было только по одному этапу после смерти, то и большее количество игроков прониклись бы игрой, но пока это чертовски хардкорная вещь далеко не для каждого.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 2 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Russian
| $9.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
HoPiko is an old favourite of mine, and still an inspiration. It's simple, fast, tightly designed, visually appealing with the best chiptune music I've heard. There's untapped speedrun potential if you're into that, and a very satisfying arcade game if not. I recommend this game if that sounds up your alley. [i]But,[/i] The Steam / console releases of this game miss the mark compared to the original mobile release. The main issue is control; You just can't get the same precision from an analogue stick or mouse than you can from directly dragging your finger across a mobile screen. Half of the core gameplay is precise aiming, so the abstraction from a gamepad or mouse is means controlling is harder than it should be. If you know the feeling of struggling to aim at something in a twin stick shooter, then you'll feel it here too, where missing tends to mean instant death. This version also has some small cracks and performance issues compared to the flawless presentation and performance of the original, but at this point I'm splitting hairs. I recommend this game, but go with the mobile release.
Jeux très prenant et très rapide ! Je conseille vivement !
нет
👌
没有中文,但是不影响游玩。休闲益智手速,极简操作,推荐3以内入库。fanatical,它处自定义包入的本体约5元,目前就这,看以后追评。
⏩
Frenético e com uma trilha sonora fantástica. Vale a pena
This game was and is fun. Just a simple, fast-pace, game. I remember playing this game a long time ago on my tablet and beating a few times over, I just like. Honestly deserves better as a small game and small team behind it <3
Players by region
Where this game's players are, estimated from review languages.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $39.2M | 642.9K | 93% | $4.99 | |
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| $854.9K | 4.8K | 93% | $9.99 |