
HoloBall plunges players into an action-sports arcade arena inspired by one of the most iconic games of all time. Use your paddles to hit, smash and curve the HoloBall past your opponent to score. Learn and master skillshots to outmatch your increasingly difficult opponents.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 7 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.99−60% | 463reviews | 89% | — | $65.9K |
| $14.99 | 457ratings | 83% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Just got the Quest 2 and had to download my favorite "workout" game. This is synthwave racquetball and its FANTASTIC. The quest 2 + the recently updated "air link" means I can play this game in an empty bedroom two floors above where my PC is... wirelessly... which is wild. If you love anything '80s and synth you have to check this game out.
THE BEST VR GAME I PLAYED SO FAR. I HAD SOME MUCH FUN PLAYING MULTIPLAYER WITH SOME GUY. THIS IS CYBER TENIS. SOME MUCH FUN. BUY IT IMMEDIATELY AND RUN MULTIPLAYER.
[h1]Your ball goes through your racket.[/h1] The narcoleptic polling rate of the physics engine here means that, by the time the game registers the coordinates of your ball relative to your racket, it'll give you one of the three following results: [olist][*]Register collision with the [b][i]back[/i][/b] of your racket, sending the ball screaming into your own net. [*]Limp slowly into the middle of the field to time out and count against you as a "dead ball", with its own explicit score penalty as well as adding to your time penalty. [*]Clip through your racket altogether.[/olist] This leads to a meta-game where you need to thread the needle and play [i]around[/i] this game's busted collision-detection and hit the ball with all of the zeal of an octogenarian on bingo night while trying your best not to agitate its lumbago. Good luck getting a shutout when even a normal Hard run can get utterly derailed by this ♥♥♥♥♥♥♥♥. At least on Valve Index, this game's busted. I don't know what kind of polling rate you need to track the fastest moving part of a controller and make sure collision detection never "drops the ball", but if Beat Saber's devs can discover wrist flicks adding more acceleration than they initially tested for and then correct with a patch, this dev can too. Requested a refund. [b][i][u]Update[/u]: Learned that, even with 1.1hrs of playtime, I cannot refund this purchase since it was purchased more than two weeks ago (two months to the day). Guess they get to keep my money.[/i][/b]
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, Japanese*, Simplified Chinese**languages with full audio support
Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Another good idea ruined by a ♥♥♥♥♥♥ realization of the game code. I don't get why 90% of this swatting games can't get the only thing that these games have to do right: Swatting the ♥♥♥♥♥♥♥ ball. Ball practically passes through your racked at any difficulty. I play a lot Racket RX and hit detection is awesome and I can swat there for hours without any trouble. Here I can't get even past the easy level. Ball passes through most of the times and hit feels super offset from your hand. In half an hour that I played I wasn't able to hit the ball 80% of the time. And no it's not me. I play Racket Rx , beat saber, boxing games and it all works fine. This thing is broken and bugged. Stay away until the fix the hit detection is fixed which means never.
In a racquet based game, accuracy of the paddles is paramount. The accuracy here needs a ton of work, both on the Valve Index and Oculus Quest. An update sometime this century would be nice... don't waste your money.
Amazingly fun. Got a workout too as an unexpected bonus. You actually have two paddles, one for each hand... and your computer opponent will fire off comments from time to time. You do need a bit of space to play this, Be very mindful of your chaperone box. Playable in a 2m square , but a 3mx2m rectangle would be better with plenty of side clearance
Поскольку сейчас не шестнадцатый год, начинаешь уже перебирать. И музыка мне резкая, и игровое пространство слишком большое, и графика без изюминки. Так-то играть можно, но лично я выберу другие. Оставляю отрицательный отзыв, чтобы сгладить общую оценку. Игра по факту неплохая и физика приличная.
This is a must own for anyone with a VR set. I absolutely mean that. Essential. That being said, ditch the wrist straps that came with your kit and make your own with some parachute cord. Secure the knots with some superglue or a lighter too. This game will break controllers if you don't.
If you are into Retro/Synth wave and like Tron this is the game for you. It has all expected modes: campaign, arcade, multiplayer, with difficulty levels to keep you engaged (and sweating) for a decent amount of time. The graphics, music and sound is great and what you would expect from this kind of game (80s vibe). I also love that there are leaderboards! It makes up for multiplayer mode lacking players a bit. Remarks and suggestions: - I would love to have the ability to move the play area or at least ball spawning point around in game. The ball spawning point in directly in the center of the room and serving is difficult as I have to step aside for 1,5m to make a proper serve (and there I bump in a wall :D). - the space needed is quite large, I would say 3m x 1,5m for a comfortable play area - There is no Exit game button (that I could find)
整体来说还不错,跟Racket:NX类似,接近网球的击球方式。只是Racket:NX是360°游玩(容易撞墙),Holoball是180°视角。 - 说说有待改进的地方: 球拍的设定不知是根据哪款VR设备设定的,用Quest2玩总是感觉球拍距离与手柄的实际距离不太匹配(比Quest2手柄略长),经常性凭直觉击球时明明感觉能命中却打空了,让游玩流畅度和爽快感大打折扣,就没有与中等难度第五关AI对打超过五回合的情况,大部分胜的情况都是发球一击制胜,但凡跟AI对打消耗基本都是输。 - 玩Racket Fury:Table Tennis 乒乓球也有近20个小时经验了,对球的空间感知也有一定基础(跟高级AI对拉也差不多能拉个二三十回合),但玩这个就总是打不到球,不禁内心连连质问这是什么蠢货玩意儿?对打游戏变成了发球游戏。 希望开发者能够增加一下球拍设置调节选项,比如:球拍与手的距离,球拍倾斜角度等,从而对不同VR手柄有更好的支持。 本想给好评的,但由于打球游戏却打不着球的核心Bug,所以先留个差评。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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