
Home Behind 2 is a Roguelike RPG which set in Scaria, a country engulfed in a ten-year civil war. Lead a patchwork group of revolutionary fighters into the depths of the government's territory as you struggle to overthrow a brutal authoritarian regime!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 27 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 818 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
一坨复杂的狗屎,精力系统垃圾,国家任务系统垃圾,地图捡小废品垃圾,角色职业可玩性极低。 冗杂的系统导致游戏又累又没有收获感。 没有创意工坊是最大败笔。
Игра прекрасная, сюжет замечательный, всё отлично, я ставлю плюс, но, НО!!!! Мне жутко не хватает встроенной в игру консоли читов без сторонних программ, скажем Cheat Engin'a, уж очень не хочется его скачивать и жульничать с помощью сторонних программ, а вот читы встроенные да ещё и после прогулки во АД!!! Это было бы само-то!!! Почти 560 часов!!! Ну я и зависимый!!!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese, German, Russian
Hours played at review time, across 819 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
无比臭长的对话,全是无意义的废话,真特么恶心
归家异途》初代发售于 2016 年,凭借着颇具现实主义色彩的反战 + 难民题材和有一定可玩性的 roguelike 生存玩法,赢得了不少好评。尽管制作团队 TPP Studios 只有两个人,但发售初期游戏更新的速度我至今都记忆犹新:基本上每天打开 Steam 都会有游戏修复 BUG 和平衡性调整的新补丁上线,堪称劳模。 5 年过去了,《归家异途2》已经在 1 月 22 日开启抢先体验。这次的故事将时间线倒推回 10 年之前,我们的主角也从寻找女儿(并且战斗力超强)的老父亲,变成了领导革命游击队推翻暴政,渴望国家变革的大学生。从渴求父女幸福的“小家”,到追求百姓幸福的”大家”,这趟归家路,是否依旧坎坷崎岖,是否依旧值得? 和初代相比,《归家异途2》的玩法完全可以用“进化”来形容。它大幅精简了生存要素,让“捡垃圾”的探索过程变得更为纯粹,并且以小队养成的系统强化了战斗内容,这也更贴合本作革命的主基调。 初代场景探索的方式被保留了下来 – 依旧是从左至右移动的横版地图,玩家需要发挥自己的火眼金睛搜寻各种可用资源,并且在遭遇随机事件时凭借属性值进行成功率判定。 初代囿于主角只有一人,玩家只能有选择地集中投入到某一两个属性上,在 2 代里游击队最多可以登场 4 人,因此可以由不同的队员分别承担某一属性值判定的任务,实现“我全都要”的效果,比如队伍中让急救兵主加智力,让防暴部队主加体力,从而轻松地度过“智力”和“体力”的判定。 心情、饥饿度和口渴值这三个《归家异途》中最需要关注的内容在续作中被整合到革命士气和角色生命值中,玩家不必再时刻注意食物是不是马上要腐烂了,也不需要再犹豫是否要为了生存喝下一瓶...马桶水了。 初代五花八门的食物在续作里被囊括为“补给”这一资源。“兵马未动,粮草先行”,它也成为续作中最重要的资源:有补给,就能继续行军打仗;缺乏补给,则会影响革命士气,游击队员也无法得到治疗。 本作绝大多数升级都需要用到补给 也因此,初代主角那辆能够“减缓时间流动合成一切”的神奇小破车也在续作中被精简,取而代之的是营地系统。“麻雀虽小,五脏俱全”。小小的营地包含有指挥中心、医务室、厨房、仓库、卫星通讯甚至无人机中心等等,分别具备不同的功用,比如医护室可以合成药品、治疗受伤队员,卫星通讯可以和其他势力进行外交联系。 不过目前版本中部分营地功能,比如装备制造就显得鸡肋,外交系统也仅止步于做任务给奖励的阶段,没有更深挖其他势力如何对革命产生影响,不免有些可惜。
他妈的玩到最后辛辛苦苦栽培的人剧情杀死了 沃日你哥
感觉和一代相比,少了些经营,多了些养成,玩起来还可以,但是没有一代那种感觉,类型也完全变了
只是像上完班玩个休闲模式爽一下,不知道为什么作者要把休闲模式搞这么难
好游戏!对比上一代可玩性增加了非常多,缺点就是不能喝马桶水了(
劇情稀爛,十分幼稚的劇情推動 突然而來的便當 拆膩子奇妙的世界認知強加給玩家 明明是拆膩子的普遍認知來架空的世界觀,結果在中國被下架 好死只能說
没跑路得国产已经很棒了 坐等3
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $3.9K | 10 | 90% | $14.99 | |
| $2.1M | 3.9K | 89% | $19.99 | |
| $1.6M | 2.9K | 91% | $19.99 | |
| $223.9K | 1.6K | 79% | $4.99 | |
| $706.8K | 1.3K | 77% | $14.99 | |
| $461.9K | 955 | 66% | $24.99 |
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| $3.4M | 3.6K | 80% | $29.99 | |
| $3.4M | 5K | 85% | $24.99 | |
| $3.4M | 9.1K | 95% | $7.99 | |
| $3.4M | 11.6K | 79% | $13.99 | |
| $3.5M | 11.7K | 52% | $13.99 | |
| $3.4M | 42.3K | 72% | $4.99 |