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Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 18 → 3/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 871 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
First thing this game shows me after clicking new game is an actual demon.....
Poogiefront
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Sep 8: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Italian, Spanish - Spain, Dutch
Hours played at review time, across 874 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
este juego lo he querido jugar por años , antes tenia una pc de gamma baja y andaba muy mal! esta bueno el juego , es bastante frenetico y bueno es corto jaja
Narratively and technically atrocious. Story: A united Korea invades and enslaves the population of the US. You join a group of rebels fighting back. Very little else is explained except in newspapers you find around the campaign. The companions throughout the campaign are poorly voice-acted and generally uninteresting. Their are a few moments throughout the game, where the morality of these characters actions are bought into question, only to be brushed off moments later with no further exploration. Points for the enemy being the Koreans rather than the typical Russians/Chinese. Gameplay: This game has some of the worst feeling, least impactful gunplay in any shooter I have ever played. Guns have no recoil or sense of impact. Movement is extremely clunky and you constantly get stuck on the environment mid gun-fight, which leads to frustrating deaths. The AI varies between brain-dead and aim-botting. Even on the normal difficulty, which I played on, enemies will pump 10 bullets into you the moment you pop out of cover, killing you. The campaign is very short, can be finished in under 4 hours and offers no replay value other than achievement hunting.
This game is hilarious, you use white phosphorus on the enemy and a burning victim does the wilhelm scream. You also assault a hooters.
[h1]Call of Duty на мінімалках[/h1] Homefront 2011 року копіює Call of Duty буквально в усьому і робить це гірше за оригінал. Стрільба так собі, персонажі ну типу є? Сюжет... ну... він існує, так, напевно. Сама задумка цікава і атмосфера першої місії вселяє надію, що далі буде непогано, але, на жаль, ні. Місцями гра досить смілива, може показати жорстокі сцени, але на цьому і все. Дуже нудні завдання, примітивне копіювання COD MW, але з меншим розмахом, так собі стрільбою, фізикою, та екшеном. Можна відокремити хіба що останню 7 главу, вона хоч якось відрізняється від загальної 4-ох годинної строго коридорної (ось тут COD перевершити дійсно вдалось) нудьги з укриттями. Радує хіба те, що зміг взагалі пройти цю гру, бо раніше вона не запускалась, а зараз без фіксів запрацювала. Проходняк, звісно, але хай буде. 5/10
aunque es un jugo que me gustó (mas allá de algunos controles que me perdí mientras jugaba) siento que el juego tuvo un final un poco sobrio y tiene una historia demasiado corta
It tries too hard to be edgy and different, and ends up being cringe and eye-rollingly boring. Took me 4 hours to finish the game on the hardest difficulty WHILE getting all 61 collectibles, that's how short the game is.
хоч в дитинстві це і була класна гра, зараз вона надто застаріла
Homefront is actually a critique of the United States. It shows, by reversing the roles, exactly what the U.S. has done to other countries. It depicts how the "rebels" in countries occupied by the U.S. (through Israel's actions and support networks, for example) may resort to suicide attacks and the use of dangerous weapons that can end up harming their own forces. It shows how resistance movements sometimes make wrong decisions that put innocent lives at risk, and how they can become fragmented, with some survivalists or opportunists taking advantage of the chaos to torture captured enemies. Most importantly, it conveys what it feels like to be on the other side. None of these contradictions seem to matter when people believe they are fighting for their freedom and for the future of their children. That is the central irony of the game: the enemies of the United States are portrayed as fanatics or terrorists, yet in Homefront the American resistance behaves in many of the same ways that insurgent groups in occupied countries have behaved throughout history. The game, unintentionally or not, invites players to empathize with people whom they would normally see only as the enemy, forcing them to confront the reality that resistance, occupation, and violence tend to produce similar patterns regardless of who is involved.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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