
Homura Hime is an anime-style 3D action game merging exhilarating thrills with the tension-filled gameplay of bullet hell. Players dodge hails of projectiles, unleash combos that blend close-quarters and ranged attacks, and utilize dodges and parries to withstand the fierce onslaught of demons.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.57/day in the week to Sep 10 → 3.86/day in the week after.
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Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 320 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
好游戏!很好玩,这满满日系风格居然是弯弯做得,真棒!
希望dlc是真的能够包饺子吧
A mash-up of Nier, Ninja Gaiden, and DMC in a good way, story was the usual anime shenanigans so it was easy to see where it would end up, regardless it was fun, combat while not the most polished, remains fun and engaging. the game was a bit too easy i would say on the shrine maiden difficulty, i would love to see a higher difficulty option in a future update. surprised to see a couple of VAs that i recognized in here so that was cool! 10/10 still aiming for all the achievements!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.4M | 2K | 63% | $39.99 | |
| $1.4M | 4.1K | 93% | $19.99 | |
| $1.4M | 18.8K | 94% | $2.99 | |
| $1.4M | 3.9K | 86% | $24.99 | |
| $1.4M | 5.7K | 91% | $9.99 | |
| $1.4M | 1.9K | 85% | $17.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.7K | 50 | 92% | $5.99 | |
| $108.8K | 389 | 96% | $11.99 | |
| $28.2K | 76 | 93% | $24.99 | |
| $21.1K | 48 | 79% | $9.99 | |
| $17.6K | 54 | 96% | $14.99 | |
| — | 0 | — | — |
Reviews, worldwide (the counter carries no country): 3.71/day in the week to Jul 24 → 5.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese**languages with full audio support
Hours played at review time, across 320 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
含淚推薦… 戰鬥方面:彈刀的手感做得很棒,而且判定相對寬鬆,要把攻擊全數擋下並不困難,讓手殘黨能充分體會到連續招架的快感。彈幕方面則相對有些難度,由於迴避的距離不長,沒抓準位置會很容易被打中。比較明顯的缺點大概就是鎖定機制吧,時常會因為自動鎖定的關係導致視角被卡住,或是遠程攻擊都打在錯誤的敵人身上。另外在後期敵人比較多的時候,偶爾會有輕微掉幀的情形發生。 探索方面:簡單來說就是進關卡,一路往前,最後進王房。地圖中會散落著一些資源和寶箱供玩家蒐集,基本上都不難找。每個關卡都會有一小段跑酷的流程,雖然遭到某些詬病認為很拖台錢或打亂戰鬥節奏,但我個人倒是挺喜歡的,在不同關卡也會添加少許不同要素,讓人不會因此覺得乏味。此外,地圖中也能找到隱藏的小彩蛋,看了不禁會心一笑。 角色方面:遊戲內有頭有臉的絕大多數都是女角,每一個都香噴噴的,沒有噁心古怪的外貌,也沒有陰陽怪氣的性格,是非常純正的「大家都是超讚美少女」類型。單從遊戲內對話來看,我自己會覺得女主角少了點人格魅力,但也可能是角色定位或劇情所需的緣故。作為敵方登場的角色則鮮明許多,外觀與性格都設計得十分突出,戰鬥部分也能彰顯各自特色,是我對這遊戲最滿意的地方。 劇情方面:中規中矩的劇情,沒有太多的反轉,不少人也應該能在遊玩時便猜到接下來的走向。某些部分可能是面臨了開發上的困難,導致前面埋下的伏筆杳無消息,或是本該有更多琢磨的角色就這麼不了了之,令人覺得有些惋惜。 比較有意見的是最後的結局,個人認為並不是必要的。我明白這種發展確實能引起較大的波瀾,但老實說,既然前面的套路都相當一致,為什麼還要特地與其背道而馳呢?我尊重團隊的想法,也相信他們一定是經過了非常多的討論與考量才拍板定案,然而如果將來有DLC或續作,還是希望能夠把這段修整得更完好。 總結:相當棒的一款動作遊戲,遊玩起來十分爽快,角色設計也很吸引人,親民的價格讓有興趣的玩家不會面臨太大的抉擇壓力,唯獨劇情的部分讓我感到遺憾。
Great game. Doesn't overstay its welcome. Fluid combat, but on the easier side. Fun game to just enjoy the anime ride
this got me feeling motivated
Really good game, kinda like a mix of Devil May Cry and NieR. I enjoyed this game more than those though. I didn't expect such a great and moving story from this game when I bought it, I am very pleased. Highly recommend.
The developers clearly put a lot of effort in this game and it feels like it came out to be just like they wanted it to be. The game is full of vibrant colors, unique bosses and an amazing soundtrack. I highly recomend this game.
好玩好玩,完美解决了2b和9s不能弹刀的问题
So far seems pretty fun. I typically hate parry in games, but they've made parrying very accessible. Parrying is also essential to the combat. The main appeal of this game seems to be the boss fights. They clearly focused most of their attention to the boss battles. The linear levels are OK. Platforming feels a tiny bit stiff. Combat against normal enemies feels like it could be better. There's one blatant in your face bug that I don't understand how it's not fixed immediately. If you lock onto a normal enemy, and knock them into a pit, there's like a 20% chance your lock and and camera view will get stuck to this now non existent enemy. Which makes the camera forced into some awkward far away perspective, making it impossible to control your character properly. You can fix it by jumping into a pit, forcing your character to respawn and lose health. I don't get why they haven't fixed this bug because you're faced with this bug many times starting on the 1st stage. There's a ton of sections where you're fighting enemies and almost every single attack will knock them over the edge. Forcing you to fight with this camera bug a ton of times. The game developer either didn't play test this game at all, or they simply don't care many people will be immediately turned off from this game due to this bug. It's simply mind boggling it's not a priority for them to have fixed this on day one. While I'm still giving this game a positive review due to an actual fun parry mechanic, and a solid 1st boss fight... I still feel like this game is an incomplete beta build due to this bug.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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