
Homura Hime is an anime-style 3D action game merging exhilarating thrills with the tension-filled gameplay of bullet hell. Players dodge hails of projectiles, unleash combos that blend close-quarters and ranged attacks, and utilize dodges and parries to withstand the fierce onslaught of demons.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.57/day in the week to Sep 10 → 3.86/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 320 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
速度出第二部追杀dio
Only done the first boss but so far very impressed by the combat. Parries are satisfying and skills are cool. Difficulty is just right. Only issue is that the story kind of gets in the way, but maybe that's unfair of me for just wanting a combat gauntlet. It's good, will probably complete it.
It seems like a really fun game, but it lags like crazy! There seem to be some optimization problems.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 3.71/day in the week to Jul 24 → 5.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese**languages with full audio support
Hours played at review time, across 320 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
打完了,总体难度还是相当简单的,弹刀判定十分宽松,可以让人产生自己是高手的错觉(?) 战斗方面:如前言并非十分硬核,弹得相当爽,不爽的点就是红光攻击基本带强力追踪,基本没法用闪避躲,只能弹,这个追踪红光攻击在小怪阶段就十分恶心了,怪开始多起来满屏红光就只能弹弹弹,输出方面只能抽空放技能,这个模式说实话让人体验很不爽。同样高频红光攻击的还有最终boss,基本也只能一直弹和躲黄光,抽空放技能,连段是根本没法打的,体验也是依托。 剧情方面:中规中矩吧。剧情前段有众多日式小说叙事通病的,大量的不听人话和不好好说话环节。剧情后段有些新意,结局选项角色打破第四面墙和玩家对话惊艳到我了,但是怎么没有隐藏结局? 场景和画面方面:许多场景做的还是可以的,二次元这块给到满分,不过依然有些单调,后面看到箱子和花总有点犯恶心,应该把一些技能和连段也放进场景里丰富一下。 总得来说还是十分优秀的作品,打击感、画风、音乐和配音这块可以打8分,剧情稍微扣点分,安很可爱所以再加80分,总体给85分
沒想到台灣團隊也能做出這麼不錯的遊戲,雖然大多是承襲息他優秀遊戲的元素。但是能融合再一起也是很不錯了。唯獨缺憾的是遊戲似乎優化不足,容易造成CPU高負載進而造成遊戲卡頓。另外就是遊戲關卡難度設計有點倒吃甘蔗...越後面反而場面跟難度都沒前期好。已經沒有特別去強化角色了幾乎都是初始狀態下去打依然覺得後面BOSS強度不足。希望以後的作品能更好!加油~
難易度 巫女(ノーマル)でクリア済み 「おすすめ」にしておいて何だけど、製作者を応援したいという気持ちでこちらにしたのであって、ゲームとしては、あまりお勧めしない。 本作は面白い点や良い点も大量にあるので、好きな作品ではある。その一方で、ここはちょっと・・という悪い点も大量にあり、「面白かった」と言えるほどハマれた訳でもないという微妙な感じ。クリア後は複雑な気持ちになる作品。 goodとbadを天秤にかけてもbadの方が強く、普通に遊ぶにはお勧めしません。 ただ、もっと開発リソースが増えれば、やりたいことに技術が追い付いてきて、面白い作品を作ってくれるんじゃないかという期待がある。 ということで次回作に期待。 (ストーリーだけはもう少し練ってほしいところ)
I'm pretty close to the end of the game (I think) and I must say that this is one of the best third person action games I've played. Plays like a dream, never had graphical or framerate issues and I bought this ♥♥♥♥♥ about a week after it dropped. I have encountered two glitches though, one time a boss launched off the map during a special attack and just started... floating up into space. And just yesterday I had an issue where the max health shards and max bullet shards became free in the shop, but neither of those really bothered me and I didn't take advantage of the free shards as I thought that would break the balance of the game. The game also oozes style, the music, the animation, the cutscenes it all just tickles a nice part of my brain. As for difficulty, it is actually a slightly more forgiving bullet hell, the last two bosses I beat on the first try for example. They parry window is forgiving, dodging is forgiving, but it all works together to make you feel like a badass. All in all, it is very very worth the price. Please give it a try if you end up looking for a new fast paced action game. ________________________________ It's like a day later maybe now and I have finished the game, first off, no I was not quite right next to the end of the game like I thought, holy ♥♥♥♥. I can't say too much as I don't wanna spoil stuff but jesus. I legit got a bit teary eyed at the whole ending. You'll understand when you get there. Still a top favorite of mine, even if a few missions got a little repetative (No, I do not wanna help you again shrine helper) but good lord, this game was worth every second. And I'm pretty sure (though not 100% sure) there's ♥♥♥♥ to do after the main story is done. I haven't gotten there yet, I pretty much beat the story and started the game back up into what I think is an "after story" sorta thing, but I felt so satisfied with the story that I'm gonna but it down for now. Still would highly recommend! Is an amazing game all in all, I'd give it an easy 9/10 if I had to numerically rate it.
二次元鬼泣,打得很爽,角色也很可爱
Solid gameplay and an interesting story. Worth checking out!
整體來說還算喜歡 結局就... 唉 一定要這樣嗎? 搞這麼倉促硬要收掉她? 接頭那位的來歷也...
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| — | 0 | — | — |
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