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Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 18 → 3/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 872 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Very buggy and unresponsive
[h3][b] One Sentence Reviewer [/b][/h3] A classic title.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.2M | 8.2K | 81% | $14.99 | |
| $2.2M | 6.7K | 91% | $14.99 | |
| $2.2M | 4.8K | 66% | $17.49 | |
| $2.2M | 7K | 89% | $9.99 | |
| $2.2M | 3.1K | 91% | $19.99 | |
| $2.2M | 4.5K | 80% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.6M | 17.1K | 61% | $19.99 | |
| $0 | 10.1K | 25% | Free | |
| $34.1M | 23K | 47% | $69.99 | |
| $36.8M | 29.8K | 47% | $69.99 | |
| $28.8M | 16.3K | 45% | $69.99 | |
| $5.9M | 11.2K | 77% | $19.99 |
13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Sep 8: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Italian, Spanish - Spain, Dutch
Hours played at review time, across 875 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好短啊,以前听说过这个游戏,现在玩下来其实也不咋地,汉化在小黑盒里有,2026年汉化成功可以游玩
amerikan propagandası oyunu kendilerini kahraman gibi gösteriyorlar oyunda :D para vermeye değmez sırf indirimde diye almıştım bok gibi oyun bu amerikan yandaşı akpliler için güzel oyun bu XD
Für ein 15 Jahre altes Spiel sieht *Homefront* immer noch erstaunlich gut aus. Auf der Steam Machine lief es in 1440p mit maximalen Einstellungen und stabilen 60 FPS – ganz ohne Einbrüche. Auch mit dem Controller ließ es sich angenehm spielen. Die Story hat mir ebenfalls gut gefallen, ist mit ungefähr fünf Stunden allerdings recht kurz. Im Sale habe ich das Spiel für 3 € gekauft, und dafür hat es sich absolut gelohnt.
Recommend Warning: The multiplayer is dead which makes getting all achievements impossible by normal means.
**Homefront – A Gritty and Emotional Shooter Experience** *Homefront* delivers a unique and powerful take on the first-person shooter genre by presenting a story that feels close to reality. Instead of fighting in distant countries or fictional planets, the game places the player inside a devastating invasion of the United States. This setting immediately creates a tense and emotional atmosphere that separates Homefront from many other shooters. The story focuses on a resistance movement fighting against an occupying force. As the player, you become part of a small group of fighters who refuse to give up their freedom. The campaign does an excellent job showing the consequences of war on civilians and ordinary people. Throughout the game you witness destroyed neighborhoods, abandoned homes, and the struggles of people trying to survive under occupation. These moments give the game a darker and more serious tone compared to traditional military shooters. Gameplay in Homefront is solid and immersive. The gunplay feels satisfying, and the weapons have a good sense of weight and power. Missions often involve supporting your resistance team, moving through dangerous environments, and fighting against stronger enemy forces. Because you are part of an underdog resistance, every victory feels meaningful. The atmosphere is one of the game's strongest points. The environments are designed to make the player feel the impact of war. Streets are filled with wreckage, propaganda posters cover buildings, and the world constantly reminds you that this is a country under occupation. This attention to detail helps build immersion and makes the story more believable. Multiplayer also brings its own exciting experience. Large battles with vehicles, drones, and heavy weapons create chaotic but fun gameplay. The progression system encourages players to earn points during matches to unlock stronger equipment and support abilities, making every match feel dynamic and rewarding. While the campaign is shorter than some players might expect, it still manages to deliver memorable moments and strong storytelling. The pacing keeps the action intense and focused, and the characters you meet along the way add personality to the resistance struggle. Overall, Homefront offers a powerful narrative combined with solid FPS gameplay. It may not be the longest shooter, but the atmosphere, story, and unique setting make it stand out. For players who enjoy story-driven military shooters with a darker tone, Homefront is definitely worth experiencing. ⭐ **Final Verdict:** A dark and immersive shooter with a powerful story about resistance and survival. **Rating:** 8/10
One of the best FPS shooter games of all time.
Buen shooter
I am not a big fan of competitive multiplayer shooters, and Homefront surely did not change my opinion on them. Because of that, this review is addressing the single-player campaign exclusively. The setup is a masterclass in political fan fiction that makes zero logical sense, but you roll with it because a North Korean occupation of America is a wild, untapped backdrop for a shooter. The lore jumps through Olympic-level hoops to make this happen. Kim Jong-il passes away, and Kim Jong-un steps up to miraculously heal a decades-old geopolitical rift, merging the Koreas into the Greater Korean Republic alliance. Meanwhile, the Middle East implodes into a war that triggers a global fuel crisis. Somehow, the rest of the world goes into a total economic meltdown, yet this newly formed Korean superpower is completely immune to the resource starvation. They casually march into Japan while global superpowers look the other way. Then, a massive pandemic hits the United States in 2021, completely crippling its infrastructure and military. It is hard not to look at that fictional timeline and feel a bit of dark humor, considering 2027 is right around the corner for us. By the time the invasion happens, America is so weak that it’s less of a war and more of a hostile takeover, giving us a literal, modern-day Red Dawn scenario that sets a fascinating stage. The game hooks you immediately with atmospheric storytelling. You wake up in a miserable, dilapidated apartment, surrounded by the depressing realities of life under occupation while propaganda blares in the background. Then comes the aggressive knock on the door. Suddenly, you are pinned against the wall with a barrel in your face. The man leading the raid is General Jeong himself. For a high-ranking general to personally show up to arrest your character, Robert Jacobs, the narrative loudly screams to the player that Jacobs is a critically vital asset to the resistance, and that Jeong is going to be your primary, deeply personal antagonist moving forward. It is a textbook setup for a compelling hero-villain dynamic. What follows is easily the most memorable and daring sequence in the entire game. You are shoved onto a repurposed school bus, forcing you to look out the windows at the raw, unedited brutality of the occupation. Watching a pair of parents get ruthlessly executed right in front of their screaming child is a deeply unsettling, heavy moment. It takes serious balls for a developer to put a scene that explicitly heartbreaking into a mainstream, big-budget shooter. It builds an immediate, burning desire to fight back. But the moment the bus crashes and you are rescued, the illusion completely shatters. You find out Jacobs is special simply because he can fly a helicopter. Worse, the secret, underground resistance movement you’ve been looking for is hidden around what feels like next corner from the crash site. The grand scale of the world instantly shrinks into a series of highly convenient, tightly scripted video game corridors. The middle of the campaign attempts to maintain that gritty, horrific tone but completely trips over its own presentation. You are sent on a high-stakes mission to tag enemy fuel tankers. During the chaos, the resistance utilizes white phosphorus against the occupiers. A devastating, horrific weapon. Yet, any emotional weight or horror from that choice is immediately ruined by the incredibly lazy, immersion-breaking use of the iconic, comedic Wilhelm scream sound effect. Immediately after, you are forced to hide from a patrol by laying inside a literal mass grave. Jacobs' brilliant survival tactic is to casually grab the hand of a corpse, pull it over his face, and just lie there. Amazingly, the enemy soldiers look right at a pile of bodies with a fresh, living guy holding a dead hand over his eyes and think nothing of it. To top it off, General Jeong shows up again in this segment. The game is practically begging you to anticipate a massive, cathartic final showdown with him. Instead of a satisfying payoff, the final act rushes to a bizarre, abrupt conclusion. After returning to find your home base completely wiped out, you escape, hijack a helicopter, and fly it toward the tagged fuel trucks. In an absurd, action-movie sequence that completely abandons the grounded grit of the early bus ride, your companions casually leap out of your moving helicopter directly onto the speeding trucks. You escort them to the Golden Gate Bridge for a massive final assault. During the chaotic battle on the bridge, one of your main companions sacrifices himself, dramatically calling in an airstrike directly onto his own position to clear the path. The bombs drop, the screen goes white, and the game just ends. General Jeong never shows up. There is no final confrontation, no closure, and no resolution to the personal threat established in the opening minutes. The campaign kicks off with immense promise and then completely derails the absolute second you are forced to step out of your apartment. When it comes to the actual moment-to-moment gameplay, Homefront feels like a budget, generic imitation of Call of Duty. It borrows the exact same structure but executes it with none of the polish. You are constantly funneled through linear paths behind a knockoff version of Captain Price, whose entire purpose in the game seems to be walking up to closed doors, waiting for you to catch up, and opening them. Because the mechanics are so uninspired and the story pacing is so broken, the only saving grace of the campaign is its length. It is incredibly short, ensuring that it at least doesn't overstay its welcome or become an unbearable chore to finish. As dark as the fictional story of an occupied America is, the real-world tragedy is what happened behind the scenes at Kaos Studios. The development of Homefront was an absolute nightmare of human misery. The workplace culture was broken from the top down, plagued by severe management instability and an endless cycle of revolving general managers who couldn't steer the ship. The internal politics were incredibly toxic, featuring a bitter, ongoing feud between the art department and the design team, largely driven by a widely disliked art director who was eventually terminated midway through production. The studio morale was so profoundly damaged that during the critical alpha phase in 2010, the company was hemorrhaging staff at a horrifying rate of roughly one employee per week for the first 30 weeks of the year. Employees were subjected to brutal, unrelenting crunch and total creative burnout, all while working under the crushing weight of knowing their publisher, THQ, had completely lost faith in them and was already planning to sideline their studio. Going into this, I was fully prepared to drop a harsh, well-deserved negative review on Steam. The game is flawed, rushed, and heavily compromised. But after uncovering the sheer level of corporate mismanagement, human exhaustion, and workplace agony that went into building it, I just don't have the heart to give it a thumbs down. The developers clearly tried to make something unique under impossible conditions. When it goes on sale for less than the price of a cup of coffee, it is worth experiencing just to see what could have been. Especially now that masterpieces of the genre like Spec Ops: The Line have been completely wiped from the Steam store, leaving us with fewer narrative-driven shooters to look back on.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.