
In Home Behind, you take on the role of a refugee cast out from your homeland by a band of rebels. Your home and the peace you enjoyed has been destroyed, and your family has disappeared. Can you survive the struggle, famine, and sickness to make it to the safety of Europe?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 20 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 72 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
垃圾,纯运气游戏。半条路没水甭管多厉害要你死你就得死
不更新东西太少
很不幸的,踩雷了。看商店页面有多国语言,精美的美术,以为是很畅销的某国独立游戏,直到跳出LOGO,才惊觉是国产。PC版本严重落后,花钱吃馊饭,游戏性烂,无尽模式还单独拆出来卖钱,只能怪我事前调研不深。 战斗方面,明明敌人有坦克飞机炸药机枪之类的还非要和主角抡大棍就不说了,基本的战斗手感都优化不好。格挡判定异常严格,早点晚点都不行,必须完美格挡才能减伤,而不是无伤,如果敌人触发暴击,攻击来得非常快,等看到敌人起跳再格挡通常是来不及的,只能提前预判敌人是否会触发暴击才能挡下;即使格挡判定成功,不会造成敌人的短暂硬直,也不会中断敌人的连击,格挡成功后立刻反击反而还会被暴击打断,连最起码的“防反”概念都没有;有时候会遇到高力量和智慧的敌人,一路连击不带停的,五连暴击成功挡了两下还扣掉150左右的血量,一点脾气都没,比BOSS输出都高,左弓B真屋檐了;格挡时即使实际成功也是优先判定MISS,不会积攒能量条,即使是不到10的低敏捷(再低的话装水都撒),也会5发MISS4次(等你真反击了就给你发发暴击无限打断),非常影响手感,等到按累了失误一下反而就成功挨打;还有玩快慢刀的,看着挥下来了,你起手格挡,敌人反而会顿一下等你撤刀再砍,不过仅限于少数敌人,因为AI比较傻骗两次也就骗不到了,但白啃两口血还是很恶心;经典手游操作逻辑,战斗一旦开始就无法暂停,想补血得用鼠标手动点击医疗图标,没有快捷键,有这时间原地发愣敌人给你梆梆两下血条又打回去了,说不定还倒扣,想切自动战斗再补血?但是切换战斗方式也得手动点击哦,图标还更小,同样没有快捷键,同样得原地愣神一瞬间,完事自己还得切回手动再发愣一下;还有系统级0帧起手,最高1080P的2D单机独游,没有啥花里胡哨的画面选项,30系显卡是带不动,战斗时不时抽两下帧,都看不见敌人出手就梆梆挨两下。 沟槽的数值设计与概率,普通难度还好,平均加点一路能平推过去,二周目开困难,数值那叫卡得一个死,不拼命升武器护甲等级根本没有打过BOSS的希望,自动战斗别指望,大概率暴毙,手动也得看概率给不给面子。初见打到1层关底BOSS,三个暴击打得BOSS剩下四分之一血量,而我还有一半多,以为稳了,结果又三个暴击连续出最低伤,看BOSS血条都空了还活着,我这边要么格挡MISS,要么被梆梆连续暴击,终于攒够条了光速按出技能攻击,结果又梆梆挨暴击被连续打断死了;还是二周目,一路路过三个水井,六十多的概率愣是没要到一口水,遇到第一口水井的时候就已经负三十多饮水值了,最后负一百多一直在扣血,硬是打出去的,真不容易,一周目二层跑完80%的图才喝上第一口水,后面又连续接了俩消防栓,也是真够无语,故意卡别的资源升不了东西造不了武器没事,卡水是真的要命,而这游戏就喜欢卡水;到第二层中间,属性起来了,反而难度大幅下降,只要不遇见左弓B都能对付;然后我为了刷成就进无尽模式猛刷一通,获得了一些叫“碎片”的玩意,然后我再开游戏,好家伙还没加点个个二十多的属性,比我二周目通关时的合计点数还高,开最高难度,造个甲造个大锤,像泥头车一样见谁都直接创飞,点啥互动都是百分百成功,感情是因为我没刷属性所以不配开高难是吧,玩个游戏不看技术只看运气和肝,那不就是……? 一个横板游戏,只能向前移动,即使没出屏幕也不能往后挪,移动之后强制取消互动,无法再次触发,进门就下意识前进往往会导致错失一个资源点;依旧二周目,好事情都赶一块了,一层和村长交易可以换一个金属,要三个药草,可我舔图运气不好只拿到两个,而村长身后有一个,我点了提示距离太远拿不到,我往前走一步就刚好就拿到了,但不能回头也不允许再次触发互动,制作人小时候在家准备开饭,因为距离太远,所以需要往前走一步才能拿到碗筷吃饭,结果因为离桌了被妈妈禁止再次上桌吃饭,于是饿了一天。 交易系统基本上也是废的,要工具还好,要食物基本给不了,因为背包空间通常很紧张,大部分食物有保质期,交易的时候往往已经被吃掉了。只支持以物易物,没有通用货币设定,可能算得上是货币的金属,极其贵重,制作刚需,大部分人宁愿去捶烂自动贩卖机,也不想消耗掉去换随机食物饮料罢;只能用随机物品换随机物品,不会检测玩家背包,没有就是没有,有的交易也令人难蚌,让我用5块面包换99个只能白占背包格子的腐烂物,扔完都得半天,用2罐净水换2空罐,搁这白嫖来的?全倒了也不给你用;普通人只有一项交易可用,那我不说什么,商人有多项,但只支持1换1的,1换2、3、4都不行,这就很反逻辑,正常人都是各取所需,玩家出的物品如果价值高可以毫不客气直接收下,如果价值低也可以对应减少物品数量,而不是搞得谁都拿不到想到的东西,双输局面,如果我想单赢,直接抢商人,那么很抱歉掉落物也是随机的,很可能不会出交易清单的物品,照样拿不到,真的气笑了。 背包管理和制作系统也是灾难。前两周目负重卡得很死的情况下,我有一半的游戏时间是在看背包,稍微打点东西出来就超负重,超负重就算一点也大幅影响移速,饱食度饮水值哗哗往下掉,得反复权衡啥东西得提前吃掉以最大程度保障双值补充并防止浪费,啥东西扔掉可以最小程度影响后续制作不卡料缺料;我几乎每走几步就要停下来看看背包,不是超负重,就是因为要防止浪费,遍历一下啥食物快要坏了,毕竟只有剩余10%时间的时候才会提示食物不新鲜,也不弹出提示,只有手动遍历才知道,还要卡着时间做食物刷新腐坏CD,有次偷懒进门搜刮,到最后一个房间床上睡一觉,结果有十几个食物不分高低级全部同时腐坏了,真能把人逼疯;物品没有分类,看着眼花缭乱,只有一键整理,整理完就不知道食物是啥时候的日期了;制作系统更是活全家,没有批量制造,但造一把顶级武器真能制作个上百次,制作只能等读条慢慢走,期间无法进行任何操作,走完再鼠标左键点击制作,没有加速,原地休息的加速机制不能拿来用一下吗我请问了? 职业没有区分度,初始的属性加成基本被碎片属性加成抹平,可有可无的初始携带物,也就初始设施升级有点用,独有加成都是些获取某物品数量翻倍,某行动多加心情或者经验之类的,让人毫无多周目的欲望。成就数值用脚填,闭着眼睛按0,一看5W公里前进距离成就达成率二十多,至少得通关十遍以上,我也是几乎最后才达成的,还想着一个个这么爱赤石,结果一翻好友的成就列表,游戏时间不到半小时,跳出的唯一一个成就是5W公里;不信邪再翻了下全球成就达成率,达成率最高的是七十多的通关成就,比击杀第一层关底BOSS成就达成率都高,那就不奇怪了,那就不奇怪了。 结尾再次提醒粪作慎入。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Japanese, Traditional Chinese, Portuguese - Portugal, Portuguese - Brazil, Russian
Hours played at review time, across 72 reviews with recorded playtime.
BUG一堆,第一次打开游戏直接跳了几个后期成就,后续无任何维护,气笑了,留下我steam生涯的第一条差评
垃圾设定好几天都找不到一口水喝!
平衡性差的离谱,果然小时候没玩过好的,以前还觉得挺好玩的,真的是童年滤镜太重了,游戏制造物品需要大量材料,品类不一,但材料的刷新过于随机,比如刀片,升级板车必备,警察会出现,跑大半张图了,一个刀片没有,命中率和成功几率更是逆天,经常出现,70~80几率都失败,咱也不知道制作组这个几率,是不是跟幽浮学的,总之不推荐买吧,生存游戏,市面上大把好玩的
好久没写了,这款游戏可玩性蛮高的。小的时候看逍遥小枫玩这个和天空之山,那个时候看完视频。妈妈叫我睡觉,好像一切都不会变。等到了大学真玩上了,却失去了小时候坐在电脑前看优酷的耐心了。后面好几次没过第二关就用了ce
有点无聊、重复性比较高的横屏2D生存游戏,本质是文字点击,但制作还不错
难民问题愈演愈烈 徒留一声叹息
小时候最喜欢的一集,本质捡垃圾背包管理小游戏,玩起来还是那个味道,而且竟然还新加了cg,能看到女儿的结局也算是一种对童年遗憾的填补吧。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $485.1K | 684 | 69% | $19.99 | |
| $1.1M | 1.5K | 76% | $19.99 | |
| $342.7K | 3.4K | 84% | $4.99 | |
| $13.4K | 132 | 60% | $4.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1M | 1.2K | 48% | $29.99 | |
| $1M | 938 | 90% | $24.99 | |
| $1M | 5.3K | 89% | $7.99 | |
| $1M | 1.6K | 93% | $11.99 | |
| $1M | 2.3K | 84% | $19.99 | |
| $1M | 3.2K | 89% | $14.99 |