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Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 18 → 3/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 875 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
апупенная игра, всем советую пройти. вспомнил ее из своего детства.
Не могу сказать что игра прямо плохая. Она средняя. Если брать по скидке 75-90% то пойдёт, но за полную цену не стоит. Не понравилось в игре: 1) сюжет - он довольно странный с логической точки зрения. Армия США (куча людей) сидела и тупо ждала пока кто-то для них похитит три машины с топливом чтобы начать войну за освобождение. Как-то глупо выглядит все это. 2) Структура уровней - пустые серые локации без каких либо деталей. 3) Продолжительность - игра обрывается на самом интересном. Все к чему мы шли остаётся не досказанным.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.1M | 12.8K | 92% | $14.99 | |
| $7.1M | 14.1K | 98% | $14.99 | |
| $7.1M | 2.6K | 51% | $69.99 | |
| $7.1M | 32K | 80% | $9.99 | |
| $7.1M | 5.8K | 81% | $39.99 | |
| $7.1M | 28.6K | 89% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.6M | 17.1K | 61% | $19.99 | |
| $0 | 51K | 31% | Free | |
| $34.2M | 23K | 47% | $69.99 | |
| $40.8M | 29.9K | 47% | $69.99 | |
| $28.8M | 16.3K | 45% | $69.99 | |
| $5.9M | 11.2K | 77% | $19.99 |
13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Sep 8: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Italian, Spanish - Spain, Dutch
Hours played at review time, across 878 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
5/10
Buen juego de disparos en primera persona. La historia es interesante, ya que plantea un escenario en el que Corea ocupa a Estados Unidos, una premisa poco común y bastante atractiva. Uno de los puntos que más me gustó es la ambientación: está muy bien lograda y transmite de manera efectiva el impacto de la guerra en territorio estadounidense. El gameplay es sólido y muy entretenido, claramente inspirado en la saga clásica de Modern Warfare, lo cual juega a su favor. Sin embargo, el principal punto negativo es su duración: en dificultad normal terminé la campaña en aproximadamente 4 horas y media, lo que se siente corto para un título de este tipo. Aun así, es un juego que vale la pena, pero únicamente si lo encuentras en oferta. Como punto positivo adicional, durante toda mi partida no experimenté ningún bug ni crasheo, lo cual siempre se agradece. Puntuación final: 8/10.
Juegazo de la Vieja escuela, de los de antes bien hecho y sin censura, si te gusta la guerra este es tu juego, sin mariconadas
童年神作
smashing
Keren Banget Deh.
5/10. the stealth mission is the worst one. not even worth the small price tag
Absolutely the Worst Game I've Ever Played – A Complete Waste of Time Where do I even begin? This is, without a doubt, the worst game I have ever played in my life. It doesn't even deserve a 1/10. I genuinely feel like I wasted around six hours of my life, and I would have been better off doing literally anything else. There is not a single redeeming quality about this game — well, almost none. The core idea of the story — and I mean just the basic concept, not the actual plot or how it's presented — had some potential. But unfortunately, it was completely butchered by poor execution in every other aspect of the game. Even at the time of its release, other games that came out alongside it were vastly superior — even older games were miles better. The graphics are extremely poor, even by the standards of its release year. The visual effects are laughably bad; for example, when you fall into a dusty area, a cloud of dust appears — and not only does it look terrible, it never goes away. It just lingers there forever. Level design is atrocious — bland, empty, and uninspired. I don’t even remember hearing music in the game, which says a lot about how forgettable (or outright bad) it was. Since this is supposed to be a shooter, you’d expect at least decent gunplay — but it's the worst part of the game. The weapons feel awful, aiming is clunky and completely unrealistic, and the gun sounds are hilariously bad — nothing like the real thing. The difficulty is all over the place and makes zero sense. Whether you play on the easiest or hardest difficulty, the challenge depends entirely on how close you are to the enemy. If you're close, you'll die instantly — the enemy will hit every shot with perfect accuracy and lightning-fast reaction time, as if they’re using aimbots. If you're far away, they can barely hit you at all. The AI is just terrible — genuinely some of the worst I’ve ever seen. In short, nothing in this game works as it should. I mean that literally — nothing functions properly. It’s a broken, frustrating mess from start to finish. Honestly, I wouldn’t recommend this game to anyone — unless you’re having suicidal thoughts. And even then, there are better ways to suffer. Do not buy this game, even if it's on sale for one cent. It’s not just worthless — the studio should actually be paying you as compensation for the six hours of life you’ll never get back. Avoid this game at all costs.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.