
Zorro The Chronicles is an exciting and humorous game featuring combat and exploration gameplay inspired by the best action games in class.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Sep 6 → 0.29/day in the week after.
About
Genres
Sums Steam only; PlayStation, Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $1.49−95% | 170reviews | 86% | — | $4.4K |
| $19.99 | 215ratings | 74% | — | not modelled | |
Engagement
Reviews
Themes across 52 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Zorro The Chronicles интересная мультяшная игра с несложным геймплеем, рассчитанная на детскую аудиторию. Очень кайфовая игра, хватит на несколько вечеров. Графика приятна и радует глаз. Музыкальное сопровождение в виде гитарных мотивов очень классное. В игре можно выбрать персонажа: Зорро или его сестру Инес. Присутствует прокачка приёмов героев. Второстепенные задания проходить не обязательно, для получения всех достижений они не нужны. Задания разнообразны на всех уровнях и мне было интересно их выполнять, а так же собирать плакаты. Некоторые спрятаны очень хорошо. С удовольствием прошла все 18 уровней и выполнила все задания. Получила много приятных эмоций от игры. Однозначно рекомендую для прохождения! Оценка 10/10
gioco carino,fatto bene,molto colorato e con una giocabilità intuitiva (soprattutto se fatto con un controller). Zorro è al 99,9% azione,quindi non aspettatevi dialoghi o filmati di chissà che tipo (filmati ci sono,ma sono piccole cose da niente) consigliato
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 22 → 0.25/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Polish, Portuguese - Portugal, Simplified Chinese, Russian, Korean, Portuguese - Brazil, Traditional Chinese
| $19.99 |
| 7ratings |
| 80% |
| — |
| not modelled |
| $2.99−90% | — | 54%* | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 52 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Слава Богу Z🙏❤️СЛАВА Z🙏❤️АНГЕЛА ХРАНИТЕЛЯ Z КАЖДОМУ ИЗ ВАС🙏❤️БОЖЕ ХРАНИ Z🙏❤️СПАСИБО ВАМ НАШИ СВО🙏🏼❤️🇷🇺 ХРАНИ ZOV✊🇷🇺💯СПАСИБО НАШИМ БОЙЦАМ Слава Богу Z🙏❤️СЛАВА Z🙏❤️АНГЕЛА ХРАНИНАШ Слава Богу 🙏❤️СЛАВА РОССИИ ZOV 🙏❤️АНГЕЛА ХРАНИТЕЛЯ КАЖДОМУ ИЗ ВАС 🙏❤️БОЖЕ ХРАНИ РОССИЮ СВО 🙏❤️СПАСИБО ВАМ НАШИ МАЛЬЧИКИ 🙏🏼❤️🇷🇺 ЧТО ПОДДЕРЖИВАЕТЕ НАШИХ МАЛЬЧИКОВ НА СВО🙏🏼❤️🇷🇺 Слава Богу Z🙏❤️СЛАВА Z🙏❤️АНГЕЛА ХРАНИТЕЛЯ Z КАЖДОМУ ИЗ ВАС🙏❤️БОЖЕ ХРАНИ Z🙏❤️СПАСИБО ВАМ НАШИ СВО🙏🏼❤️🇷🇺 ХРАНИ ZOV✊🇷🇺
Zorro The Chronicles was a very fun experience , the graphics look cool af ( very similar to the show ones) , the character mechanics weren't that smooth so it was very hard to understand the movement in the first 3-4 levels. The Abilities were interesting and i really appreciated grinding Zorro Currency to get them . The Music & the sound effects were very fun too. Ohh i also got 100% achievements (it was my first 100% steam game) In conclusion , this was a very fun experience that i would recommend it if you want something progressive with childish fun graphics , but if you manage to buy it for 2-5 euros/dollars it's worth it
8/10
Since I played a lot of Assassins creed Shadows and especially the ultrahard stealthgame Styx (1 hit and u are dead). This feels quite relaxing and cozy even on the hard setting which I recommend regardless. I bought it on sale but it´s probably worth the full price since it consists of 18 levels and you also have a skilltree. + You can choose to be a female or male Zorro, neat for variation and especially if you are a girl and want immerse yourself as the hero your own gender. + I like that you on some of the levels can choose your entry point and sometimes between "Combat entrance" or "Stealth entrance" + I really liked the slapstick oriented knockout of enemies that shows a game animation of it all, made me smile and even laugh a little because there are so many different ways to knock them out. It´s also possible to engage with the terrain to knock them out in big variation. + Cute cartoonish wellmade graphics. Not very detailed and it feels like a highress Ps2 game but not in a bad way. + Whip as a sort of Grappling hook is nice and feels like the old Ninja game Tenchu on Psx and Ps2 - Level 4 is bugged and you cant finish it. Perhaps its just this one time but you can instead continue with other missions on the campaign map so you dont really need to finish it but its frustrating that after you played 20 minutes you can actually rescue a prisoner to hold that button you usually hold down to unlock door or release prisoner. - You can not turn off the "follow" Camera which means it will auto adjust each time you dont look in another direction. Annoying but not a gamebreaker - Most enemies don´t patrol around or walk around or even unscripted as in Styx. This makes it good for noobs of stealthgames or people new to the genré - Not challenging if you are used to Styx or Assassins creed, but has a nice relaxed feel * No fall damage. quite cozy if you are used to regular stealthgame where it means death to fall from 20 meters or even 50 like in this game. Did actually enjoy this :) Music works well and fits the theme. Overall I think i´t´s a nice stealth swordfighting game for people new to the genre. But personally I think it´s to easy since I play Styx on hardest most of the time and also Assassins creed Shadows without HUD or cheat elements like marking enemies.
Fun 3rd person game with short missions and easy combat.
[h1] Pure, good old-fashioned childhood fun! [/h1] And with a tremendous score! (Where can we find it?) Off to watch the show!
Запредельный уровень однообразия. В первую очередь речь конечно о геймплее. На первый взгляд он напоминает аркхемского бэтмена, только удовольствия ни процессом ни эстетикой не доставляет. Жмешь одну кнопку тыкая шпагой, другой одним и тем же образом перескакиваешь через врагов которые получают урон только со спины. Есть анимация взаимодействия с окружением, но радует она первые два-три раза, дальше исключительно злит. Например если враги стоят на балконе то абсолютно все поверженные будут с него свисать (убийств тут нет, как бы сдаются), если рядом с фонтаном - сидеть в воде. И ладно бы еще если бы к такому вела честная анимация. Вообще нет. Наносим удар отнимающий последние хп, враг отлетает в одну сторону, но тут же телепортируется на перила или в воду. С анимациями тут вообще все не очень хорошо (кроме редких супер добиваний). Например нам постоянно нужно что-то поднимать или открывать двери. Происходит это путем зажатия кнопки на две-три секунды, во время которых персонаж стоит вообще не шевелясь, даже на наклоняясь. Особенно курьезно это выглядит в моменты окончания миссии, когда нужно оседлать коня и ускакать. Бежим от врагов, добегаем до животного и стоим, ждем. Естественно удары по нам время сбрасывают и приходится опять вступать в однообразный бой (есть прокачка, но особого разнообразия она не добавляет). Есть конечно всякие прочите штуки, типа кнута, которым можно в стиле паука летать по крышам и прочим возвышенностям. Конечно только строго обозначенным. Но смысла в этом нет никакого, поскольку стелс тут хоть и есть но почти никогда не работает, так-как враги обычно кучкуются смотря друг на друга, а быстро перемещаться можно и просто бегая между солдат - не догонят. Истории нет даже через записки, не то что кат сцены. Брифинги? Ну разе что, из двух словосочетаний, что кого-то похитили и надо его спасти. Ну и баги. Особенно один, но без наличия геймпада способный не дать вам запустить вторую миссию вообще. Просто нельзя выбрать точку с ней на карте. Плюс настроек никаких графических и лично у меня, даже на мониторах с разным соотношением сторон, часть картинки вылезала за пределы экрана. Вероятно две эти вещи связаны.
I think some folks are expecting too much from this game. Its cutesy graphics and simplistic playstyle are not meant to be taken seriously. This game doesn't have any blood and gore, so it'd be safe for kids to play. It's fun overall!
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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